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1 /*
2  * Copyright 2019 Google, LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/GrShaderCaps.h"
9 #include "src/sksl/SkSLCompiler.h"
10 
11 #include "fuzz/Fuzz.h"
12 
FuzzSKSL2SPIRV(sk_sp<SkData> bytes)13 bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) {
14     std::unique_ptr<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
15     SkSL::Compiler compiler(caps.get());
16     SkSL::String output;
17     SkSL::Program::Settings settings;
18 
19     // This tells the compiler where the rt-flip uniform will live should it be required. For
20     // fuzzing purposes we don't care where that is, but the compiler will report an error if we
21     // leave them at their default invalid values, or if the offset overlaps another uniform.
22     settings.fRTFlipOffset  = 16384;
23     settings.fRTFlipSet     = 0;
24     settings.fRTFlipBinding = 0;
25 
26     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
27                                                     SkSL::ProgramKind::kFragment,
28                                                     SkSL::String((const char*) bytes->data(),
29                                                                  bytes->size()),
30                                                     settings);
31     if (!program || !compiler.toSPIRV(*program, &output)) {
32         return false;
33     }
34     return true;
35 }
36 
37 #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)38 extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
39     if (size > 3000) {
40         return 0;
41     }
42     auto bytes = SkData::MakeWithoutCopy(data, size);
43     FuzzSKSL2SPIRV(bytes);
44     return 0;
45 }
46 #endif
47