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1uniform half4 inputVal, expected;
2uniform half4 colorGreen, colorRed;
3
4half4 main(float2 coords) {
5    const half4 constVal = half4(1.5707963268, 3.1415926536, 4.7123889804, 6.2831853072);
6    return (degrees(inputVal.x)    == expected.x     &&
7            degrees(inputVal.xy)   == expected.xy    &&
8            degrees(inputVal.xyz)  == expected.xyz   &&
9            degrees(inputVal.xyzw) == expected.xyzw  &&
10            degrees(constVal.x)    == expected.x     &&
11            degrees(constVal.xy)   == expected.xy    &&
12            degrees(constVal.xyz)  == expected.xyz   &&
13            degrees(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
14}
15