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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GR_SDF_BLUR_EFFECT_DEFINED
17 #define GR_SDF_BLUR_EFFECT_DEFINED
18 
19 #include "include/core/SkPoint.h"
20 #include "src/core/SkRuntimeEffectPriv.h"
21 #include "src/gpu/effects/GrSkSLFP.h"
22 #include "src/gpu/effects/GrMatrixEffect.h"
23 #include "src/gpu/GrFragmentProcessor.h"
24 #include "include/effects/SkRuntimeEffect.h"
25 
26 class GrSDFBlurEffect : public GrFragmentProcessor {
27 public:
28     inline static constexpr float kHalfFactor = 2.f;
29 
30     static std::unique_ptr<GrFragmentProcessor> Make(GrRecordingContext* context, float noxFormedSigma,
31         const SkRRect& srcRRect);
32 };
33 #endif
34