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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GrVkMemoryReclaimer_DEFINED
17 #define GrVkMemoryReclaimer_DEFINED
18 
19 #include "include/gpu/vk/GrVkTypes.h"
20 
21 #include "include/core/SkExecutor.h"
22 
23 #include "src/gpu/vk/GrVkImage.h"
24 #include "src/gpu/vk/GrVkImageView.h"
25 #include "src/gpu/vk/GrVkBuffer.h"
26 
27 enum class ItemType {
28     BUFFER,
29     IMAGE,
30     IMAGE_VIEW
31 };
32 
33 class GrVkMemoryReclaimer {
34 public:
35     struct WaitQueueItem {
36         const GrVkGpu* fGpu;
37         GrVkAlloc fAlloc;
38         ItemType fType;
39         union {
40             VkBuffer fBuffer;
41             VkImage fImage;
42             VkImageView fImageView;
43         };
44     };
45 
46     SkExecutor& getThreadPool();
47     GrVkMemoryReclaimer(bool enabled, const std::function<void()>& setThreadPriority);
48     bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer);
49     bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image);
50     bool addMemoryToWaitQueue(const GrVkGpu* gpu, const VkImageView& imageView);
51     void flushGpuMemoryInWaitQueue();
52 private:
53     void invokeParallelReclaiming();
54 
55     bool fEnabled = false;
56     const int fMemoryCountThreshold = 50;
57 
58     std::vector<WaitQueueItem> fWaitQueues;
59 
60     const std::function<void()> fSetThreadPriority;
61 };
62 
63 #endif