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1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Random uniform block layout case.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vktRandomUniformBlockCase.hpp"
27 #include "deRandom.hpp"
28 
29 namespace vkt
30 {
31 namespace ubo
32 {
33 
34 namespace
35 {
36 
genName(char first,char last,int ndx)37 static std::string genName (char first, char last, int ndx)
38 {
39 	std::string	str			= "";
40 	int			alphabetLen	= last - first + 1;
41 
42 	while (ndx > alphabetLen)
43 	{
44 		str.insert(str.begin(), (char)(first + ((ndx - 1) % alphabetLen)));
45 		ndx = (ndx - 1) / alphabetLen;
46 	}
47 
48 	str.insert(str.begin(), (char)(first + (ndx % (alphabetLen + 1)) - 1));
49 
50 	return str;
51 }
52 
53 } // anonymous
54 
RandomUniformBlockCase(tcu::TestContext & testCtx,const std::string & name,BufferMode bufferMode,deUint32 features,deUint32 seed)55 RandomUniformBlockCase::RandomUniformBlockCase (tcu::TestContext&	testCtx,
56 												const std::string&	name,
57 												BufferMode			bufferMode,
58 												deUint32			features,
59 												deUint32			seed)
60 	: UniformBlockCase						(testCtx, name, bufferMode, LOAD_FULL_MATRIX, (features & FEATURE_OUT_OF_ORDER_OFFSETS) != 0u)
61 	, m_features							(features)
62 	, m_maxVertexBlocks						((features & FEATURE_VERTEX_BLOCKS)		? 4 : 0)
63 	, m_maxFragmentBlocks					((features & FEATURE_FRAGMENT_BLOCKS)	? 4 : 0)
64 	, m_maxSharedBlocks						((features & FEATURE_SHARED_BLOCKS)		? 4 : 0)
65 	, m_maxInstances						((features & FEATURE_INSTANCE_ARRAYS)	? 3 : 0)
66 	, m_maxArrayLength						((features & FEATURE_ARRAYS)			? 8 : 0)
67 	, m_maxStructDepth						((features & FEATURE_STRUCTS)			? 2 : 0)
68 	, m_maxBlockMembers						(5)
69 	, m_maxStructMembers					(4)
70 	, m_seed								(seed)
71 	, m_blockNdx							(1)
72 	, m_uniformNdx							(1)
73 	, m_structNdx							(1)
74 	, m_availableDescriptorUniformBuffers	(12)
75 {
76 	de::Random rnd(m_seed);
77 
78 	int numShared		= m_maxSharedBlocks				> 0	? rnd.getInt(1, m_maxSharedBlocks)				: 0;
79 	int numVtxBlocks	= m_maxVertexBlocks-numShared	> 0	? rnd.getInt(1, m_maxVertexBlocks - numShared)	: 0;
80 	int	numFragBlocks	= m_maxFragmentBlocks-numShared	> 0 ? rnd.getInt(1, m_maxFragmentBlocks - numShared): 0;
81 
82 	// calculate how many additional descriptors we can use for arrays
83 	// this is needed for descriptor_indexing testing as we need to take in to account
84 	// maxPerStageDescriptorUniformBuffers limit and we can't query it as we need to
85 	// generate shaders before Context is created; minimal value of this limit is 12
86 	m_availableDescriptorUniformBuffers -= numVtxBlocks + numFragBlocks;
87 
88 	for (int ndx = 0; ndx < numShared; ndx++)
89 		generateBlock(rnd, DECLARE_VERTEX | DECLARE_FRAGMENT);
90 
91 	for (int ndx = 0; ndx < numVtxBlocks; ndx++)
92 		generateBlock(rnd, DECLARE_VERTEX);
93 
94 	for (int ndx = 0; ndx < numFragBlocks; ndx++)
95 		generateBlock(rnd, DECLARE_FRAGMENT);
96 
97 	init();
98 }
99 
generateBlock(de::Random & rnd,deUint32 layoutFlags)100 void RandomUniformBlockCase::generateBlock (de::Random& rnd, deUint32 layoutFlags)
101 {
102 	DE_ASSERT(m_blockNdx <= 'z' - 'a');
103 
104 	const float		instanceArrayWeight	= 0.3f;
105 	UniformBlock&	block				= m_interface.allocBlock(std::string("Block") + (char)('A' + m_blockNdx));
106 	int				numInstances		= (m_maxInstances > 0 && rnd.getFloat() < instanceArrayWeight) ? rnd.getInt(0, m_maxInstances) : 0;
107 	int				numUniforms			= rnd.getInt(1, m_maxBlockMembers);
108 
109 	if (m_features & FEATURE_DESCRIPTOR_INDEXING)
110 	{
111 		// generate arrays only when we are within the limit
112 		if (m_availableDescriptorUniformBuffers > 3)
113 			numInstances = rnd.getInt(2, 4);
114 		else if (m_availableDescriptorUniformBuffers > 1)
115 			numInstances = m_availableDescriptorUniformBuffers;
116 		else
117 			numInstances = 0;
118 		m_availableDescriptorUniformBuffers -= numInstances;
119 	}
120 
121 	if (numInstances > 0)
122 		block.setArraySize(numInstances);
123 
124 	if (numInstances > 0 || rnd.getBool())
125 		block.setInstanceName(std::string("block") + (char)('A' + m_blockNdx));
126 
127 	// Layout flag candidates.
128 	std::vector<deUint32> layoutFlagCandidates;
129 	layoutFlagCandidates.push_back(0);
130 
131 	if (m_features & FEATURE_STD140_LAYOUT)
132 		layoutFlagCandidates.push_back(LAYOUT_STD140);
133 
134 	if (m_features & FEATURE_STD430_LAYOUT)
135 		layoutFlagCandidates.push_back(LAYOUT_STD430);
136 
137 	if (m_features & FEATURE_SCALAR_LAYOUT)
138 		layoutFlagCandidates.push_back(LAYOUT_SCALAR);
139 
140 	if (m_features & FEATURE_16BIT_STORAGE)
141 		layoutFlags |= LAYOUT_16BIT_STORAGE;
142 
143 	if (m_features & FEATURE_8BIT_STORAGE)
144 		layoutFlags |= LAYOUT_8BIT_STORAGE;
145 
146 	if (m_features & FEATURE_DESCRIPTOR_INDEXING)
147 		layoutFlags |= LAYOUT_DESCRIPTOR_INDEXING;
148 
149 	layoutFlags |= rnd.choose<deUint32>(layoutFlagCandidates.begin(), layoutFlagCandidates.end());
150 
151 	if (m_features & FEATURE_MATRIX_LAYOUT)
152 	{
153 		static const deUint32 matrixCandidates[] = { 0, LAYOUT_ROW_MAJOR, LAYOUT_COLUMN_MAJOR };
154 		layoutFlags |= rnd.choose<deUint32>(&matrixCandidates[0], &matrixCandidates[DE_LENGTH_OF_ARRAY(matrixCandidates)]);
155 	}
156 
157 	block.setFlags(layoutFlags);
158 
159 	for (int ndx = 0; ndx < numUniforms; ndx++)
160 		generateUniform(rnd, block, numInstances ? numInstances : 1);
161 
162 	m_blockNdx += 1;
163 }
164 
generateUniform(de::Random & rnd,UniformBlock & block,deUint32 complexity)165 void RandomUniformBlockCase::generateUniform (de::Random& rnd, UniformBlock& block, deUint32 complexity)
166 {
167 	const float		unusedVtxWeight		= 0.15f;
168 	const float		unusedFragWeight	= 0.15f;
169 	bool			unusedOk			= (m_features & FEATURE_UNUSED_UNIFORMS) != 0;
170 	deUint32		flags				= 0;
171 	std::string		name				= genName('a', 'z', m_uniformNdx);
172 	VarType			type				= generateType(rnd, 0, true, complexity);
173 
174 	flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight)		? UNUSED_VERTEX		: 0;
175 	flags |= (unusedOk && rnd.getFloat() < unusedFragWeight)	? UNUSED_FRAGMENT	: 0;
176 
177 	block.addUniform(Uniform(name, type, flags));
178 
179 	m_uniformNdx += 1;
180 }
181 
generateType(de::Random & rnd,int typeDepth,bool arrayOk,deUint32 complexity)182 VarType RandomUniformBlockCase::generateType (de::Random& rnd, int typeDepth, bool arrayOk, deUint32 complexity)
183 {
184 	const float structWeight	= 0.1f;
185 	const float arrayWeight		= 0.1f;
186 
187 	if (typeDepth < m_maxStructDepth && rnd.getFloat() < structWeight)
188 	{
189 		const float				unusedVtxWeight		= 0.15f;
190 		const float				unusedFragWeight	= 0.15f;
191 		bool					unusedOk			= (m_features & FEATURE_UNUSED_MEMBERS) != 0;
192 		std::vector<VarType>	memberTypes;
193 		int						numMembers = rnd.getInt(1, m_maxStructMembers);
194 
195 		// Generate members first so nested struct declarations are in correct order.
196 		for (int ndx = 0; ndx < numMembers; ndx++)
197 			memberTypes.push_back(generateType(rnd, typeDepth+1, true, complexity));
198 
199 		StructType& structType = m_interface.allocStruct(std::string("s") + genName('A', 'Z', m_structNdx));
200 		m_structNdx += 1;
201 
202 		DE_ASSERT(numMembers <= 'Z' - 'A');
203 		for (int ndx = 0; ndx < numMembers; ndx++)
204 		{
205 			deUint32 flags = 0;
206 
207 			flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight)		? UNUSED_VERTEX		: 0;
208 			flags |= (unusedOk && rnd.getFloat() < unusedFragWeight)	? UNUSED_FRAGMENT	: 0;
209 
210 			structType.addMember(std::string("m") + (char)('A' + ndx), memberTypes[ndx], flags);
211 		}
212 
213 		return VarType(&structType, m_shuffleUniformMembers ? static_cast<deUint32>(LAYOUT_OFFSET) : 0u);
214 	}
215 	else if (m_maxArrayLength > 0 && arrayOk && rnd.getFloat() < arrayWeight)
216 	{
217 		const bool	arraysOfArraysOk	= (m_features & FEATURE_ARRAYS_OF_ARRAYS) != 0;
218 		int			arrayLength			= rnd.getInt(1, m_maxArrayLength);
219 
220 		if (complexity * arrayLength >= 70)
221 		{
222 			// Trim overly complicated cases (affects 18 cases out of 1576)
223 			arrayLength = 1;
224 		}
225 
226 		VarType		elementType			= generateType(rnd, typeDepth, arraysOfArraysOk, complexity * arrayLength);
227 		return VarType(elementType, arrayLength);
228 	}
229 	else
230 	{
231 		std::vector<glu::DataType> typeCandidates;
232 
233 		typeCandidates.push_back(glu::TYPE_FLOAT);
234 		typeCandidates.push_back(glu::TYPE_INT);
235 		typeCandidates.push_back(glu::TYPE_UINT);
236 		typeCandidates.push_back(glu::TYPE_BOOL);
237 
238 		if (m_features & FEATURE_16BIT_STORAGE) {
239 			typeCandidates.push_back(glu::TYPE_UINT16);
240 			typeCandidates.push_back(glu::TYPE_INT16);
241 			typeCandidates.push_back(glu::TYPE_FLOAT16);
242 		}
243 
244 		if (m_features & FEATURE_8BIT_STORAGE) {
245 			typeCandidates.push_back(glu::TYPE_UINT8);
246 			typeCandidates.push_back(glu::TYPE_INT8);
247 		}
248 
249 		if (m_features & FEATURE_VECTORS)
250 		{
251 			typeCandidates.push_back(glu::TYPE_FLOAT_VEC2);
252 			typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
253 			typeCandidates.push_back(glu::TYPE_FLOAT_VEC4);
254 			typeCandidates.push_back(glu::TYPE_INT_VEC2);
255 			typeCandidates.push_back(glu::TYPE_INT_VEC3);
256 			typeCandidates.push_back(glu::TYPE_INT_VEC4);
257 			typeCandidates.push_back(glu::TYPE_UINT_VEC2);
258 			typeCandidates.push_back(glu::TYPE_UINT_VEC3);
259 			typeCandidates.push_back(glu::TYPE_UINT_VEC4);
260 			typeCandidates.push_back(glu::TYPE_BOOL_VEC2);
261 			typeCandidates.push_back(glu::TYPE_BOOL_VEC3);
262 			typeCandidates.push_back(glu::TYPE_BOOL_VEC4);
263 			if (m_features & FEATURE_16BIT_STORAGE)
264 			{
265 				typeCandidates.push_back(glu::TYPE_FLOAT16_VEC2);
266 				typeCandidates.push_back(glu::TYPE_FLOAT16_VEC3);
267 				typeCandidates.push_back(glu::TYPE_FLOAT16_VEC4);
268 				typeCandidates.push_back(glu::TYPE_INT16_VEC2);
269 				typeCandidates.push_back(glu::TYPE_INT16_VEC3);
270 				typeCandidates.push_back(glu::TYPE_INT16_VEC4);
271 				typeCandidates.push_back(glu::TYPE_UINT16_VEC2);
272 				typeCandidates.push_back(glu::TYPE_UINT16_VEC3);
273 				typeCandidates.push_back(glu::TYPE_UINT16_VEC4);
274 			}
275 			if (m_features & FEATURE_8BIT_STORAGE)
276 			{
277 				typeCandidates.push_back(glu::TYPE_INT8_VEC2);
278 				typeCandidates.push_back(glu::TYPE_INT8_VEC3);
279 				typeCandidates.push_back(glu::TYPE_INT8_VEC4);
280 				typeCandidates.push_back(glu::TYPE_UINT8_VEC2);
281 				typeCandidates.push_back(glu::TYPE_UINT8_VEC3);
282 				typeCandidates.push_back(glu::TYPE_UINT8_VEC4);
283 			}
284 		}
285 
286 		if (m_features & FEATURE_MATRICES)
287 		{
288 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT2);
289 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT2X3);
290 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X2);
291 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT3);
292 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4);
293 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2);
294 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3);
295 			typeCandidates.push_back(glu::TYPE_FLOAT_MAT4);
296 		}
297 
298 		glu::DataType	type	= rnd.choose<glu::DataType>(typeCandidates.begin(), typeCandidates.end());
299 		deUint32		flags	= (m_shuffleUniformMembers ? static_cast<deUint32>(LAYOUT_OFFSET) : 0u);
300 
301 		if (glu::dataTypeSupportsPrecisionModifier(type))
302 		{
303 			// Precision.
304 			static const deUint32 precisionCandidates[] = { PRECISION_LOW, PRECISION_MEDIUM, PRECISION_HIGH };
305 			flags |= rnd.choose<deUint32>(&precisionCandidates[0], &precisionCandidates[DE_LENGTH_OF_ARRAY(precisionCandidates)]);
306 		}
307 
308 		return VarType(type, flags);
309 	}
310 }
311 
312 } // ubo
313 } // vkt
314