• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2021 The Khronos Group Inc.
6  * Copyright (c) 2021 Valve Corporation.
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Mesh Shader API Tests
23  *//*--------------------------------------------------------------------*/
24 
25 #include "vktMeshShaderApiTests.hpp"
26 #include "vktMeshShaderUtil.hpp"
27 #include "vktTestCase.hpp"
28 
29 #include "vkTypeUtil.hpp"
30 #include "vkImageWithMemory.hpp"
31 #include "vkBufferWithMemory.hpp"
32 #include "vkObjUtil.hpp"
33 #include "vkBuilderUtil.hpp"
34 #include "vkCmdUtil.hpp"
35 #include "vkImageUtil.hpp"
36 
37 #include "tcuMaybe.hpp"
38 #include "tcuTestLog.hpp"
39 #include "tcuImageCompare.hpp"
40 
41 #include "deRandom.hpp"
42 
43 #include <iostream>
44 #include <sstream>
45 #include <vector>
46 #include <algorithm>
47 #include <iterator>
48 #include <limits>
49 
50 namespace vkt
51 {
52 namespace MeshShader
53 {
54 
55 namespace
56 {
57 
58 using namespace vk;
59 
60 using GroupPtr				= de::MovePtr<tcu::TestCaseGroup>;
61 using ImageWithMemoryPtr	= de::MovePtr<ImageWithMemory>;
62 using BufferWithMemoryPtr	= de::MovePtr<BufferWithMemory>;
63 
64 enum class DrawType
65 {
66 	DRAW = 0,
67 	DRAW_INDIRECT,
68 	DRAW_INDIRECT_COUNT,
69 };
70 
operator <<(std::ostream & stream,DrawType drawType)71 std::ostream& operator<< (std::ostream& stream, DrawType drawType)
72 {
73 	switch (drawType)
74 	{
75 	case DrawType::DRAW:				stream << "draw";					break;
76 	case DrawType::DRAW_INDIRECT:		stream << "draw_indirect";			break;
77 	case DrawType::DRAW_INDIRECT_COUNT:	stream << "draw_indirect_count";	break;
78 	default: DE_ASSERT(false); break;
79 	}
80 	return stream;
81 }
82 
83 
84 // This helps test the maxDrawCount rule for the DRAW_INDIRECT_COUNT case.
85 enum class IndirectCountLimitType
86 {
87 	BUFFER_VALUE = 0,		// The actual count will be given by the count buffer.
88 	MAX_COUNT,				// The actual count will be given by the maxDrawCount argument passed to the draw command.
89 };
90 
91 struct IndirectArgs
92 {
93 	uint32_t offset;
94 	uint32_t stride;
95 };
96 
97 struct TestParams
98 {
99 	DrawType							drawType;
100 	uint32_t							seed;
101 	uint32_t							drawCount;				// Equivalent to taskCount or drawCount.
102 	uint32_t							firstTask;				// Equivalent to firstTask in every call.
103 	tcu::Maybe<IndirectArgs>			indirectArgs;			// Only used for DRAW_INDIRECT*.
104 	tcu::Maybe<IndirectCountLimitType>	indirectCountLimit;		// Only used for DRAW_INDIRECT_COUNT.
105 	tcu::Maybe<uint32_t>				indirectCountOffset;	// Only used for DRAW_INDIRECT_COUNT.
106 	bool								useTask;
107 };
108 
109 // The framebuffer will have a number of rows and 32 columns. Each mesh shader workgroup will generate geometry to fill a single
110 // framebuffer row, using a triangle list with 32 triangles of different colors, each covering a framebuffer pixel.
111 //
112 // Note: the total framebuffer rows is called "full" below (e.g. 64). When using a task shader to generate work, each workgroup will
113 // generate a single mesh workgroup using a push constant instead of a compile-time constant.
114 //
115 // When using DRAW, the task count will tell us how many rows of pixels will be filled in the framebuffer.
116 //
117 // When using indirect draws, the full framebuffer will always be drawn into by using multiple draw command structures, except in
118 // the case of drawCount==0. Each draw will spawn the needed number of tasks to fill the whole framebuffer. In addition, in order to
119 // make all argument structures different, the number of tasks in each draw count will be slightly different and assigned
120 // pseudorandomly.
121 //
122 // DRAW: taskCount=0, taskCount=1, taskCount=2, taskCount=half, taskCount=full
123 //
124 // DRAW_INDIRECT: drawCount=0, drawCount=1, drawCount=2, drawCount=half, drawCount=full.
125 //  * With offset 0 and pseudorandom (multiples of 4).
126 //  * With stride adding a padding of 0 and pseudorandom (multiples of 4).
127 //
128 // DRAW_INDIRECT_COUNT: same as indirect in two variants:
129 //  1. Passing the count in a buffer with a large maximum.
130 //  2. Passing a large value in the buffer and limiting it with the maximum.
131 
132 class MeshApiCase : public vkt::TestCase
133 {
134 public:
MeshApiCase(tcu::TestContext & testCtx,const std::string & name,const std::string & description,const TestParams & params)135 					MeshApiCase		(tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TestParams& params)
136 						: vkt::TestCase	(testCtx, name, description)
137 						, m_params		(params)
138 						{}
~MeshApiCase(void)139 	virtual			~MeshApiCase	(void) {}
140 
141 	void			initPrograms	(vk::SourceCollections& programCollection) const override;
142 	void			checkSupport	(Context& context) const override;
143 	TestInstance*	createInstance	(Context& context) const override;
144 
145 protected:
146 	TestParams		m_params;
147 };
148 
149 class MeshApiInstance : public vkt::TestInstance
150 {
151 public:
MeshApiInstance(Context & context,const TestParams & params)152 						MeshApiInstance		(Context& context, const TestParams& params)
153 							: vkt::TestInstance	(context)
154 							, m_params			(params)
155 							{}
~MeshApiInstance(void)156 	virtual				~MeshApiInstance	(void) {}
157 
158 	tcu::TestStatus		iterate				(void) override;
159 
160 protected:
161 	TestParams			m_params;
162 };
163 
createInstance(Context & context) const164 TestInstance* MeshApiCase::createInstance (Context& context) const
165 {
166 	return new MeshApiInstance(context, m_params);
167 }
168 
169 struct PushConstantData
170 {
171 	uint32_t width;
172 	uint32_t height;
173 	uint32_t firstTaskMesh;
174 	uint32_t one;
175 	uint32_t firstTaskTask;
176 
getRangesvkt::MeshShader::__anon082346570111::PushConstantData177 	std::vector<VkPushConstantRange> getRanges (bool includeTask) const
178 	{
179 		constexpr uint32_t offsetMesh = 0u;
180 		constexpr uint32_t offsetTask = static_cast<uint32_t>(offsetof(PushConstantData, one));
181 		constexpr uint32_t sizeMesh = offsetTask;
182 		constexpr uint32_t sizeTask = static_cast<uint32_t>(sizeof(PushConstantData)) - offsetTask;
183 
184 		const VkPushConstantRange meshRange =
185 		{
186 			VK_SHADER_STAGE_MESH_BIT_NV,	//	VkShaderStageFlags	stageFlags;
187 			offsetMesh,						//	uint32_t			offset;
188 			sizeMesh,						//	uint32_t			size;
189 		};
190 		const VkPushConstantRange taskRange =
191 		{
192 			VK_SHADER_STAGE_TASK_BIT_NV,	//	VkShaderStageFlags	stageFlags;
193 			offsetTask,						//	uint32_t			offset;
194 			sizeTask,						//	uint32_t			size;
195 		};
196 
197 		std::vector<VkPushConstantRange> ranges (1u, meshRange);
198 		if (includeTask)
199 			ranges.push_back(taskRange);
200 		return ranges;
201 	}
202 };
203 
initPrograms(vk::SourceCollections & programCollection) const204 void MeshApiCase::initPrograms (vk::SourceCollections& programCollection) const
205 {
206 	const std::string taskDataDecl =
207 		"taskNV TaskData {\n"
208 		"    uint blockNumber;\n"
209 		"    uint blockRow;\n"
210 		"} td;\n"
211 		;
212 
213 	// Task shader if needed.
214 	if (m_params.useTask)
215 	{
216 		std::ostringstream task;
217 		task
218 			<< "#version 460\n"
219 			<< "#extension GL_NV_mesh_shader : enable\n"
220 			<< "\n"
221 			<< "layout (local_size_x=1) in;\n"
222 			<< "\n"
223 			<< "layout (push_constant, std430) uniform TaskPushConstantBlock {\n"
224 			<< "    layout (offset=12) uint one;\n"
225 			<< "    layout (offset=16) uint firstTask;\n"
226 			<< "} pc;\n"
227 			<< "\n"
228 			<< "out " << taskDataDecl
229 			<< "\n"
230 			<< "void main ()\n"
231 			<< "{\n"
232 			<< "    gl_TaskCountNV  = pc.one;\n"
233 			<< "    td.blockNumber  = uint(gl_DrawID);\n"
234 			<< "    td.blockRow     = gl_WorkGroupID.x - pc.firstTask;\n"
235 			<< "}\n"
236 			;
237 		programCollection.glslSources.add("task") << glu::TaskSource(task.str());
238 	}
239 
240 	// Mesh shader.
241 	{
242 		std::ostringstream mesh;
243 		mesh
244 			<< "#version 460\n"
245 			<< "#extension GL_NV_mesh_shader : enable\n"
246 			<< "\n"
247 			<< "layout (local_size_x=32) in;\n"
248 			<< "layout (triangles) out;\n"
249 			<< "layout (max_vertices=96, max_primitives=32) out;\n"
250 			<< "\n"
251 			<< "layout (push_constant, std430) uniform MeshPushConstantBlock {\n"
252 			<< "    uint width;\n"
253 			<< "    uint height;\n"
254 			<< "    uint firstTask;\n"
255 			<< "} pc;\n"
256 			<< "\n"
257 			<< "layout (location=0) perprimitiveNV out vec4 primitiveColor[];\n"
258 			<< "\n"
259 			<< (m_params.useTask ? ("in " + taskDataDecl): "")
260 			<< "\n"
261 			<< "layout (set=0, binding=0, std430) readonly buffer BlockSizes {\n"
262 			<< "    uint blockSize[];\n"
263 			<< "} bsz;\n"
264 			<< "\n"
265 			<< "uint startOfBlock (uint blockNumber)\n"
266 			<< "{\n"
267 			<< "    uint start = 0;\n"
268 			<< "    for (uint i = 0; i < blockNumber; i++)\n"
269 			<< "        start += bsz.blockSize[i];\n"
270 			<< "    return start;\n"
271 			<< "}\n"
272 			<< "\n"
273 			<< "void main ()\n"
274 			<< "{\n"
275 			<< "    const uint blockNumber = " << (m_params.useTask ? "td.blockNumber" : "uint(gl_DrawID)") << ";\n"
276 			<< "    const uint blockRow = " << (m_params.useTask ? "td.blockRow" : "(gl_WorkGroupID.x - pc.firstTask)") << ";\n"
277 			<< "\n"
278 			<< "    // Each workgroup will fill one row, and each invocation will generate a\n"
279 			<< "    // triangle around the pixel center in each column.\n"
280 			<< "    const uint row = startOfBlock(blockNumber) + blockRow;\n"
281 			<< "    const uint col = gl_LocalInvocationID.x;\n"
282 			<< "\n"
283 			<< "    const float fHeight = float(pc.height);\n"
284 			<< "    const float fWidth = float(pc.width);\n"
285 			<< "\n"
286 			<< "    // Pixel coordinates, normalized.\n"
287 			<< "    const float rowNorm = (float(row) + 0.5) / fHeight;\n"
288 			<< "    const float colNorm = (float(col) + 0.5) / fWidth;\n"
289 			<< "\n"
290 			<< "    // Framebuffer coordinates.\n"
291 			<< "    const float coordX = (colNorm * 2.0) - 1.0;\n"
292 			<< "    const float coordY = (rowNorm * 2.0) - 1.0;\n"
293 			<< "\n"
294 			<< "    const float pixelWidth = 2.0 / fWidth;\n"
295 			<< "    const float pixelHeight = 2.0 / fHeight;\n"
296 			<< "\n"
297 			<< "    const float offsetX = pixelWidth / 2.0;\n"
298 			<< "    const float offsetY = pixelHeight / 2.0;\n"
299 			<< "\n"
300 			<< "    const uint baseIndex = col*3;\n"
301 			<< "    const uvec3 indices = uvec3(baseIndex, baseIndex + 1, baseIndex + 2);\n"
302 			<< "\n"
303 			<< "    gl_PrimitiveCountNV = 32u;\n"
304 			<< "    primitiveColor[col] = vec4(rowNorm, colNorm, 0.0, 1.0);\n"
305 			<< "\n"
306 			<< "    gl_PrimitiveIndicesNV[indices.x] = indices.x;\n"
307 			<< "    gl_PrimitiveIndicesNV[indices.y] = indices.y;\n"
308 			<< "    gl_PrimitiveIndicesNV[indices.z] = indices.z;\n"
309 			<< "\n"
310 			<< "    gl_MeshVerticesNV[indices.x].gl_Position = vec4(coordX - offsetX, coordY + offsetY, 0.0, 1.0);\n"
311 			<< "    gl_MeshVerticesNV[indices.y].gl_Position = vec4(coordX + offsetX, coordY + offsetY, 0.0, 1.0);\n"
312 			<< "    gl_MeshVerticesNV[indices.z].gl_Position = vec4(coordX, coordY - offsetY, 0.0, 1.0);\n"
313 			<< "}\n"
314 			;
315 		programCollection.glslSources.add("mesh") << glu::MeshSource(mesh.str());
316 	}
317 
318 	// Frag shader.
319 	{
320 		std::ostringstream frag;
321 		frag
322 			<< "#version 460\n"
323 			<< "#extension GL_NV_mesh_shader : enable\n"
324 			<< "\n"
325 			<< "layout (location=0) perprimitiveNV in vec4 primitiveColor;\n"
326 			<< "layout (location=0) out vec4 outColor;\n"
327 			<< "\n"
328 			<< "void main ()\n"
329 			<< "{\n"
330 			<< "    outColor = primitiveColor;\n"
331 			<< "}\n"
332 			;
333 		programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str());
334 	}
335 }
336 
checkSupport(Context & context) const337 void MeshApiCase::checkSupport (Context& context) const
338 {
339 	checkTaskMeshShaderSupportNV(context, m_params.useTask, true);
340 
341 	// VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02718
342 	if (m_params.drawType == DrawType::DRAW_INDIRECT && m_params.drawCount > 1u)
343 	{
344 		context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_MULTI_DRAW_INDIRECT);
345 	}
346 
347 	// VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04445
348 	if (m_params.drawType == DrawType::DRAW_INDIRECT_COUNT)
349 		context.requireDeviceFunctionality("VK_KHR_draw_indirect_count");
350 }
351 
352 template <typename T>
makeStridedBuffer(const DeviceInterface & vkd,VkDevice device,Allocator & alloc,const std::vector<T> & elements,uint32_t offset,uint32_t stride,VkBufferUsageFlags usage,uint32_t endPadding)353 BufferWithMemoryPtr makeStridedBuffer(const DeviceInterface& vkd, VkDevice device, Allocator& alloc, const std::vector<T>& elements, uint32_t offset, uint32_t stride, VkBufferUsageFlags usage, uint32_t endPadding)
354 {
355 	const auto elementSize	= static_cast<uint32_t>(sizeof(T));
356 	const auto actualStride	= std::max(elementSize, stride);
357 	const auto bufferSize	= static_cast<size_t>(offset) + static_cast<size_t>(actualStride) * elements.size() + static_cast<size_t>(endPadding);
358 	const auto bufferInfo	= makeBufferCreateInfo(static_cast<VkDeviceSize>(bufferSize), usage);
359 
360 	BufferWithMemoryPtr buffer(new BufferWithMemory(vkd, device, alloc, bufferInfo, MemoryRequirement::HostVisible));
361 	auto& bufferAlloc	= buffer->getAllocation();
362 	char* bufferDataPtr	= reinterpret_cast<char*>(bufferAlloc.getHostPtr());
363 
364 	char* itr = bufferDataPtr + offset;
365 	for (const auto& elem : elements)
366 	{
367 		deMemcpy(itr, &elem, sizeof(elem));
368 		itr += actualStride;
369 	}
370 	if (endPadding > 0u)
371 		deMemset(itr, 0xFF, endPadding);
372 
373 	flushAlloc(vkd, device, bufferAlloc);
374 
375 	return buffer;
376 }
377 
getExtent()378 VkExtent3D getExtent ()
379 {
380 	return makeExtent3D(32u, 64u, 1u);
381 }
382 
iterate(void)383 tcu::TestStatus MeshApiInstance::iterate (void)
384 {
385 	const auto&		vkd			= m_context.getDeviceInterface();
386 	const auto		device		= m_context.getDevice();
387 	auto&			alloc		= m_context.getDefaultAllocator();
388 	const auto		queueIndex	= m_context.getUniversalQueueFamilyIndex();
389 	const auto		queue		= m_context.getUniversalQueue();
390 
391 	const auto		extent		= getExtent();
392 	const auto		iExtent3D	= tcu::IVec3(static_cast<int>(extent.width), static_cast<int>(extent.height), static_cast<int>(extent.depth));
393 	const auto		iExtent2D	= tcu::IVec2(iExtent3D.x(), iExtent3D.y());
394 	const auto		format		= VK_FORMAT_R8G8B8A8_UNORM;
395 	const auto		tcuFormat	= mapVkFormat(format);
396 	const auto		colorUsage	= (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
397 	const auto		colorSRR	= makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
398 	const tcu::Vec4	clearColor	(0.0f, 0.0f, 0.0f, 1.0f);
399 	const float		colorThres	= 0.005f; // 1/255 < 0.005 < 2/255
400 	const tcu::Vec4	threshold	(colorThres, colorThres, 0.0f, 0.0f);
401 
402 	ImageWithMemoryPtr	colorBuffer;
403 	Move<VkImageView>	colorBufferView;
404 	{
405 		const VkImageCreateInfo colorBufferInfo =
406 		{
407 			VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,	//	VkStructureType			sType;
408 			nullptr,								//	const void*				pNext;
409 			0u,										//	VkImageCreateFlags		flags;
410 			VK_IMAGE_TYPE_2D,						//	VkImageType				imageType;
411 			format,									//	VkFormat				format;
412 			extent,									//	VkExtent3D				extent;
413 			1u,										//	uint32_t				mipLevels;
414 			1u,										//	uint32_t				arrayLayers;
415 			VK_SAMPLE_COUNT_1_BIT,					//	VkSampleCountFlagBits	samples;
416 			VK_IMAGE_TILING_OPTIMAL,				//	VkImageTiling			tiling;
417 			colorUsage,								//	VkImageUsageFlags		usage;
418 			VK_SHARING_MODE_EXCLUSIVE,				//	VkSharingMode			sharingMode;
419 			0u,										//	uint32_t				queueFamilyIndexCount;
420 			nullptr,								//	const uint32_t*			pQueueFamilyIndices;
421 			VK_IMAGE_LAYOUT_UNDEFINED,				//	VkImageLayout			initialLayout;
422 		};
423 		colorBuffer = ImageWithMemoryPtr(new ImageWithMemory(vkd, device, alloc, colorBufferInfo, MemoryRequirement::Any));
424 		colorBufferView = makeImageView(vkd, device, colorBuffer->get(), VK_IMAGE_VIEW_TYPE_2D, format, colorSRR);
425 	}
426 
427 	// Prepare buffer containing the array of block sizes.
428 	de::Random				rnd				(m_params.seed);
429 	std::vector<uint32_t>	blockSizes;
430 
431 	const uint32_t			vectorSize		= std::max(1u, m_params.drawCount);
432 	const uint32_t			largeDrawCount	= vectorSize + 1u; // The indirect buffer needs to have some padding at the end. See below.
433 	const uint32_t			evenBlockSize	= extent.height / vectorSize;
434 	uint32_t				remainingRows	= extent.height;
435 
436 	blockSizes.reserve(vectorSize);
437 	for (uint32_t i = 0; i < vectorSize - 1u; ++i)
438 	{
439 		const auto blockSize = static_cast<uint32_t>(rnd.getInt(1, evenBlockSize));
440 		remainingRows -= blockSize;
441 		blockSizes.push_back(blockSize);
442 	}
443 	blockSizes.push_back(remainingRows);
444 
445 	const auto			blockSizesBufferSize	= static_cast<VkDeviceSize>(de::dataSize(blockSizes));
446 	BufferWithMemoryPtr	blockSizesBuffer		= makeStridedBuffer(vkd, device, alloc, blockSizes, 0u, 0u, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, 0u);
447 
448 	// Descriptor set layout, pool and set.
449 	DescriptorSetLayoutBuilder layoutBuilder;
450 	layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_MESH_BIT_NV);
451 	const auto setLayout = layoutBuilder.build(vkd, device);
452 
453 	DescriptorPoolBuilder poolBuilder;
454 	poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
455 	const auto descriptorPool = poolBuilder.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
456 
457 	const auto descriptorSet = makeDescriptorSet(vkd, device, descriptorPool.get(), setLayout.get());
458 
459 	// Update descriptor set.
460 	{
461 		DescriptorSetUpdateBuilder updateBuilder;
462 
463 		const auto location				= DescriptorSetUpdateBuilder::Location::binding(0u);
464 		const auto descriptorBufferInfo	= makeDescriptorBufferInfo(blockSizesBuffer->get(), 0ull, blockSizesBufferSize);
465 
466 		updateBuilder.writeSingle(descriptorSet.get(), location, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo);
467 		updateBuilder.update(vkd, device);
468 	}
469 
470 	// Pipeline layout.
471 	PushConstantData	pcData;
472 	const auto			pcRanges		= pcData.getRanges(m_params.useTask);
473 	const auto			pipelineLayout	= makePipelineLayout(vkd, device, 1u, &setLayout.get(), static_cast<uint32_t>(pcRanges.size()), de::dataOrNull(pcRanges));
474 
475 	// Push constants.
476 	pcData.width			= extent.width;
477 	pcData.height			= extent.height;
478 	pcData.firstTaskMesh	= m_params.firstTask;
479 	pcData.one				= 1u;
480 	pcData.firstTaskTask	= m_params.firstTask;
481 
482 	// Render pass and framebuffer.
483 	const auto renderPass	= makeRenderPass(vkd, device, format);
484 	const auto framebuffer	= makeFramebuffer(vkd, device, renderPass.get(), colorBufferView.get(), extent.width, extent.height);
485 
486 	// Pipeline.
487 	Move<VkShaderModule> taskModule;
488 	Move<VkShaderModule> meshModule;
489 	Move<VkShaderModule> fragModule;
490 
491 	const auto& binaries = m_context.getBinaryCollection();
492 	if (m_params.useTask)
493 		taskModule = createShaderModule(vkd, device, binaries.get("task"));
494 	meshModule = createShaderModule(vkd, device, binaries.get("mesh"));
495 	fragModule = createShaderModule(vkd, device, binaries.get("frag"));
496 
497 	const std::vector<VkViewport>	viewports	(1u, makeViewport(extent));
498 	const std::vector<VkRect2D>		scissors	(1u, makeRect2D(extent));
499 
500 	const auto pipeline = makeGraphicsPipeline(vkd, device, pipelineLayout.get(),
501 		taskModule.get(), meshModule.get(), fragModule.get(),
502 		renderPass.get(), viewports, scissors);
503 
504 	// Command pool and buffer.
505 	const auto cmdPool		= makeCommandPool(vkd, device, queueIndex);
506 	const auto cmdBufferPtr	= allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
507 	const auto cmdBuffer	= cmdBufferPtr.get();
508 
509 	// Indirect and count buffers if needed.
510 	BufferWithMemoryPtr indirectBuffer;
511 	BufferWithMemoryPtr countBuffer;
512 
513 	if (m_params.drawType != DrawType::DRAW)
514 	{
515 		// Indirect draws.
516 		DE_ASSERT(static_cast<bool>(m_params.indirectArgs));
517 		const auto& indirectArgs = m_params.indirectArgs.get();
518 
519 		// Check stride and offset validity.
520 		DE_ASSERT(indirectArgs.offset % 4u == 0u);
521 		DE_ASSERT(indirectArgs.stride % 4u == 0u && (indirectArgs.stride == 0u || indirectArgs.stride >= static_cast<uint32_t>(sizeof(VkDrawMeshTasksIndirectCommandNV))));
522 
523 		// Prepare struct vector, which will be converted to a buffer with the proper stride and offset later.
524 		std::vector<VkDrawMeshTasksIndirectCommandNV> commands;
525 		commands.reserve(blockSizes.size());
526 
527 		std::transform(begin(blockSizes), end(blockSizes), std::back_inserter(commands),
528 			[this](uint32_t blockSize) { return VkDrawMeshTasksIndirectCommandNV{blockSize, this->m_params.firstTask}; });
529 
530 		const auto padding	= static_cast<uint32_t>(sizeof(VkDrawMeshTasksIndirectCommandNV));
531 		indirectBuffer		= makeStridedBuffer(vkd, device, alloc, commands, indirectArgs.offset, indirectArgs.stride, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, padding);
532 
533 		// Prepare count buffer if needed.
534 		if (m_params.drawType == DrawType::DRAW_INDIRECT_COUNT)
535 		{
536 			DE_ASSERT(static_cast<bool>(m_params.indirectCountLimit));
537 			DE_ASSERT(static_cast<bool>(m_params.indirectCountOffset));
538 
539 			const auto countBufferValue	= ((m_params.indirectCountLimit.get() == IndirectCountLimitType::BUFFER_VALUE)
540 										? m_params.drawCount
541 										: largeDrawCount);
542 
543 			const std::vector<uint32_t> singleCount (1u, countBufferValue);
544 			countBuffer = makeStridedBuffer(vkd, device, alloc, singleCount, m_params.indirectCountOffset.get(), static_cast<uint32_t>(sizeof(uint32_t)), VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, 0u);
545 		}
546 	}
547 
548 	// Submit commands.
549 	beginCommandBuffer(vkd, cmdBuffer);
550 	beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), clearColor);
551 
552 	vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.get(), 0u, 1u, &descriptorSet.get(), 0u, nullptr);
553 	{
554 		const char* pcDataPtr = reinterpret_cast<const char*>(&pcData);
555 		for (const auto& range : pcRanges)
556 			vkd.cmdPushConstants(cmdBuffer, pipelineLayout.get(), range.stageFlags, range.offset, range.size, pcDataPtr + range.offset);
557 	}
558 	vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.get());
559 
560 	if (m_params.drawType == DrawType::DRAW)
561 	{
562 		vkd.cmdDrawMeshTasksNV(cmdBuffer, m_params.drawCount, m_params.firstTask);
563 	}
564 	else if (m_params.drawType == DrawType::DRAW_INDIRECT)
565 	{
566 		const auto& indirectArgs = m_params.indirectArgs.get();
567 		vkd.cmdDrawMeshTasksIndirectNV(cmdBuffer, indirectBuffer->get(), indirectArgs.offset, m_params.drawCount, indirectArgs.stride);
568 	}
569 	else if (m_params.drawType == DrawType::DRAW_INDIRECT_COUNT)
570 	{
571 		const auto& indirectArgs		= m_params.indirectArgs.get();
572 		const auto& indirectCountOffset	= m_params.indirectCountOffset.get();
573 		const auto& indirectCountLimit	= m_params.indirectCountLimit.get();
574 
575 		const auto maxCount	= ((indirectCountLimit == IndirectCountLimitType::MAX_COUNT)
576 							? m_params.drawCount
577 							: largeDrawCount);
578 		vkd.cmdDrawMeshTasksIndirectCountNV(cmdBuffer, indirectBuffer->get(), indirectArgs.offset, countBuffer->get(), indirectCountOffset, maxCount, indirectArgs.stride);
579 	}
580 	else
581 		DE_ASSERT(false);
582 
583 	endRenderPass(vkd, cmdBuffer);
584 
585 	// Output buffer to extract the color buffer.
586 	BufferWithMemoryPtr	outBuffer;
587 	void*				outBufferData = nullptr;
588 	{
589 		const auto	outBufferSize	= static_cast<VkDeviceSize>(static_cast<uint32_t>(tcu::getPixelSize(tcuFormat)) * extent.width * extent.height);
590 		const auto	outBufferUsage	= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
591 		const auto	outBufferInfo	= makeBufferCreateInfo(outBufferSize, outBufferUsage);
592 
593 		outBuffer					= BufferWithMemoryPtr(new BufferWithMemory(vkd, device, alloc, outBufferInfo, MemoryRequirement::HostVisible));
594 		outBufferData				= outBuffer->getAllocation().getHostPtr();
595 	}
596 
597 	copyImageToBuffer(vkd, cmdBuffer, colorBuffer->get(), outBuffer->get(), iExtent2D);
598 	endCommandBuffer(vkd, cmdBuffer);
599 	submitCommandsAndWait(vkd, device, queue, cmdBuffer);
600 
601 	// Generate reference image and compare.
602 	{
603 		auto&						log				= m_context.getTestContext().getLog();
604 		auto&						outBufferAlloc	= outBuffer->getAllocation();
605 		tcu::ConstPixelBufferAccess	result			(tcuFormat, iExtent3D, outBufferData);
606 		tcu::TextureLevel			referenceLevel	(tcuFormat, iExtent3D.x(), iExtent3D.y());
607 		const auto					reference		= referenceLevel.getAccess();
608 		const auto					setName			= de::toString(m_params.drawType) + "_draw_count_" + de::toString(m_params.drawCount) + (m_params.useTask ? "_with_task" : "_no_task");
609 		const auto					fHeight			= static_cast<float>(extent.height);
610 		const auto					fWidth			= static_cast<float>(extent.width);
611 
612 		invalidateAlloc(vkd, device, outBufferAlloc);
613 
614 		for (int y = 0; y < iExtent3D.y(); ++y)
615 		for (int x = 0; x < iExtent3D.x(); ++x)
616 		{
617 			const tcu::Vec4 refColor	= ((m_params.drawCount == 0u || (m_params.drawType == DrawType::DRAW && y >= static_cast<int>(m_params.drawCount)))
618 										? clearColor
619 										: tcu::Vec4(
620 											// These match the per-primitive color set by the mesh shader.
621 											(static_cast<float>(y) + 0.5f) / fHeight,
622 											(static_cast<float>(x) + 0.5f) / fWidth,
623 											0.0f,
624 											1.0f));
625 			reference.setPixel(refColor, x, y);
626 		}
627 
628 		if (!tcu::floatThresholdCompare(log, setName.c_str(), "", reference, result, threshold, tcu::COMPARE_LOG_ON_ERROR))
629 			return tcu::TestStatus::fail("Image comparison failed; check log for details");
630 	}
631 
632 	return tcu::TestStatus::pass("Pass");
633 }
634 
635 } // anonymous
636 
createMeshShaderApiTests(tcu::TestContext & testCtx)637 tcu::TestCaseGroup* createMeshShaderApiTests (tcu::TestContext& testCtx)
638 {
639 	GroupPtr mainGroup (new tcu::TestCaseGroup(testCtx, "api", "Mesh Shader API tests"));
640 
641 	const DrawType drawCases[] =
642 	{
643 		DrawType::DRAW,
644 		DrawType::DRAW_INDIRECT,
645 		DrawType::DRAW_INDIRECT_COUNT,
646 	};
647 
648 	const auto		extent				= getExtent();
649 	const uint32_t	drawCountCases[]	= { 0u, 1u, 2u, extent.height / 2u, extent.height };
650 
651 	const uint32_t normalStride	= static_cast<uint32_t>(sizeof(VkDrawMeshTasksIndirectCommandNV));
652 	const uint32_t largeStride	= 2u * normalStride + 4u;
653 	const uint32_t altOffset	= 20u;
654 
655 	const struct
656 	{
657 		tcu::Maybe<IndirectArgs>	indirectArgs;
658 		const char*					name;
659 	} indirectArgsCases[] =
660 	{
661 		{ tcu::nothing<IndirectArgs>(),							"no_indirect_args"			},
662 
663 		// Offset 0, varying strides.
664 		{ tcu::just(IndirectArgs{ 0u, 0u }),					"offset_0_stride_0"			},
665 		{ tcu::just(IndirectArgs{ 0u, normalStride }),			"offset_0_stride_normal"	},
666 		{ tcu::just(IndirectArgs{ 0u, largeStride }),			"offset_0_stride_large"		},
667 
668 		// Nonzero offset, varying strides.
669 		{ tcu::just(IndirectArgs{ altOffset, 0u }),				"offset_alt_stride_0"		},
670 		{ tcu::just(IndirectArgs{ altOffset, normalStride }),	"offset_alt_stride_normal"	},
671 		{ tcu::just(IndirectArgs{ altOffset, largeStride }),	"offset_alt_stride_large"	},
672 	};
673 
674 	const struct
675 	{
676 		tcu::Maybe<IndirectCountLimitType>	limitType;
677 		const char*							name;
678 	} countLimitCases[] =
679 	{
680 		{ tcu::nothing<IndirectCountLimitType>(),			"no_count_limit"		},
681 		{ tcu::just(IndirectCountLimitType::BUFFER_VALUE),	"count_limit_buffer"	},
682 		{ tcu::just(IndirectCountLimitType::MAX_COUNT),		"count_limit_max_count"	},
683 	};
684 
685 	const struct
686 	{
687 		tcu::Maybe<uint32_t>	countOffset;
688 		const char*				name;
689 	} countOffsetCases[] =
690 	{
691 		{ tcu::nothing<uint32_t>(),	"no_count_offset"	},
692 		{ tcu::just(uint32_t{0u}),	"count_offset_0"	},
693 		{ tcu::just(altOffset),		"count_offset_alt"	},
694 	};
695 
696 	const struct
697 	{
698 		bool		useTask;
699 		const char*	name;
700 	} taskCases[] =
701 	{
702 		{ false,	"no_task_shader"	},
703 		{ true,		"with_task_shader"	},
704 	};
705 
706 	const struct
707 	{
708 		uint32_t	firstTask;
709 		const char*	name;
710 	} firstTaskCases[] =
711 	{
712 		{ 0u,		"first_task_zero"		},
713 		{ 1001u,	"first_task_nonzero"	},
714 	};
715 
716 	uint32_t seed = 1628678795u;
717 
718 	for (const auto& drawCase : drawCases)
719 	{
720 		const auto drawCaseName			= de::toString(drawCase);
721 		const bool isIndirect			= (drawCase != DrawType::DRAW);
722 		const bool isIndirectNoCount	= (drawCase == DrawType::DRAW_INDIRECT);
723 		const bool isIndirectCount		= (drawCase == DrawType::DRAW_INDIRECT_COUNT);
724 
725 		GroupPtr drawGroup(new tcu::TestCaseGroup(testCtx, drawCaseName.c_str(), ""));
726 
727 		for (const auto& drawCountCase : drawCountCases)
728 		{
729 			const auto drawCountName = "draw_count_" + de::toString(drawCountCase);
730 			GroupPtr drawCountGroup(new tcu::TestCaseGroup(testCtx, drawCountName.c_str(), ""));
731 
732 			for (const auto& indirectArgsCase : indirectArgsCases)
733 			{
734 				const bool hasIndirectArgs	= static_cast<bool>(indirectArgsCase.indirectArgs);
735 				const bool strideZero		= (hasIndirectArgs && indirectArgsCase.indirectArgs.get().stride == 0u);
736 
737 				if (isIndirect != hasIndirectArgs)
738 					continue;
739 
740 				// VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02146 and VUID-vkCmdDrawMeshTasksIndirectCountNV-stride-02182.
741 				if (((isIndirectNoCount && drawCountCase > 1u) || isIndirectCount) && strideZero)
742 					continue;
743 
744 				GroupPtr indirectArgsGroup(new tcu::TestCaseGroup(testCtx, indirectArgsCase.name, ""));
745 
746 				for (const auto& countLimitCase : countLimitCases)
747 				{
748 					const bool hasCountLimit = static_cast<bool>(countLimitCase.limitType);
749 
750 					if (isIndirectCount != hasCountLimit)
751 						continue;
752 
753 					GroupPtr countLimitGroup(new tcu::TestCaseGroup(testCtx, countLimitCase.name, ""));
754 
755 					for (const auto& countOffsetCase : countOffsetCases)
756 					{
757 						const bool hasCountOffsetType = static_cast<bool>(countOffsetCase.countOffset);
758 
759 						if (isIndirectCount != hasCountOffsetType)
760 							continue;
761 
762 						GroupPtr countOffsetGroup(new tcu::TestCaseGroup(testCtx, countOffsetCase.name, ""));
763 
764 						for (const auto& taskCase : taskCases)
765 						{
766 							GroupPtr taskCaseGrp(new tcu::TestCaseGroup(testCtx, taskCase.name, ""));
767 
768 							for (const auto& firstTaskCase : firstTaskCases)
769 							{
770 								const TestParams params =
771 								{
772 									drawCase,						//	DrawType							drawType;
773 									seed++,							//	uint32_t							seed;
774 									drawCountCase,					//	uint32_t							drawCount;
775 									firstTaskCase.firstTask,		//	uint32_t							firstTask;
776 									indirectArgsCase.indirectArgs,	//	tcu::Maybe<IndirectArgs>			indirectArgs;
777 									countLimitCase.limitType,		//	tcu::Maybe<IndirectCountLimitType>	indirectCountLimit;
778 									countOffsetCase.countOffset,	//	tcu::Maybe<uint32_t>				indirectCountOffset;
779 									taskCase.useTask,				//	bool								useTask;
780 								};
781 
782 								taskCaseGrp->addChild(new MeshApiCase(testCtx, firstTaskCase.name, "", params));
783 							}
784 
785 							countOffsetGroup->addChild(taskCaseGrp.release());
786 						}
787 
788 						countLimitGroup->addChild(countOffsetGroup.release());
789 					}
790 
791 					indirectArgsGroup->addChild(countLimitGroup.release());
792 				}
793 
794 				drawCountGroup->addChild(indirectArgsGroup.release());
795 			}
796 
797 			drawGroup->addChild(drawCountGroup.release());
798 		}
799 
800 		mainGroup->addChild(drawGroup.release());
801 	}
802 
803 	return mainGroup.release();
804 }
805 
806 } // MeshShader
807 } // vkt
808