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1# Window guide {#window_guide}
2
3[TOC]
4
5This guide introduces the window related functions of GLFW.  For details on
6a specific function in this category, see the @ref window.  There are also
7guides for the other areas of GLFW.
8
9 - @ref intro_guide
10 - @ref context_guide
11 - @ref vulkan_guide
12 - @ref monitor_guide
13 - @ref input_guide
14
15
16## Window objects {#window_object}
17
18The @ref GLFWwindow object encapsulates both a window and a context.  They are
19created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
20@ref glfwTerminate, if any remain.  As the window and context are inseparably
21linked, the object pointer is used as both a context and window handle.
22
23To see the event stream provided to the various window related callbacks, run
24the `events` test program.
25
26
27### Window creation {#window_creation}
28
29A window and its OpenGL or OpenGL ES context are created with @ref
30glfwCreateWindow, which returns a handle to the created window object.  For
31example, this creates a 640 by 480 windowed mode window:
32
33```c
34GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
35```
36
37If window creation fails, `NULL` will be returned, so it is necessary to check
38the return value.
39
40The window handle is passed to all window related functions and is provided to
41along with all input events, so event handlers can tell which window received
42the event.
43
44
45#### Full screen windows {#window_full_screen}
46
47To create a full screen window, you need to specify which monitor the window
48should use.  In most cases, the user's primary monitor is a good choice.
49For more information about retrieving monitors, see @ref monitor_monitors.
50
51```c
52GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
53```
54
55Full screen windows cover the entire display area of a monitor, have no border
56or decorations.
57
58Windowed mode windows can be made full screen by setting a monitor with @ref
59glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
60with the same function.
61
62Each field of the @ref GLFWvidmode structure corresponds to a function parameter
63or window hint and combine to form the _desired video mode_ for that window.
64The supported video mode most closely matching the desired video mode will be
65set for the chosen monitor as long as the window has input focus.  For more
66information about retrieving video modes, see @ref monitor_modes.
67
68Video mode field        | Corresponds to
69----------------        | --------------
70GLFWvidmode.width       | `width` parameter of @ref glfwCreateWindow
71GLFWvidmode.height      | `height` parameter of @ref glfwCreateWindow
72GLFWvidmode.redBits     | @ref GLFW_RED_BITS hint
73GLFWvidmode.greenBits   | @ref GLFW_GREEN_BITS hint
74GLFWvidmode.blueBits    | @ref GLFW_BLUE_BITS hint
75GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
76
77Once you have a full screen window, you can change its resolution, refresh rate
78and monitor with @ref glfwSetWindowMonitor.  If you only need change its
79resolution you can also call @ref glfwSetWindowSize.  In all cases, the new
80video mode will be selected the same way as the video mode chosen by @ref
81glfwCreateWindow.  If the window has an OpenGL or OpenGL ES context, it will be
82unaffected.
83
84By default, the original video mode of the monitor will be restored and the
85window iconified if it loses input focus, to allow the user to switch back to
86the desktop.  This behavior can be disabled with the
87[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
88wish to simultaneously cover multiple monitors with full screen windows.
89
90If a monitor is disconnected, all windows that are full screen on that monitor
91will be switched to windowed mode.  See @ref monitor_event for more information.
92
93
94#### "Windowed full screen" windows {#window_windowed_full_screen}
95
96If the closest match for the desired video mode is the current one, the video
97mode will not be changed, making window creation faster and application
98switching much smoother.  This is sometimes called _windowed full screen_ or
99_borderless full screen_ window and counts as a full screen window.  To create
100such a window, request the current video mode.
101
102```c
103const GLFWvidmode* mode = glfwGetVideoMode(monitor);
104
105glfwWindowHint(GLFW_RED_BITS, mode->redBits);
106glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
107glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
108glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
109
110GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
111```
112
113This also works for windowed mode windows that are made full screen.
114
115```c
116const GLFWvidmode* mode = glfwGetVideoMode(monitor);
117
118glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
119```
120
121Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
122so if you already have a full screen window on that monitor that you want to
123make windowed full screen, you need to have saved the desktop resolution before.
124
125
126### Window destruction {#window_destruction}
127
128When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
129
130```c
131glfwDestroyWindow(window);
132```
133
134Window destruction always succeeds.  Before the actual destruction, all
135callbacks are removed so no further events will be delivered for the window.
136All windows remaining when @ref glfwTerminate is called are destroyed as well.
137
138When a full screen window is destroyed, the original video mode of its monitor
139is restored, but the gamma ramp is left untouched.
140
141
142### Window creation hints {#window_hints}
143
144There are a number of hints that can be set before the creation of a window and
145context.  Some affect the window itself, others affect the framebuffer or
146context.  These hints are set to their default values each time the library is
147initialized with @ref glfwInit.  Integer value hints can be set individually
148with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString.
149You can reset all at once to their defaults with @ref glfwDefaultWindowHints.
150
151Some hints are platform specific.  These are always valid to set on any
152platform but they will only affect their specific platform.  Other platforms
153will ignore them.  Setting these hints requires no platform specific headers or
154calls.
155
156@note Window hints need to be set before the creation of the window and context
157you wish to have the specified attributes.  They function as additional
158arguments to @ref glfwCreateWindow.
159
160
161#### Hard and soft constraints {#window_hints_hard}
162
163Some window hints are hard constraints.  These must match the available
164capabilities _exactly_ for window and context creation to succeed.  Hints
165that are not hard constraints are matched as closely as possible, but the
166resulting context and framebuffer may differ from what these hints requested.
167
168The following hints are always hard constraints:
169- @ref GLFW_STEREO
170- @ref GLFW_DOUBLEBUFFER
171- [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
172- [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint)
173
174The following additional hints are hard constraints when requesting an OpenGL
175context, but are ignored when requesting an OpenGL ES context:
176- [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
177- [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
178
179
180#### Window related hints {#window_hints_wnd}
181
182@anchor GLFW_RESIZABLE_hint
183__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable
184_by the user_.  The window will still be resizable using the @ref
185glfwSetWindowSize function.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
186This hint is ignored for full screen and undecorated windows.
187
188@anchor GLFW_VISIBLE_hint
189__GLFW_VISIBLE__ specifies whether the windowed mode window will be initially
190visible.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is
191ignored for full screen windows.
192
193@anchor GLFW_DECORATED_hint
194__GLFW_DECORATED__ specifies whether the windowed mode window will have window
195decorations such as a border, a close widget, etc.  An undecorated window will
196not be resizable by the user but will still allow the user to generate close
197events on some platforms.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
198This hint is ignored for full screen windows.
199
200@anchor GLFW_FOCUSED_hint
201__GLFW_FOCUSED__ specifies whether the windowed mode window will be given input
202focus when created.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This
203hint is ignored for full screen and initially hidden windows.
204
205@anchor GLFW_AUTO_ICONIFY_hint
206__GLFW_AUTO_ICONIFY__ specifies whether the full screen window will
207automatically iconify and restore the previous video mode on input focus loss.
208Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is ignored for
209windowed mode windows.
210
211@anchor GLFW_FLOATING_hint
212__GLFW_FLOATING__ specifies whether the windowed mode window will be floating
213above other regular windows, also called topmost or always-on-top.  This is
214intended primarily for debugging purposes and cannot be used to implement proper
215full screen windows.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This
216hint is ignored for full screen windows.
217
218@anchor GLFW_MAXIMIZED_hint
219__GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized
220when created.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is
221ignored for full screen windows.
222
223@anchor GLFW_CENTER_CURSOR_hint
224__GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
225newly created full screen windows.  Possible values are `GLFW_TRUE` and
226`GLFW_FALSE`.  This hint is ignored for windowed mode windows.
227
228@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
229__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
230be transparent.  If enabled and supported by the system, the window framebuffer
231alpha channel will be used to combine the framebuffer with the background.  This
232does not affect window decorations.  Possible values are `GLFW_TRUE` and
233`GLFW_FALSE`.
234
235@anchor GLFW_FOCUS_ON_SHOW_hint
236__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
237focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
238`GLFW_FALSE`.
239
240@anchor GLFW_SCALE_TO_MONITOR
241__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
242resized based on [content scale](@ref window_scale) changes.  This can be
243because of a global user settings change or because the window was moved to
244a monitor with different scale settings.
245
246This hint only has an effect on platforms where screen coordinates and pixels
247always map 1:1, such as Windows and X11.  On platforms like macOS the resolution
248of the framebuffer can change independently of the window size.
249
250@anchor GLFW_SCALE_FRAMEBUFFER_hint
251@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
252__GLFW_SCALE_FRAMEBUFFER__ specifies whether the framebuffer should be resized
253based on [content scale](@ref window_scale) changes.  This can be
254because of a global user settings change or because the window was moved to
255a monitor with different scale settings.
256
257This hint only has an effect on platforms where screen coordinates can be scaled
258relative to pixel coordinates, such as macOS and Wayland.  On platforms like
259Windows and X11 the framebuffer and window content area sizes always map 1:1.
260
261This is the new name, introduced in GLFW 3.4.  The older
262`GLFW_COCOA_RETINA_FRAMEBUFFER` name is also available for compatibility.  Both
263names modify the same hint value.
264
265@anchor GLFW_MOUSE_PASSTHROUGH_hint
266__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
267input, letting any mouse events pass through to whatever window is behind it.
268This is only supported for undecorated windows.  Decorated windows with this
269enabled will behave differently between platforms.  Possible values are
270`GLFW_TRUE` and `GLFW_FALSE`.
271
272@anchor GLFW_POSITION_X
273@anchor GLFW_POSITION_Y
274__GLFW_POSITION_X__ and __GLFW_POSITION_Y__ specify the desired initial position
275of the window.  The window manager may modify or ignore these coordinates.  If
276either or both of these hints are set to `GLFW_ANY_POSITION` then the window
277manager will position the window where it thinks the user will prefer it.
278Possible values are any valid screen coordinates and `GLFW_ANY_POSITION`.
279
280
281#### Framebuffer related hints {#window_hints_fb}
282
283@anchor GLFW_RED_BITS
284@anchor GLFW_GREEN_BITS
285@anchor GLFW_BLUE_BITS
286@anchor GLFW_ALPHA_BITS
287@anchor GLFW_DEPTH_BITS
288@anchor GLFW_STENCIL_BITS
289__GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__,
290__GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of
291the various components of the default framebuffer.  A value of `GLFW_DONT_CARE`
292means the application has no preference.
293
294@anchor GLFW_ACCUM_RED_BITS
295@anchor GLFW_ACCUM_GREEN_BITS
296@anchor GLFW_ACCUM_BLUE_BITS
297@anchor GLFW_ACCUM_ALPHA_BITS
298__GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and
299__GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
300components of the accumulation buffer.  A value of `GLFW_DONT_CARE` means the
301application has no preference.
302
303Accumulation buffers are a legacy OpenGL feature and should not be used in new
304code.
305
306@anchor GLFW_AUX_BUFFERS
307__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers.  A value
308of `GLFW_DONT_CARE` means the application has no preference.
309
310Auxiliary buffers are a legacy OpenGL feature and should not be used in new
311code.
312
313@anchor GLFW_STEREO
314__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering.
315Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This is a hard constraint.
316
317@anchor GLFW_SAMPLES
318__GLFW_SAMPLES__ specifies the desired number of samples to use for
319multisampling.  Zero disables multisampling.  A value of `GLFW_DONT_CARE` means
320the application has no preference.
321
322@anchor GLFW_SRGB_CAPABLE
323__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
324Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
325
326@note __OpenGL:__ If enabled and supported by the system, the
327`GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering.  By default, sRGB
328rendering will be disabled.
329
330@note __OpenGL ES:__ If enabled and supported by the system, the context will
331always have sRGB rendering enabled.
332
333@anchor GLFW_DOUBLEBUFFER
334@anchor GLFW_DOUBLEBUFFER_hint
335__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
336buffered.  You nearly always want to use double buffering.  This is a hard
337constraint.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
338
339
340#### Monitor related hints {#window_hints_mtr}
341
342@anchor GLFW_REFRESH_RATE
343__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen
344windows.  A value of `GLFW_DONT_CARE` means the highest available refresh rate
345will be used.  This hint is ignored for windowed mode windows.
346
347
348#### Context related hints {#window_hints_ctx}
349
350@anchor GLFW_CLIENT_API_hint
351__GLFW_CLIENT_API__ specifies which client API to create the context for.
352Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
353This is a hard constraint.
354
355@anchor GLFW_CONTEXT_CREATION_API_hint
356__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to
357create the context.  Possible values are `GLFW_NATIVE_CONTEXT_API`,
358`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`.  This is a hard
359constraint.  If no client API is requested, this hint is ignored.
360
361An [extension loader library](@ref context_glext_auto) that assumes it knows
362which API was used to create the current context may fail if you change this
363hint.  This can be resolved by having it load functions via @ref
364glfwGetProcAddress.
365
366@note @wayland The EGL API _is_ the native context creation API, so this hint
367will have no effect.
368
369@note @x11 On some Linux systems, creating contexts via both the native and EGL
370APIs in a single process will cause the application to segfault.  Stick to one
371API or the other on Linux for now.
372
373@note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
374does not update the window contents when its buffers are swapped.  Use OpenGL
375functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
376and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
377
378@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
379@anchor GLFW_CONTEXT_VERSION_MINOR_hint
380__GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
381client API version that the created context must be compatible with.  The exact
382behavior of these hints depend on the requested client API.
383
384While there is no way to ask the driver for a context of the highest supported
385version, GLFW will attempt to provide this when you ask for a version 1.0
386context, which is the default for these hints.
387
388Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
389GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
390
391@note __OpenGL:__ These hints are not hard constraints, but creation will fail
392if the OpenGL version of the created context is less than the one requested.  It
393is therefore perfectly safe to use the default of version 1.0 for legacy code
394and you will still get backwards-compatible contexts of version 3.0 and above
395when available.
396
397@note __OpenGL ES:__ These hints are not hard constraints, but creation will
398fail if the OpenGL ES version of the created context is less than the one
399requested.  Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
400requested, and vice versa.  This is because OpenGL ES 3.x is backward compatible
401with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
402
403@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
404and later.  Before creating an OpenGL context of version 3.2 or later you must
405set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
406OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
407
408@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
409__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
410forward-compatible, i.e. one where all functionality deprecated in the requested
411version of OpenGL is removed.  This must only be used if the requested OpenGL
412version is 3.0 or above.  If OpenGL ES is requested, this hint is ignored.
413
414Forward-compatibility is described in detail in the
415[OpenGL Reference Manual](https://www.opengl.org/registry/).
416
417@anchor GLFW_CONTEXT_DEBUG_hint
418@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
419__GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
420mode, which may provide additional error and diagnostic reporting functionality.
421Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
422
423Debug contexts for OpenGL and OpenGL ES are described in detail by the
424[GL_KHR_debug][] extension.
425
426[GL_KHR_debug]: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt
427
428@note `GLFW_CONTEXT_DEBUG` is the new name introduced in GLFW 3.4.  The older
429`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
430
431@anchor GLFW_OPENGL_PROFILE_hint
432__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
433for.  Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
434`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
435a specific profile.  If requesting an OpenGL version below 3.2,
436`GLFW_OPENGL_ANY_PROFILE` must be used.  If OpenGL ES is requested, this hint
437is ignored.
438
439OpenGL profiles are described in detail in the
440[OpenGL Reference Manual](https://www.opengl.org/registry/).
441
442@anchor GLFW_CONTEXT_ROBUSTNESS_hint
443__GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the
444context.  This can be one of `GLFW_NO_RESET_NOTIFICATION` or
445`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
446a robustness strategy.
447
448@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint
449__GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be
450used by the context.  Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
451`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`.  If the
452behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
453creation API will be used.  If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
454the pipeline will be flushed whenever the context is released from being the
455current one.  If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
456not be flushed on release.
457
458Context release behaviors are described in detail by the
459[GL_KHR_context_flush_control][] extension.
460
461[GL_KHR_context_flush_control]: https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
462
463@anchor GLFW_CONTEXT_NO_ERROR_hint
464__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
465context.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  If enabled,
466situations that would have generated errors instead cause undefined behavior.
467
468The no error mode for OpenGL and OpenGL ES is described in detail by the
469[GL_KHR_no_error][] extension.
470
471[GL_KHR_no_error]: https://www.opengl.org/registry/specs/KHR/no_error.txt
472
473
474#### Win32 specific hints {#window_hints_win32}
475
476@anchor GLFW_WIN32_KEYBOARD_MENU_hint
477__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
478menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts.  This is
479ignored on other platforms.
480
481@anchor GLFW_WIN32_SHOWDEFAULT_hint
482__GLFW_WIN32_SHOWDEFAULT__ specifies whether to show the window the way
483specified in the program's `STARTUPINFO` when it is shown for the first time.
484This is the same information as the `Run` option in the shortcut properties
485window.  If this information was not specified when the program was started,
486GLFW behaves as if this hint was set to `GLFW_FALSE`.  Possible values are
487`GLFW_TRUE` and `GLFW_FALSE`.  This is ignored on other platforms.
488
489
490#### macOS specific hints {#window_hints_osx}
491
492@anchor GLFW_COCOA_FRAME_NAME_hint
493__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
494the window frame, or if empty disables frame autosaving for the window.  This is
495ignored on other platforms.  This is set with @ref glfwWindowHintString.
496
497@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
498__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
499Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
500context and move it between GPUs if necessary or whether to force it to always
501run on the discrete GPU.  This only affects systems with both integrated and
502discrete GPUs.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This is
503ignored on other platforms.
504
505Simpler programs and tools may want to enable this to save power, while games
506and other applications performing advanced rendering will want to leave it
507disabled.
508
509A bundled application that wishes to participate in Automatic Graphics Switching
510should also declare this in its `Info.plist` by setting the
511`NSSupportsAutomaticGraphicsSwitching` key to `true`.
512
513
514#### Wayland specific window hints {#window_hints_wayland}
515
516@anchor GLFW_WAYLAND_APP_ID_hint
517__GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used
518by window managers to identify types of windows. This is set with
519@ref glfwWindowHintString.
520
521
522#### X11 specific window hints {#window_hints_x11}
523
524@anchor GLFW_X11_CLASS_NAME_hint
525@anchor GLFW_X11_INSTANCE_NAME_hint
526__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
527ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.  Both
528hints need to be set to something other than an empty string for them to take effect.
529These are set with @ref glfwWindowHintString.
530
531
532#### Supported and default values {#window_hints_values}
533
534Window hint                   | Default value               | Supported values
535----------------------------- | --------------------------- | ----------------
536GLFW_RESIZABLE                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
537GLFW_VISIBLE                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
538GLFW_DECORATED                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
539GLFW_FOCUSED                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
540GLFW_AUTO_ICONIFY             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
541GLFW_FLOATING                 | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
542GLFW_MAXIMIZED                | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
543GLFW_CENTER_CURSOR            | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
544GLFW_TRANSPARENT_FRAMEBUFFER  | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
545GLFW_FOCUS_ON_SHOW            | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
546GLFW_SCALE_TO_MONITOR         | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
547GLFW_SCALE_FRAMEBUFFER        | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
548GLFW_MOUSE_PASSTHROUGH        | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
549GLFW_POSITION_X               | `GLFW_ANY_POSITION`         | Any valid screen x-coordinate or `GLFW_ANY_POSITION`
550GLFW_POSITION_Y               | `GLFW_ANY_POSITION`         | Any valid screen y-coordinate or `GLFW_ANY_POSITION`
551GLFW_RED_BITS                 | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
552GLFW_GREEN_BITS               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
553GLFW_BLUE_BITS                | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
554GLFW_ALPHA_BITS               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
555GLFW_DEPTH_BITS               | 24                          | 0 to `INT_MAX` or `GLFW_DONT_CARE`
556GLFW_STENCIL_BITS             | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
557GLFW_ACCUM_RED_BITS           | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
558GLFW_ACCUM_GREEN_BITS         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
559GLFW_ACCUM_BLUE_BITS          | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
560GLFW_ACCUM_ALPHA_BITS         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
561GLFW_AUX_BUFFERS              | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
562GLFW_SAMPLES                  | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
563GLFW_REFRESH_RATE             | `GLFW_DONT_CARE`            | 0 to `INT_MAX` or `GLFW_DONT_CARE`
564GLFW_STEREO                   | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
565GLFW_SRGB_CAPABLE             | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
566GLFW_DOUBLEBUFFER             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
567GLFW_CLIENT_API               | `GLFW_OPENGL_API`           | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
568GLFW_CONTEXT_CREATION_API     | `GLFW_NATIVE_CONTEXT_API`   | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API`
569GLFW_CONTEXT_VERSION_MAJOR    | 1                           | Any valid major version number of the chosen client API
570GLFW_CONTEXT_VERSION_MINOR    | 0                           | Any valid minor version number of the chosen client API
571GLFW_CONTEXT_ROBUSTNESS       | `GLFW_NO_ROBUSTNESS`        | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
572GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
573GLFW_OPENGL_FORWARD_COMPAT    | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
574GLFW_CONTEXT_DEBUG            | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
575GLFW_OPENGL_PROFILE           | `GLFW_OPENGL_ANY_PROFILE`   | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
576GLFW_WIN32_KEYBOARD_MENU      | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
577GLFW_WIN32_SHOWDEFAULT        | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
578GLFW_COCOA_FRAME_NAME         | `""`                        | A UTF-8 encoded frame autosave name
579GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
580GLFW_WAYLAND_APP_ID           | `""`                        | An ASCII encoded Wayland `app_id` name
581GLFW_X11_CLASS_NAME           | `""`                        | An ASCII encoded `WM_CLASS` class name
582GLFW_X11_INSTANCE_NAME        | `""`                        | An ASCII encoded `WM_CLASS` instance name
583
584
585## Window event processing {#window_events}
586
587See @ref events.
588
589
590## Window properties and events {#window_properties}
591
592### User pointer {#window_userptr}
593
594Each window has a user pointer that can be set with @ref
595glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer.  This
596can be used for any purpose you need and will not be modified by GLFW throughout
597the life-time of the window.
598
599The initial value of the pointer is `NULL`.
600
601
602### Window closing and close flag {#window_close}
603
604When the user attempts to close the window, for example by clicking the close
605widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
606The window is however not actually destroyed and, unless you watch for this
607state change, nothing further happens.
608
609The current state of the close flag is returned by @ref glfwWindowShouldClose
610and can be set or cleared directly with @ref glfwSetWindowShouldClose.  A common
611pattern is to use the close flag as a main loop condition.
612
613```c
614while (!glfwWindowShouldClose(window))
615{
616    render(window);
617
618    glfwSwapBuffers(window);
619    glfwPollEvents();
620}
621```
622
623If you wish to be notified when the user attempts to close a window, set a close
624callback.
625
626```c
627glfwSetWindowCloseCallback(window, window_close_callback);
628```
629
630The callback function is called directly _after_ the close flag has been set.
631It can be used for example to filter close requests and clear the close flag
632again unless certain conditions are met.
633
634```c
635void window_close_callback(GLFWwindow* window)
636{
637    if (!time_to_close)
638        glfwSetWindowShouldClose(window, GLFW_FALSE);
639}
640```
641
642
643### Window size {#window_size}
644
645The size of a window can be changed with @ref glfwSetWindowSize.  For windowed
646mode windows, this sets the size, in
647[screen coordinates](@ref coordinate_systems) of the _content area_ or _content
648area_ of the window.  The window system may impose limits on window size.
649
650```c
651glfwSetWindowSize(window, 640, 480);
652```
653
654For full screen windows, the specified size becomes the new resolution of the
655window's desired video mode.  The video mode most closely matching the new
656desired video mode is set immediately.  The window is resized to fit the
657resolution of the set video mode.
658
659If you wish to be notified when a window is resized, whether by the user, the
660system or your own code, set a size callback.
661
662```c
663glfwSetWindowSizeCallback(window, window_size_callback);
664```
665
666The callback function receives the new size, in screen coordinates, of the
667content area of the window when the window is resized.
668
669```c
670void window_size_callback(GLFWwindow* window, int width, int height)
671{
672}
673```
674
675There is also @ref glfwGetWindowSize for directly retrieving the current size of
676a window.
677
678```c
679int width, height;
680glfwGetWindowSize(window, &width, &height);
681```
682
683@note Do not pass the window size to `glViewport` or other pixel-based OpenGL
684calls.  The window size is in screen coordinates, not pixels.  Use the
685[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
686calls.
687
688The above functions work with the size of the content area, but decorated
689windows typically have title bars and window frames around this rectangle.  You
690can retrieve the extents of these with @ref glfwGetWindowFrameSize.
691
692```c
693int left, top, right, bottom;
694glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
695```
696
697The returned values are the distances, in screen coordinates, from the edges of
698the content area to the corresponding edges of the full window.  As they are
699distances and not coordinates, they are always zero or positive.
700
701
702### Framebuffer size {#window_fbsize}
703
704While the size of a window is measured in screen coordinates, OpenGL works with
705pixels.  The size you pass into `glViewport`, for example, should be in pixels.
706On some machines screen coordinates and pixels are the same, but on others they
707will not be.  There is a second set of functions to retrieve the size, in
708pixels, of the framebuffer of a window.
709
710If you wish to be notified when the framebuffer of a window is resized, whether
711by the user or the system, set a size callback.
712
713```c
714glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
715```
716
717The callback function receives the new size of the framebuffer when it is
718resized, which can for example be used to update the OpenGL viewport.
719
720```c
721void framebuffer_size_callback(GLFWwindow* window, int width, int height)
722{
723    glViewport(0, 0, width, height);
724}
725```
726
727There is also @ref glfwGetFramebufferSize for directly retrieving the current
728size of the framebuffer of a window.
729
730```c
731int width, height;
732glfwGetFramebufferSize(window, &width, &height);
733glViewport(0, 0, width, height);
734```
735
736The size of a framebuffer may change independently of the size of a window, for
737example if the window is dragged between a regular monitor and a high-DPI one.
738
739
740### Window content scale {#window_scale}
741
742The content scale for a window can be retrieved with @ref
743glfwGetWindowContentScale.
744
745```c
746float xscale, yscale;
747glfwGetWindowContentScale(window, &xscale, &yscale);
748```
749
750The content scale can be thought of as the ratio between the current DPI and the
751platform's default DPI.  It is intended to be a scaling factor to apply to the
752pixel dimensions of text and other UI elements.  If the dimensions scaled by
753this factor looks appropriate on your machine then it should appear at
754a reasonable size on other machines with different DPI and scaling settings.
755
756This relies on the DPI and scaling settings on both machines being appropriate.
757
758The content scale may depend on both the monitor resolution and pixel density
759and on user settings like DPI or a scaling percentage.  It may be very different
760from the raw DPI calculated from the physical size and current resolution.
761
762On systems where each monitors can have its own content scale, the window
763content scale will depend on which monitor or monitors the system considers the
764window to be "on".
765
766If you wish to be notified when the content scale of a window changes, whether
767because of a system setting change or because it was moved to a monitor with
768a different scale, set a content scale callback.
769
770```c
771glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
772```
773
774The callback function receives the new content scale of the window.
775
776```c
777void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
778{
779    set_interface_scale(xscale, yscale);
780}
781```
782
783On platforms where pixels and screen coordinates always map 1:1, the window
784will need to be resized to appear the same size when it is moved to a monitor
785with a different content scale.  To have this done automatically both when the
786window is created and when its content scale later changes, set the @ref
787GLFW_SCALE_TO_MONITOR window hint.
788
789On platforms where pixels do not necessarily equal screen coordinates, the
790framebuffer will instead need to be sized to provide a full resolution image
791for the window.  When the window moves between monitors with different content
792scales, the window size will remain the same but the framebuffer size will
793change.  This is done automatically by default.  To disable this resizing, set
794the @ref GLFW_SCALE_FRAMEBUFFER window hint.
795
796Both of these hints also apply when the window is created.  Every window starts
797out with a content scale of one.  A window with one or both of these hints set
798will adapt to the appropriate scale in the process of being created, set up and
799shown.
800
801
802### Window size limits {#window_sizelimits}
803
804The minimum and maximum size of the content area of a windowed mode window can
805be enforced with @ref glfwSetWindowSizeLimits.  The user may resize the window
806to any size and aspect ratio within the specified limits, unless the aspect
807ratio is also set.
808
809```c
810glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
811```
812
813To specify only a minimum size or only a maximum one, set the other pair to
814`GLFW_DONT_CARE`.
815
816```c
817glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
818```
819
820To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
821
822The aspect ratio of the content area of a windowed mode window can be enforced
823with @ref glfwSetWindowAspectRatio.  The user may resize the window freely
824unless size limits are also set, but the size will be constrained to maintain
825the aspect ratio.
826
827```c
828glfwSetWindowAspectRatio(window, 16, 9);
829```
830
831The aspect ratio is specified as a numerator and denominator, corresponding to
832the width and height, respectively.  If you want a window to maintain its
833current aspect ratio, use its current size as the ratio.
834
835```c
836int width, height;
837glfwGetWindowSize(window, &width, &height);
838glfwSetWindowAspectRatio(window, width, height);
839```
840
841To disable the aspect ratio limit for a window, set both terms to
842`GLFW_DONT_CARE`.
843
844You can have both size limits and aspect ratio set for a window, but the results
845are undefined if they conflict.
846
847
848### Window position {#window_pos}
849
850By default, the window manager chooses the position of new windowed mode
851windows, based on its size and which monitor the user appears to be working on.
852This is most often the right choice.  If you need to create a window at
853a specific position, you can set the desired position with the @ref
854GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints.
855
856```c
857glfwWindowHint(GLFW_POSITION_X, 70);
858glfwWindowHint(GLFW_POSITION_Y, 83);
859```
860
861To restore the previous behavior, set these hints to `GLFW_ANY_POSITION`.
862
863The position of a windowed mode window can be changed with @ref
864glfwSetWindowPos.  This moves the window so that the upper-left corner of its
865content area has the specified [screen coordinates](@ref coordinate_systems).
866The window system may put limitations on window placement.
867
868```c
869glfwSetWindowPos(window, 100, 100);
870```
871
872If you wish to be notified when a window is moved, whether by the user, the
873system or your own code, set a position callback.
874
875```c
876glfwSetWindowPosCallback(window, window_pos_callback);
877```
878
879The callback function receives the new position, in screen coordinates, of the
880upper-left corner of the content area when the window is moved.
881
882```c
883void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
884{
885}
886```
887
888There is also @ref glfwGetWindowPos for directly retrieving the current position
889of the content area of the window.
890
891```c
892int xpos, ypos;
893glfwGetWindowPos(window, &xpos, &ypos);
894```
895
896
897### Window title {#window_title}
898
899All GLFW windows have a title, although undecorated or full screen windows may
900not display it or only display it in a task bar or similar interface.  You can
901set a new UTF-8 encoded window title with @ref glfwSetWindowTitle.
902
903```c
904glfwSetWindowTitle(window, "My Window");
905```
906
907The specified string is copied before the function returns, so there is no need
908to keep it around.
909
910As long as your source file is encoded as UTF-8, you can use any Unicode
911characters directly in the source.
912
913```c
914glfwSetWindowTitle(window, "ラストエグザイル");
915```
916
917If you are using C++11 or C11, you can use a UTF-8 string literal.
918
919```c
920glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
921```
922
923The current window title can be queried with @ref glfwGetWindowTitle.
924
925```c
926const char* title = glfwGetWindowTitle(window);
927```
928
929### Window icon {#window_icon}
930
931Decorated windows have icons on some platforms.  You can set this icon by
932specifying a list of candidate images with @ref glfwSetWindowIcon.
933
934```c
935GLFWimage images[2];
936images[0] = load_icon("my_icon.png");
937images[1] = load_icon("my_icon_small.png");
938
939glfwSetWindowIcon(window, 2, images);
940```
941
942The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
943per channel with the red channel first.  The pixels are arranged canonically as
944sequential rows, starting from the top-left corner.
945
946To revert to the default window icon, pass in an empty image array.
947
948```c
949glfwSetWindowIcon(window, 0, NULL);
950```
951
952
953### Window monitor {#window_monitor}
954
955Full screen windows are associated with a specific monitor.  You can get the
956handle for this monitor with @ref glfwGetWindowMonitor.
957
958```c
959GLFWmonitor* monitor = glfwGetWindowMonitor(window);
960```
961
962This monitor handle is one of those returned by @ref glfwGetMonitors.
963
964For windowed mode windows, this function returns `NULL`.  This is how to tell
965full screen windows from windowed mode windows.
966
967You can move windows between monitors or between full screen and windowed mode
968with @ref glfwSetWindowMonitor.  When making a window full screen on the same or
969on a different monitor, specify the desired monitor, resolution and refresh
970rate.  The position arguments are ignored.
971
972```c
973const GLFWvidmode* mode = glfwGetVideoMode(monitor);
974
975glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
976```
977
978When making the window windowed, specify the desired position and size.  The
979refresh rate argument is ignored.
980
981```c
982glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
983```
984
985This restores any previous window settings such as whether it is decorated,
986floating, resizable, has size or aspect ratio limits, etc..  To restore a window
987that was originally windowed to its original size and position, save these
988before making it full screen and then pass them in as above.
989
990
991### Window iconification {#window_iconify}
992
993Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
994
995```c
996glfwIconifyWindow(window);
997```
998
999When a full screen window is iconified, the original video mode of its monitor
1000is restored until the user or application restores the window.
1001
1002Iconified windows can be restored with @ref glfwRestoreWindow.  This function
1003also restores windows from maximization.
1004
1005```c
1006glfwRestoreWindow(window);
1007```
1008
1009When a full screen window is restored, the desired video mode is restored to its
1010monitor as well.
1011
1012If you wish to be notified when a window is iconified or restored, whether by
1013the user, system or your own code, set an iconify callback.
1014
1015```c
1016glfwSetWindowIconifyCallback(window, window_iconify_callback);
1017```
1018
1019The callback function receives changes in the iconification state of the window.
1020
1021```c
1022void window_iconify_callback(GLFWwindow* window, int iconified)
1023{
1024    if (iconified)
1025    {
1026        // The window was iconified
1027    }
1028    else
1029    {
1030        // The window was restored
1031    }
1032}
1033```
1034
1035You can also get the current iconification state with @ref glfwGetWindowAttrib.
1036
1037```c
1038int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
1039```
1040
1041
1042### Window maximization {#window_maximize}
1043
1044Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow.
1045
1046```c
1047glfwMaximizeWindow(window);
1048```
1049
1050Full screen windows cannot be maximized and passing a full screen window to this
1051function does nothing.
1052
1053Maximized windows can be restored with @ref glfwRestoreWindow.  This function
1054also restores windows from iconification.
1055
1056```c
1057glfwRestoreWindow(window);
1058```
1059
1060If you wish to be notified when a window is maximized or restored, whether by
1061the user, system or your own code, set a maximize callback.
1062
1063```c
1064glfwSetWindowMaximizeCallback(window, window_maximize_callback);
1065```
1066
1067The callback function receives changes in the maximization state of the window.
1068
1069```c
1070void window_maximize_callback(GLFWwindow* window, int maximized)
1071{
1072    if (maximized)
1073    {
1074        // The window was maximized
1075    }
1076    else
1077    {
1078        // The window was restored
1079    }
1080}
1081```
1082
1083You can also get the current maximization state with @ref glfwGetWindowAttrib.
1084
1085```c
1086int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
1087```
1088
1089By default, newly created windows are not maximized.  You can change this
1090behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint
1091before creating the window.
1092
1093```c
1094glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
1095```
1096
1097
1098### Window visibility {#window_hide}
1099
1100Windowed mode windows can be hidden with @ref glfwHideWindow.
1101
1102```c
1103glfwHideWindow(window);
1104```
1105
1106This makes the window completely invisible to the user, including removing it
1107from the task bar, dock or window list.  Full screen windows cannot be hidden
1108and calling @ref glfwHideWindow on a full screen window does nothing.
1109
1110Hidden windows can be shown with @ref glfwShowWindow.
1111
1112```c
1113glfwShowWindow(window);
1114```
1115
1116By default, this function will also set the input focus to that window. Set
1117the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
1118this behavior for all newly created windows, or change the behavior for an
1119existing window with @ref glfwSetWindowAttrib.
1120
1121You can also get the current visibility state with @ref glfwGetWindowAttrib.
1122
1123```c
1124int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
1125```
1126
1127By default, newly created windows are visible.  You can change this behavior by
1128setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating
1129the window.
1130
1131```c
1132glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
1133```
1134
1135Windows created hidden are completely invisible to the user until shown.  This
1136can be useful if you need to set up your window further before showing it, for
1137example moving it to a specific location.
1138
1139
1140### Window input focus {#window_focus}
1141
1142Windows can be given input focus and brought to the front with @ref
1143glfwFocusWindow.
1144
1145```c
1146glfwFocusWindow(window);
1147```
1148
1149Keep in mind that it can be very disruptive to the user when a window is forced
1150to the top.  For a less disruptive way of getting the user's attention, see
1151[attention requests](@ref window_attention).
1152
1153If you wish to be notified when a window gains or loses input focus, whether by
1154the user, system or your own code, set a focus callback.
1155
1156```c
1157glfwSetWindowFocusCallback(window, window_focus_callback);
1158```
1159
1160The callback function receives changes in the input focus state of the window.
1161
1162```c
1163void window_focus_callback(GLFWwindow* window, int focused)
1164{
1165    if (focused)
1166    {
1167        // The window gained input focus
1168    }
1169    else
1170    {
1171        // The window lost input focus
1172    }
1173}
1174```
1175
1176You can also get the current input focus state with @ref glfwGetWindowAttrib.
1177
1178```c
1179int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
1180```
1181
1182By default, newly created windows are given input focus.  You can change this
1183behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint
1184before creating the window.
1185
1186```c
1187glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
1188```
1189
1190
1191### Window attention request {#window_attention}
1192
1193If you wish to notify the user of an event without interrupting, you can request
1194attention with @ref glfwRequestWindowAttention.
1195
1196```c
1197glfwRequestWindowAttention(window);
1198```
1199
1200The system will highlight the specified window, or on platforms where this is
1201not supported, the application as a whole.  Once the user has given it
1202attention, the system will automatically end the request.
1203
1204
1205### Window damage and refresh {#window_refresh}
1206
1207If you wish to be notified when the contents of a window is damaged and needs
1208to be refreshed, set a window refresh callback.
1209
1210```c
1211glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
1212```
1213
1214The callback function is called when the contents of the window needs to be
1215refreshed.
1216
1217```c
1218void window_refresh_callback(GLFWwindow* window)
1219{
1220    draw_editor_ui(window);
1221    glfwSwapBuffers(window);
1222}
1223```
1224
1225@note On compositing window systems such as Aero, Compiz or Aqua, where the
1226window contents are saved off-screen, this callback might only be called when
1227the window or framebuffer is resized.
1228
1229
1230### Window transparency {#window_transparency}
1231
1232GLFW supports two kinds of transparency for windows; framebuffer transparency
1233and whole window transparency.  A single window may not use both methods.  The
1234results of doing this are undefined.
1235
1236Both methods require the platform to support it and not every version of every
1237platform GLFW supports does this, so there are mechanisms to check whether the
1238window really is transparent.
1239
1240Window framebuffers can be made transparent on a per-pixel per-frame basis with
1241the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
1242window hint.
1243
1244```c
1245glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
1246```
1247
1248If supported by the system, the window content area will be composited with the
1249background using the framebuffer per-pixel alpha channel.  This requires desktop
1250compositing to be enabled on the system.  It does not affect window decorations.
1251
1252You can check whether the window framebuffer was successfully made transparent
1253with the
1254[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
1255window attribute.
1256
1257```c
1258if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
1259{
1260    // window framebuffer is currently transparent
1261}
1262```
1263
1264GLFW comes with an example that enabled framebuffer transparency called `gears`.
1265
1266The opacity of the whole window, including any decorations, can be set with @ref
1267glfwSetWindowOpacity.
1268
1269```c
1270glfwSetWindowOpacity(window, 0.5f);
1271```
1272
1273The opacity (or alpha) value is a positive finite number between zero and one,
1274where 0 (zero) is fully transparent and 1 (one) is fully opaque.  The initial
1275opacity value for newly created windows is 1.
1276
1277The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
1278
1279```c
1280float opacity = glfwGetWindowOpacity(window);
1281```
1282
1283If the system does not support whole window transparency, this function always
1284returns one.
1285
1286GLFW comes with a test program that lets you control whole window transparency
1287at run-time called `window`.
1288
1289If you want to use either of these transparency methods to display a temporary
1290overlay like for example a notification, the @ref GLFW_FLOATING and @ref
1291GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
1292
1293
1294### Window attributes {#window_attribs}
1295
1296Windows have a number of attributes that can be returned using @ref
1297glfwGetWindowAttrib.  Some reflect state that may change as a result of user
1298interaction, (e.g. whether it has input focus), while others reflect inherent
1299properties of the window (e.g. what kind of border it has).  Some are related to
1300the window and others to its OpenGL or OpenGL ES context.
1301
1302```c
1303if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
1304{
1305    // window has input focus
1306}
1307```
1308
1309The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
1310[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
1311[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
1312[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
1313[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be
1314changed with @ref glfwSetWindowAttrib.
1315
1316```c
1317glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE);
1318```
1319
1320
1321
1322#### Window related attributes {#window_attribs_wnd}
1323
1324@anchor GLFW_FOCUSED_attrib
1325__GLFW_FOCUSED__ indicates whether the specified window has input focus.  See
1326@ref window_focus for details.
1327
1328@anchor GLFW_ICONIFIED_attrib
1329__GLFW_ICONIFIED__ indicates whether the specified window is iconified.
1330See @ref window_iconify for details.
1331
1332@anchor GLFW_MAXIMIZED_attrib
1333__GLFW_MAXIMIZED__ indicates whether the specified window is maximized.  See
1334@ref window_maximize for details.
1335
1336@anchor GLFW_HOVERED_attrib
1337__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
1338content area of the window, with no other windows between.  See @ref
1339cursor_enter for details.
1340
1341@anchor GLFW_VISIBLE_attrib
1342__GLFW_VISIBLE__ indicates whether the specified window is visible.  See @ref
1343window_hide for details.
1344
1345@anchor GLFW_RESIZABLE_attrib
1346__GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the
1347user_.  This can be set before creation with the
1348[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint or after with @ref
1349glfwSetWindowAttrib.
1350
1351@anchor GLFW_DECORATED_attrib
1352__GLFW_DECORATED__ indicates whether the specified window has decorations such
1353as a border, a close widget, etc.  This can be set before creation with the
1354[GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint or after with @ref
1355glfwSetWindowAttrib.
1356
1357@anchor GLFW_AUTO_ICONIFY_attrib
1358__GLFW_AUTO_ICONIFY__ indicates whether the specified full screen window is
1359iconified on focus loss, a close widget, etc.  This can be set before creation
1360with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint or after
1361with @ref glfwSetWindowAttrib.
1362
1363@anchor GLFW_FLOATING_attrib
1364__GLFW_FLOATING__ indicates whether the specified window is floating, also
1365called topmost or always-on-top.  This can be set before creation with the
1366[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
1367glfwSetWindowAttrib.
1368
1369@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
1370__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
1371a transparent framebuffer, i.e. the window contents is composited with the
1372background using the window framebuffer alpha channel.  See @ref
1373window_transparency for details.
1374
1375@anchor GLFW_FOCUS_ON_SHOW_attrib
1376__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
1377focus when @ref glfwShowWindow is called. This can be set before creation
1378with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
1379after with @ref glfwSetWindowAttrib.
1380
1381@anchor GLFW_MOUSE_PASSTHROUGH_attrib
1382__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
1383input, letting any mouse events pass through to whatever window is behind it.
1384This can be set before creation with the
1385[GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint or after
1386with @ref glfwSetWindowAttrib.  This is only supported for undecorated windows.
1387Decorated windows with this enabled will behave differently between platforms.
1388
1389
1390#### Context related attributes {#window_attribs_ctx}
1391
1392@anchor GLFW_CLIENT_API_attrib
1393__GLFW_CLIENT_API__ indicates the client API provided by the window's context;
1394either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
1395
1396@anchor GLFW_CONTEXT_CREATION_API_attrib
1397__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create
1398the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API`
1399or `GLFW_OSMESA_CONTEXT_API`.
1400
1401@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib
1402@anchor GLFW_CONTEXT_VERSION_MINOR_attrib
1403@anchor GLFW_CONTEXT_REVISION_attrib
1404__GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and
1405__GLFW_CONTEXT_REVISION__ indicate the client API version of the window's
1406context.
1407
1408@note Do not confuse these attributes with `GLFW_VERSION_MAJOR`,
1409`GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version
1410of the GLFW header.
1411
1412@anchor GLFW_OPENGL_FORWARD_COMPAT_attrib
1413__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
1414OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
1415
1416@anchor GLFW_CONTEXT_DEBUG_attrib
1417@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
1418__GLFW_CONTEXT_DEBUG__ is `GLFW_TRUE` if the window's context is in debug
1419mode, or `GLFW_FALSE` otherwise.
1420
1421This is the new name, introduced in GLFW 3.4.  The older
1422`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
1423
1424@anchor GLFW_OPENGL_PROFILE_attrib
1425__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context.  This
1426is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context
1427uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is
1428unknown or the context is an OpenGL ES context.  Note that the returned profile
1429may not match the profile bits of the context flags, as GLFW will try other
1430means of detecting the profile when no bits are set.
1431
1432@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
1433__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
1434Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
1435`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`.  If the
1436behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
1437creation API will be used.  If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
1438the pipeline will be flushed whenever the context is released from being the
1439current one.  If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
1440not be flushed on release.
1441
1442@anchor GLFW_CONTEXT_NO_ERROR_attrib
1443__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
1444Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  If enabled, situations that
1445would have generated errors instead cause undefined behavior.
1446
1447@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
1448__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
1449context.  This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
1450if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
1451
1452
1453#### Framebuffer related attributes {#window_attribs_fb}
1454
1455GLFW does not expose most attributes of the default framebuffer (i.e. the
1456framebuffer attached to the window) as these can be queried directly with either
1457OpenGL, OpenGL ES or Vulkan.  The one exception is
1458[GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_attrib), as this is not provided by
1459OpenGL ES.
1460
1461If you are using version 3.0 or later of OpenGL or OpenGL ES, the
1462`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
1463number of bits for the red, green, blue, alpha, depth and stencil buffer
1464channels.  Otherwise, the `glGetIntegerv` function can be used.
1465
1466The number of MSAA samples are always retrieved with `glGetIntegerv`.  For
1467contexts supporting framebuffer objects, the number of samples of the currently
1468bound framebuffer is returned.
1469
1470Attribute    | glGetIntegerv     | glGetFramebufferAttachmentParameteriv
1471------------ | ----------------- | -------------------------------------
1472Red bits     | `GL_RED_BITS`     | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
1473Green bits   | `GL_GREEN_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
1474Blue bits    | `GL_BLUE_BITS`    | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
1475Alpha bits   | `GL_ALPHA_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
1476Depth bits   | `GL_DEPTH_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
1477Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
1478MSAA samples | `GL_SAMPLES`      | _Not provided by this function_
1479
1480When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
1481alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
1482sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
1483respectively.
1484
1485@anchor GLFW_DOUBLEBUFFER_attrib
1486__GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
1487when rendering with OpenGL or OpenGL ES.  This can be set before creation with
1488the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
1489
1490
1491## Buffer swapping {#buffer_swap}
1492
1493GLFW windows are by default double buffered.  That means that you have two
1494rendering buffers; a front buffer and a back buffer.  The front buffer is
1495the one being displayed and the back buffer the one you render to.
1496
1497When the entire frame has been rendered, it is time to swap the back and the
1498front buffers in order to display what has been rendered and begin rendering
1499a new frame.  This is done with @ref glfwSwapBuffers.
1500
1501```c
1502glfwSwapBuffers(window);
1503```
1504
1505Sometimes it can be useful to select when the buffer swap will occur.  With the
1506function @ref glfwSwapInterval it is possible to select the minimum number of
1507monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
1508called before swapping the buffers:
1509
1510```c
1511glfwSwapInterval(1);
1512```
1513
1514If the interval is zero, the swap will take place immediately when @ref
1515glfwSwapBuffers is called without waiting for a refresh.  Otherwise at least
1516interval retraces will pass between each buffer swap.  Using a swap interval of
1517zero can be useful for benchmarking purposes, when it is not desirable to
1518measure the time it takes to wait for the vertical retrace.  However, a swap
1519interval of one lets you avoid tearing.
1520
1521Note that this may not work on all machines, as some drivers have
1522user-controlled settings that override any swap interval the application
1523requests.
1524
1525A context that supports either the `WGL_EXT_swap_control_tear` or the
1526`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
1527which allows the driver to swap immediately even if a frame arrives a little bit
1528late.  This trades the risk of visible tears for greater framerate stability.
1529You can check for these extensions with @ref glfwExtensionSupported.
1530
1531