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1//========================================================================
2// GLFW 3.5 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
5//
6// This software is provided 'as-is', without any express or implied
7// warranty. In no event will the authors be held liable for any damages
8// arising from the use of this software.
9//
10// Permission is granted to anyone to use this software for any purpose,
11// including commercial applications, and to alter it and redistribute it
12// freely, subject to the following restrictions:
13//
14// 1. The origin of this software must not be misrepresented; you must not
15//    claim that you wrote the original software. If you use this software
16//    in a product, an acknowledgment in the product documentation would
17//    be appreciated but is not required.
18//
19// 2. Altered source versions must be plainly marked as such, and must not
20//    be misrepresented as being the original software.
21//
22// 3. This notice may not be removed or altered from any source
23//    distribution.
24//
25//========================================================================
26// As mappings.h.in, this file is used by CMake to produce the mappings.h
27// header file.  If you are adding a GLFW specific gamepad mapping, this is
28// where to put it.
29//========================================================================
30// As mappings.h, this provides all pre-defined gamepad mappings, including
31// all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
32// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
33// This file can be re-generated from mappings.h.in and the upstream
34// gamecontrollerdb.txt with the 'update_mappings' CMake target.
35//========================================================================
36
37// All gamepad mappings not labeled GLFW are copied from the
38// SDL_GameControllerDB project under the following license:
39//
40// Simple DirectMedia Layer
41// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
42//
43// This software is provided 'as-is', without any express or implied warranty.
44// In no event will the authors be held liable for any damages arising from the
45// use of this software.
46//
47// Permission is granted to anyone to use this software for any purpose,
48// including commercial applications, and to alter it and redistribute it
49// freely, subject to the following restrictions:
50//
51// 1. The origin of this software must not be misrepresented; you must not
52//    claim that you wrote the original software. If you use this software
53//    in a product, an acknowledgment in the product documentation would
54//    be appreciated but is not required.
55//
56// 2. Altered source versions must be plainly marked as such, and must not be
57//    misrepresented as being the original software.
58//
59// 3. This notice may not be removed or altered from any source distribution.
60
61const char* _glfwDefaultMappings[] =
62{
63#if defined(_GLFW_WIN32)
64@GLFW_WIN32_MAPPINGS@
65"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
66"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
67"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
68"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
69"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
70"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
71"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
72#endif // _GLFW_WIN32
73
74#if defined(_GLFW_COCOA)
75@GLFW_COCOA_MAPPINGS@
76#endif // _GLFW_COCOA
77
78#if defined(GLFW_BUILD_LINUX_JOYSTICK)
79@GLFW_LINUX_MAPPINGS@
80#endif // GLFW_BUILD_LINUX_JOYSTICK
81};
82
83