1//======================================================================== 2// GLFW 3.5 - www.glfw.org 3//------------------------------------------------------------------------ 4// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> 5// 6// This software is provided 'as-is', without any express or implied 7// warranty. In no event will the authors be held liable for any damages 8// arising from the use of this software. 9// 10// Permission is granted to anyone to use this software for any purpose, 11// including commercial applications, and to alter it and redistribute it 12// freely, subject to the following restrictions: 13// 14// 1. The origin of this software must not be misrepresented; you must not 15// claim that you wrote the original software. If you use this software 16// in a product, an acknowledgment in the product documentation would 17// be appreciated but is not required. 18// 19// 2. Altered source versions must be plainly marked as such, and must not 20// be misrepresented as being the original software. 21// 22// 3. This notice may not be removed or altered from any source 23// distribution. 24// 25//======================================================================== 26// As mappings.h.in, this file is used by CMake to produce the mappings.h 27// header file. If you are adding a GLFW specific gamepad mapping, this is 28// where to put it. 29//======================================================================== 30// As mappings.h, this provides all pre-defined gamepad mappings, including 31// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad 32// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. 33// This file can be re-generated from mappings.h.in and the upstream 34// gamecontrollerdb.txt with the 'update_mappings' CMake target. 35//======================================================================== 36 37// All gamepad mappings not labeled GLFW are copied from the 38// SDL_GameControllerDB project under the following license: 39// 40// Simple DirectMedia Layer 41// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> 42// 43// This software is provided 'as-is', without any express or implied warranty. 44// In no event will the authors be held liable for any damages arising from the 45// use of this software. 46// 47// Permission is granted to anyone to use this software for any purpose, 48// including commercial applications, and to alter it and redistribute it 49// freely, subject to the following restrictions: 50// 51// 1. The origin of this software must not be misrepresented; you must not 52// claim that you wrote the original software. If you use this software 53// in a product, an acknowledgment in the product documentation would 54// be appreciated but is not required. 55// 56// 2. Altered source versions must be plainly marked as such, and must not be 57// misrepresented as being the original software. 58// 59// 3. This notice may not be removed or altered from any source distribution. 60 61const char* _glfwDefaultMappings[] = 62{ 63#if defined(_GLFW_WIN32) 64@GLFW_WIN32_MAPPINGS@ 65"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 66"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 67"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 68"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 69"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 70"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 71"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", 72#endif // _GLFW_WIN32 73 74#if defined(_GLFW_COCOA) 75@GLFW_COCOA_MAPPINGS@ 76#endif // _GLFW_COCOA 77 78#if defined(GLFW_BUILD_LINUX_JOYSTICK) 79@GLFW_LINUX_MAPPINGS@ 80#endif // GLFW_BUILD_LINUX_JOYSTICK 81}; 82 83