1 //========================================================================
2 // GLFW 3.5 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
5 //
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
9 //
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
13 //
14 // 1. The origin of this software must not be misrepresented; you must not
15 // claim that you wrote the original software. If you use this software
16 // in a product, an acknowledgment in the product documentation would
17 // be appreciated but is not required.
18 //
19 // 2. Altered source versions must be plainly marked as such, and must not
20 // be misrepresented as being the original software.
21 //
22 // 3. This notice may not be removed or altered from any source
23 // distribution.
24 //
25 //========================================================================
26
27 #include "internal.h"
28
29
30 //////////////////////////////////////////////////////////////////////////
31 ////// GLFW platform API //////
32 //////////////////////////////////////////////////////////////////////////
33
_glfwInitJoysticksNull(void)34 GLFWbool _glfwInitJoysticksNull(void)
35 {
36 return GLFW_TRUE;
37 }
38
_glfwTerminateJoysticksNull(void)39 void _glfwTerminateJoysticksNull(void)
40 {
41 }
42
_glfwPollJoystickNull(_GLFWjoystick * js,int mode)43 GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
44 {
45 return GLFW_FALSE;
46 }
47
_glfwGetMappingNameNull(void)48 const char* _glfwGetMappingNameNull(void)
49 {
50 return "";
51 }
52
_glfwUpdateGamepadGUIDNull(char * guid)53 void _glfwUpdateGamepadGUIDNull(char* guid)
54 {
55 }
56
57