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1 //========================================================================
2 // GLFW 3.5 Win32 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
5 //
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
9 //
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
13 //
14 // 1. The origin of this software must not be misrepresented; you must not
15 //    claim that you wrote the original software. If you use this software
16 //    in a product, an acknowledgment in the product documentation would
17 //    be appreciated but is not required.
18 //
19 // 2. Altered source versions must be plainly marked as such, and must not
20 //    be misrepresented as being the original software.
21 //
22 // 3. This notice may not be removed or altered from any source
23 //    distribution.
24 //
25 //========================================================================
26 
27 #define GLFW_WIN32_JOYSTICK_STATE         _GLFWjoystickWin32 win32;
28 #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
29 
30 // Joystick element (axis, button or slider)
31 //
32 typedef struct _GLFWjoyobjectWin32
33 {
34     int                     offset;
35     int                     type;
36 } _GLFWjoyobjectWin32;
37 
38 // Win32-specific per-joystick data
39 //
40 typedef struct _GLFWjoystickWin32
41 {
42     _GLFWjoyobjectWin32*    objects;
43     int                     objectCount;
44     IDirectInputDevice8W*   device;
45     DWORD                   index;
46     GUID                    guid;
47 } _GLFWjoystickWin32;
48 
49 void _glfwDetectJoystickConnectionWin32(void);
50 void _glfwDetectJoystickDisconnectionWin32(void);
51 
52