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1 //========================================================================
2 // GLFW 3.5 Win32 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2002-2006 Marcus Geelnard
5 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
6 //
7 // This software is provided 'as-is', without any express or implied
8 // warranty. In no event will the authors be held liable for any damages
9 // arising from the use of this software.
10 //
11 // Permission is granted to anyone to use this software for any purpose,
12 // including commercial applications, and to alter it and redistribute it
13 // freely, subject to the following restrictions:
14 //
15 // 1. The origin of this software must not be misrepresented; you must not
16 //    claim that you wrote the original software. If you use this software
17 //    in a product, an acknowledgment in the product documentation would
18 //    be appreciated but is not required.
19 //
20 // 2. Altered source versions must be plainly marked as such, and must not
21 //    be misrepresented as being the original software.
22 //
23 // 3. This notice may not be removed or altered from any source
24 //    distribution.
25 //
26 //========================================================================
27 
28 // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
29 // example to allow applications to correctly declare a GL_KHR_debug callback)
30 // but windows.h assumes no one will define APIENTRY before it does
31 #undef APIENTRY
32 
33 #include <windows.h>
34 
35 #define GLFW_WIN32_TLS_STATE            _GLFWtlsWin32     win32;
36 #define GLFW_WIN32_MUTEX_STATE          _GLFWmutexWin32   win32;
37 
38 // Win32-specific thread local storage data
39 //
40 typedef struct _GLFWtlsWin32
41 {
42     GLFWbool            allocated;
43     DWORD               index;
44 } _GLFWtlsWin32;
45 
46 // Win32-specific mutex data
47 //
48 typedef struct _GLFWmutexWin32
49 {
50     GLFWbool            allocated;
51     CRITICAL_SECTION    section;
52 } _GLFWmutexWin32;
53 
54