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1 //========================================================================
2 // Cursor & input mode tests
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 //    claim that you wrote the original software. If you use this software
15 //    in a product, an acknowledgment in the product documentation would
16 //    be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 //    be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 //    distribution.
23 //
24 //========================================================================
25 //
26 // This test provides an interface to the cursor image and cursor mode
27 // parts of the API.
28 //
29 // Custom cursor image generation by urraka.
30 //
31 //========================================================================
32 
33 #define GLAD_GL_IMPLEMENTATION
34 #include <glad/gl.h>
35 #define GLFW_INCLUDE_NONE
36 #include <GLFW/glfw3.h>
37 
38 #if defined(_MSC_VER)
39  // Make MS math.h define M_PI
40  #define _USE_MATH_DEFINES
41 #endif
42 
43 #include <math.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 
47 #include "linmath.h"
48 
49 #define CURSOR_FRAME_COUNT 60
50 
51 static const char* vertex_shader_text =
52 "#version 110\n"
53 "uniform mat4 MVP;\n"
54 "attribute vec2 vPos;\n"
55 "void main()\n"
56 "{\n"
57 "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
58 "}\n";
59 
60 static const char* fragment_shader_text =
61 "#version 110\n"
62 "void main()\n"
63 "{\n"
64 "    gl_FragColor = vec4(1.0);\n"
65 "}\n";
66 
67 static double cursor_x;
68 static double cursor_y;
69 static int swap_interval = 1;
70 static int wait_events = GLFW_TRUE;
71 static int animate_cursor = GLFW_FALSE;
72 static int track_cursor = GLFW_FALSE;
73 static GLFWcursor* standard_cursors[10];
74 static GLFWcursor* tracking_cursor = NULL;
75 
error_callback(int error,const char * description)76 static void error_callback(int error, const char* description)
77 {
78     fprintf(stderr, "Error: %s\n", description);
79 }
80 
star(int x,int y,float t)81 static float star(int x, int y, float t)
82 {
83     const float c = 64 / 2.f;
84 
85     const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f);
86     const float k = 64 * 0.046875f * i;
87 
88     const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c));
89 
90     const float salpha = 1.f - dist / c;
91     const float xalpha = (float) x == c ? c : k / (float) fabs(x - c);
92     const float yalpha = (float) y == c ? c : k / (float) fabs(y - c);
93 
94     return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha));
95 }
96 
create_cursor_frame(float t)97 static GLFWcursor* create_cursor_frame(float t)
98 {
99     int i = 0, x, y;
100     unsigned char buffer[64 * 64 * 4];
101     const GLFWimage image = { 64, 64, buffer };
102 
103     for (y = 0;  y < image.width;  y++)
104     {
105         for (x = 0;  x < image.height;  x++)
106         {
107             buffer[i++] = 255;
108             buffer[i++] = 255;
109             buffer[i++] = 255;
110             buffer[i++] = (unsigned char) (255 * star(x, y, t));
111         }
112     }
113 
114     return glfwCreateCursor(&image, image.width / 2, image.height / 2);
115 }
116 
create_tracking_cursor(void)117 static GLFWcursor* create_tracking_cursor(void)
118 {
119     int i = 0, x, y;
120     unsigned char buffer[32 * 32 * 4];
121     const GLFWimage image = { 32, 32, buffer };
122 
123     for (y = 0;  y < image.width;  y++)
124     {
125         for (x = 0;  x < image.height;  x++)
126         {
127             if (x == 7 || y == 7)
128             {
129                 buffer[i++] = 255;
130                 buffer[i++] = 0;
131                 buffer[i++] = 0;
132                 buffer[i++] = 255;
133             }
134             else
135             {
136                 buffer[i++] = 0;
137                 buffer[i++] = 0;
138                 buffer[i++] = 0;
139                 buffer[i++] = 0;
140             }
141         }
142     }
143 
144     return glfwCreateCursor(&image, 7, 7);
145 }
146 
cursor_position_callback(GLFWwindow * window,double x,double y)147 static void cursor_position_callback(GLFWwindow* window, double x, double y)
148 {
149     printf("%0.3f: Cursor position: %f %f (%+f %+f)\n",
150            glfwGetTime(),
151            x, y, x - cursor_x, y - cursor_y);
152 
153     cursor_x = x;
154     cursor_y = y;
155 }
156 
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)157 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
158 {
159     if (action != GLFW_PRESS)
160         return;
161 
162     switch (key)
163     {
164         case GLFW_KEY_A:
165         {
166             animate_cursor = !animate_cursor;
167             if (!animate_cursor)
168                 glfwSetCursor(window, NULL);
169 
170             break;
171         }
172 
173         case GLFW_KEY_ESCAPE:
174         {
175             const int mode = glfwGetInputMode(window, GLFW_CURSOR);
176             if (mode != GLFW_CURSOR_DISABLED && mode != GLFW_CURSOR_CAPTURED)
177             {
178                 glfwSetWindowShouldClose(window, GLFW_TRUE);
179                 break;
180             }
181 
182             /* FALLTHROUGH */
183         }
184 
185         case GLFW_KEY_N:
186             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
187             glfwGetCursorPos(window, &cursor_x, &cursor_y);
188             printf("(( cursor is normal ))\n");
189             break;
190 
191         case GLFW_KEY_D:
192             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
193             printf("(( cursor is disabled ))\n");
194             break;
195 
196         case GLFW_KEY_H:
197             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
198             printf("(( cursor is hidden ))\n");
199             break;
200 
201         case GLFW_KEY_C:
202             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED);
203             printf("(( cursor is captured ))\n");
204             break;
205 
206         case GLFW_KEY_R:
207             if (!glfwRawMouseMotionSupported())
208                 break;
209 
210             if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION))
211             {
212                 glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
213                 printf("(( raw input is disabled ))\n");
214             }
215             else
216             {
217                 glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
218                 printf("(( raw input is enabled ))\n");
219             }
220             break;
221 
222         case GLFW_KEY_SPACE:
223             swap_interval = 1 - swap_interval;
224             printf("(( swap interval: %i ))\n", swap_interval);
225             glfwSwapInterval(swap_interval);
226             break;
227 
228         case GLFW_KEY_W:
229             wait_events = !wait_events;
230             printf("(( %sing for events ))\n", wait_events ? "wait" : "poll");
231             break;
232 
233         case GLFW_KEY_T:
234             track_cursor = !track_cursor;
235             if (track_cursor)
236                 glfwSetCursor(window, tracking_cursor);
237             else
238                 glfwSetCursor(window, NULL);
239 
240             break;
241 
242         case GLFW_KEY_P:
243         {
244             double x, y;
245             glfwGetCursorPos(window, &x, &y);
246 
247             printf("Query before set: %f %f (%+f %+f)\n",
248                    x, y, x - cursor_x, y - cursor_y);
249             cursor_x = x;
250             cursor_y = y;
251 
252             glfwSetCursorPos(window, cursor_x, cursor_y);
253             glfwGetCursorPos(window, &x, &y);
254 
255             printf("Query after set: %f %f (%+f %+f)\n",
256                    x, y, x - cursor_x, y - cursor_y);
257             cursor_x = x;
258             cursor_y = y;
259             break;
260         }
261 
262         case GLFW_KEY_UP:
263             glfwSetCursorPos(window, 0, 0);
264             glfwGetCursorPos(window, &cursor_x, &cursor_y);
265             break;
266 
267         case GLFW_KEY_DOWN:
268         {
269             int width, height;
270             glfwGetWindowSize(window, &width, &height);
271             glfwSetCursorPos(window, width - 1, height - 1);
272             glfwGetCursorPos(window, &cursor_x, &cursor_y);
273             break;
274         }
275 
276         case GLFW_KEY_0:
277             glfwSetCursor(window, NULL);
278             break;
279 
280         case GLFW_KEY_1:
281         case GLFW_KEY_2:
282         case GLFW_KEY_3:
283         case GLFW_KEY_4:
284         case GLFW_KEY_5:
285         case GLFW_KEY_6:
286         case GLFW_KEY_7:
287         case GLFW_KEY_8:
288         case GLFW_KEY_9:
289         {
290             int index = key - GLFW_KEY_1;
291             if (mods & GLFW_MOD_SHIFT)
292                 index += 9;
293 
294             if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0]))
295                 glfwSetCursor(window, standard_cursors[index]);
296 
297             break;
298         }
299 
300         case GLFW_KEY_F11:
301         case GLFW_KEY_ENTER:
302         {
303             static int x, y, width, height;
304 
305             if (mods != GLFW_MOD_ALT)
306                 return;
307 
308             if (glfwGetWindowMonitor(window))
309                 glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
310             else
311             {
312                 GLFWmonitor* monitor = glfwGetPrimaryMonitor();
313                 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
314                 glfwGetWindowPos(window, &x, &y);
315                 glfwGetWindowSize(window, &width, &height);
316                 glfwSetWindowMonitor(window, monitor,
317                                      0, 0, mode->width, mode->height,
318                                      mode->refreshRate);
319             }
320 
321             glfwGetCursorPos(window, &cursor_x, &cursor_y);
322             break;
323         }
324     }
325 }
326 
main(void)327 int main(void)
328 {
329     int i;
330     GLFWwindow* window;
331     GLFWcursor* star_cursors[CURSOR_FRAME_COUNT];
332     GLFWcursor* current_frame = NULL;
333     GLuint vertex_buffer, vertex_shader, fragment_shader, program;
334     GLint mvp_location, vpos_location;
335 
336     glfwSetErrorCallback(error_callback);
337 
338     if (!glfwInit())
339         exit(EXIT_FAILURE);
340 
341     tracking_cursor = create_tracking_cursor();
342     if (!tracking_cursor)
343     {
344         glfwTerminate();
345         exit(EXIT_FAILURE);
346     }
347 
348     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++)
349     {
350         star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT);
351         if (!star_cursors[i])
352         {
353             glfwTerminate();
354             exit(EXIT_FAILURE);
355         }
356     }
357 
358     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++)
359     {
360         const int shapes[] = {
361             GLFW_ARROW_CURSOR,
362             GLFW_IBEAM_CURSOR,
363             GLFW_CROSSHAIR_CURSOR,
364             GLFW_POINTING_HAND_CURSOR,
365             GLFW_RESIZE_EW_CURSOR,
366             GLFW_RESIZE_NS_CURSOR,
367             GLFW_RESIZE_NWSE_CURSOR,
368             GLFW_RESIZE_NESW_CURSOR,
369             GLFW_RESIZE_ALL_CURSOR,
370             GLFW_NOT_ALLOWED_CURSOR
371         };
372 
373         standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
374     }
375 
376     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
377     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
378 
379     window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL);
380     if (!window)
381     {
382         glfwTerminate();
383         exit(EXIT_FAILURE);
384     }
385 
386     glfwMakeContextCurrent(window);
387     gladLoadGL(glfwGetProcAddress);
388 
389     glGenBuffers(1, &vertex_buffer);
390     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
391 
392     vertex_shader = glCreateShader(GL_VERTEX_SHADER);
393     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
394     glCompileShader(vertex_shader);
395 
396     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
397     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
398     glCompileShader(fragment_shader);
399 
400     program = glCreateProgram();
401     glAttachShader(program, vertex_shader);
402     glAttachShader(program, fragment_shader);
403     glLinkProgram(program);
404 
405     mvp_location = glGetUniformLocation(program, "MVP");
406     vpos_location = glGetAttribLocation(program, "vPos");
407 
408     glEnableVertexAttribArray(vpos_location);
409     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
410                           sizeof(vec2), (void*) 0);
411     glUseProgram(program);
412 
413     glfwGetCursorPos(window, &cursor_x, &cursor_y);
414     printf("Cursor position: %f %f\n", cursor_x, cursor_y);
415 
416     glfwSetCursorPosCallback(window, cursor_position_callback);
417     glfwSetKeyCallback(window, key_callback);
418 
419     while (!glfwWindowShouldClose(window))
420     {
421         glClear(GL_COLOR_BUFFER_BIT);
422 
423         if (track_cursor)
424         {
425             int wnd_width, wnd_height, fb_width, fb_height;
426             float scale;
427             vec2 vertices[4];
428             mat4x4 mvp;
429 
430             glfwGetWindowSize(window, &wnd_width, &wnd_height);
431             glfwGetFramebufferSize(window, &fb_width, &fb_height);
432 
433             glViewport(0, 0, fb_width, fb_height);
434 
435             scale = (float) fb_width / (float) wnd_width;
436             vertices[0][0] = 0.5f;
437             vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
438             vertices[1][0] = (float) fb_width + 0.5f;
439             vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
440             vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f;
441             vertices[2][1] = 0.5f;
442             vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f;
443             vertices[3][1] = (float) fb_height + 0.5f;
444 
445             glBufferData(GL_ARRAY_BUFFER,
446                          sizeof(vertices),
447                          vertices,
448                          GL_STREAM_DRAW);
449 
450             mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f);
451             glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
452 
453             glDrawArrays(GL_LINES, 0, 4);
454         }
455 
456         glfwSwapBuffers(window);
457 
458         if (animate_cursor)
459         {
460             const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT;
461             if (current_frame != star_cursors[i])
462             {
463                 glfwSetCursor(window, star_cursors[i]);
464                 current_frame = star_cursors[i];
465             }
466         }
467         else
468             current_frame = NULL;
469 
470         if (wait_events)
471         {
472             if (animate_cursor)
473                 glfwWaitEventsTimeout(1.0 / 30.0);
474             else
475                 glfwWaitEvents();
476         }
477         else
478             glfwPollEvents();
479 
480         // Workaround for an issue with msvcrt and mintty
481         fflush(stdout);
482     }
483 
484     glfwDestroyWindow(window);
485 
486     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++)
487         glfwDestroyCursor(star_cursors[i]);
488 
489     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++)
490         glfwDestroyCursor(standard_cursors[i]);
491 
492     glfwTerminate();
493     exit(EXIT_SUCCESS);
494 }
495 
496