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1 //========================================================================
2 // Joystick input test
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 //    claim that you wrote the original software. If you use this software
15 //    in a product, an acknowledgment in the product documentation would
16 //    be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 //    be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 //    distribution.
23 //
24 //========================================================================
25 //
26 // This test displays the state of every button and axis of every connected
27 // joystick and/or gamepad
28 //
29 //========================================================================
30 
31 #define GLAD_GL_IMPLEMENTATION
32 #include <glad/gl.h>
33 #define GLFW_INCLUDE_NONE
34 #include <GLFW/glfw3.h>
35 
36 #define NK_IMPLEMENTATION
37 #define NK_INCLUDE_FIXED_TYPES
38 #define NK_INCLUDE_FONT_BAKING
39 #define NK_INCLUDE_DEFAULT_FONT
40 #define NK_INCLUDE_DEFAULT_ALLOCATOR
41 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
42 #define NK_INCLUDE_STANDARD_VARARGS
43 #define NK_BUTTON_TRIGGER_ON_RELEASE
44 #include <nuklear.h>
45 
46 #define NK_GLFW_GL2_IMPLEMENTATION
47 #include <nuklear_glfw_gl2.h>
48 
49 #include <stdio.h>
50 #include <string.h>
51 #include <stdlib.h>
52 
53 #ifdef _MSC_VER
54 #define strdup(x) _strdup(x)
55 #endif
56 
57 static GLFWwindow* window;
58 static int joysticks[GLFW_JOYSTICK_LAST + 1];
59 static int joystick_count = 0;
60 
error_callback(int error,const char * description)61 static void error_callback(int error, const char* description)
62 {
63     fprintf(stderr, "Error: %s\n", description);
64 }
65 
joystick_callback(int jid,int event)66 static void joystick_callback(int jid, int event)
67 {
68     if (event == GLFW_CONNECTED)
69         joysticks[joystick_count++] = jid;
70     else if (event == GLFW_DISCONNECTED)
71     {
72         int i;
73 
74         for (i = 0;  i < joystick_count;  i++)
75         {
76             if (joysticks[i] == jid)
77                 break;
78         }
79 
80         for (i = i + 1;  i < joystick_count;  i++)
81             joysticks[i - 1] = joysticks[i];
82 
83         joystick_count--;
84     }
85 
86     if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
87         glfwRequestWindowAttention(window);
88 }
89 
drop_callback(GLFWwindow * window,int count,const char * paths[])90 static void drop_callback(GLFWwindow* window, int count, const char* paths[])
91 {
92     int i;
93 
94     for (i = 0;  i < count;  i++)
95     {
96         long size;
97         char* text;
98         FILE* stream = fopen(paths[i], "rb");
99         if (!stream)
100             continue;
101 
102         fseek(stream, 0, SEEK_END);
103         size = ftell(stream);
104         fseek(stream, 0, SEEK_SET);
105 
106         text = malloc(size + 1);
107         text[size] = '\0';
108         if (fread(text, 1, size, stream) == size)
109             glfwUpdateGamepadMappings(text);
110 
111         free(text);
112         fclose(stream);
113     }
114 }
115 
joystick_label(int jid)116 static const char* joystick_label(int jid)
117 {
118     static char label[1024];
119     snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid));
120     return label;
121 }
122 
hat_widget(struct nk_context * nk,unsigned char state)123 static void hat_widget(struct nk_context* nk, unsigned char state)
124 {
125     float radius;
126     struct nk_rect area;
127     struct nk_vec2 center;
128 
129     if (nk_widget(&area, nk) == NK_WIDGET_INVALID)
130         return;
131 
132     center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f);
133     radius = NK_MIN(area.w, area.h) / 2.f;
134 
135     nk_stroke_circle(nk_window_get_canvas(nk),
136                      nk_rect(center.x - radius,
137                              center.y - radius,
138                              radius * 2.f,
139                              radius * 2.f),
140                      1.f,
141                      nk_rgb(175, 175, 175));
142 
143     if (state)
144     {
145         const float angles[] =
146         {
147             0.f,           0.f,
148             NK_PI * 1.5f,  NK_PI * 1.75f,
149             NK_PI,         0.f,
150             NK_PI * 1.25f, 0.f,
151             NK_PI * 0.5f,  NK_PI * 0.25f,
152             0.f,           0.f,
153             NK_PI * 0.75f, 0.f,
154         };
155         const float cosa = nk_cos(angles[state]);
156         const float sina = nk_sin(angles[state]);
157         const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
158         const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
159         const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
160 
161         nk_fill_triangle(nk_window_get_canvas(nk),
162                          center.x + cosa * p0.x + sina * p0.y,
163                          center.y + cosa * p0.y - sina * p0.x,
164                          center.x + cosa * p1.x + sina * p1.y,
165                          center.y + cosa * p1.y - sina * p1.x,
166                          center.x + cosa * p2.x + sina * p2.y,
167                          center.y + cosa * p2.y - sina * p2.x,
168                          nk_rgb(175, 175, 175));
169     }
170 }
171 
main(void)172 int main(void)
173 {
174     int jid, hat_buttons = GLFW_FALSE;
175     struct nk_context* nk;
176     struct nk_font_atlas* atlas;
177 
178     memset(joysticks, 0, sizeof(joysticks));
179 
180     glfwSetErrorCallback(error_callback);
181 
182     if (!glfwInit())
183         exit(EXIT_FAILURE);
184 
185     glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
186     glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
187 
188     window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
189     if (!window)
190     {
191         glfwTerminate();
192         exit(EXIT_FAILURE);
193     }
194 
195     glfwMakeContextCurrent(window);
196     gladLoadGL(glfwGetProcAddress);
197     glfwSwapInterval(1);
198 
199     nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
200     nk_glfw3_font_stash_begin(&atlas);
201     nk_glfw3_font_stash_end();
202 
203     for (jid = GLFW_JOYSTICK_1;  jid <= GLFW_JOYSTICK_LAST;  jid++)
204     {
205         if (glfwJoystickPresent(jid))
206             joysticks[joystick_count++] = jid;
207     }
208 
209     glfwSetJoystickCallback(joystick_callback);
210     glfwSetDropCallback(window, drop_callback);
211 
212     while (!glfwWindowShouldClose(window))
213     {
214         int i, width, height;
215 
216         glfwGetWindowSize(window, &width, &height);
217 
218         glClear(GL_COLOR_BUFFER_BIT);
219         nk_glfw3_new_frame();
220 
221         if (nk_begin(nk,
222                      "Joysticks",
223                      nk_rect(width - 200.f, 0.f, 200.f, (float) height),
224                      NK_WINDOW_MINIMIZABLE |
225                      NK_WINDOW_TITLE))
226         {
227             nk_layout_row_dynamic(nk, 30, 1);
228 
229             nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
230 
231             if (joystick_count)
232             {
233                 for (i = 0;  i < joystick_count;  i++)
234                 {
235                     if (nk_button_label(nk, joystick_label(joysticks[i])))
236                         nk_window_set_focus(nk, joystick_label(joysticks[i]));
237                 }
238             }
239             else
240                 nk_label(nk, "No joysticks connected", NK_TEXT_LEFT);
241         }
242 
243         nk_end(nk);
244 
245         for (i = 0;  i < joystick_count;  i++)
246         {
247             if (nk_begin(nk,
248                          joystick_label(joysticks[i]),
249                          nk_rect(i * 20.f, i * 20.f, 550.f, 570.f),
250                          NK_WINDOW_BORDER |
251                          NK_WINDOW_MOVABLE |
252                          NK_WINDOW_SCALABLE |
253                          NK_WINDOW_MINIMIZABLE |
254                          NK_WINDOW_TITLE))
255             {
256                 int j, axis_count, button_count, hat_count;
257                 const float* axes;
258                 const unsigned char* buttons;
259                 const unsigned char* hats;
260                 GLFWgamepadstate state;
261 
262                 nk_layout_row_dynamic(nk, 30, 1);
263                 nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s",
264                           glfwGetJoystickGUID(joysticks[i]));
265                 nk_label(nk, "Joystick state", NK_TEXT_LEFT);
266 
267                 axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
268                 buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
269                 hats = glfwGetJoystickHats(joysticks[i], &hat_count);
270 
271                 if (!hat_buttons)
272                     button_count -= hat_count * 4;
273 
274                 for (j = 0;  j < axis_count;  j++)
275                     nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
276 
277                 nk_layout_row_dynamic(nk, 30, 12);
278 
279                 for (j = 0;  j < button_count;  j++)
280                 {
281                     char name[16];
282                     snprintf(name, sizeof(name), "%i", j + 1);
283                     nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
284                 }
285 
286                 nk_layout_row_dynamic(nk, 30, 8);
287 
288                 for (j = 0;  j < hat_count;  j++)
289                     hat_widget(nk, hats[j]);
290 
291                 nk_layout_row_dynamic(nk, 30, 1);
292 
293                 if (glfwGetGamepadState(joysticks[i], &state))
294                 {
295                     int hat = 0;
296                     const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] =
297                     {
298                         "A", "B", "X", "Y",
299                         "LB", "RB",
300                         "Back", "Start", "Guide",
301                         "LT", "RT",
302                     };
303 
304                     nk_labelf(nk, NK_TEXT_LEFT,
305                               "Gamepad state: %s",
306                               glfwGetGamepadName(joysticks[i]));
307 
308                     nk_layout_row_dynamic(nk, 30, 2);
309 
310                     for (j = 0;  j <= GLFW_GAMEPAD_AXIS_LAST;  j++)
311                         nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f);
312 
313                     nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4);
314 
315                     for (j = 0;  j <= GLFW_GAMEPAD_BUTTON_LAST - 4;  j++)
316                         nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]);
317 
318                     if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
319                         hat |= GLFW_HAT_UP;
320                     if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
321                         hat |= GLFW_HAT_RIGHT;
322                     if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
323                         hat |= GLFW_HAT_DOWN;
324                     if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
325                         hat |= GLFW_HAT_LEFT;
326 
327                     nk_layout_row_dynamic(nk, 30, 8);
328                     hat_widget(nk, hat);
329                 }
330                 else
331                     nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT);
332             }
333 
334             nk_end(nk);
335         }
336 
337         nk_glfw3_render(NK_ANTI_ALIASING_ON);
338 
339         glfwSwapBuffers(window);
340         glfwPollEvents();
341     }
342 
343     glfwTerminate();
344     exit(EXIT_SUCCESS);
345 }
346 
347