1 //========================================================================
2 // Window re-opener (open/close stress test)
3 // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 // claim that you wrote the original software. If you use this software
15 // in a product, an acknowledgment in the product documentation would
16 // be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 // be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 // distribution.
23 //
24 //========================================================================
25 //
26 // This test came about as the result of bug #1262773
27 //
28 // It closes and re-opens the GLFW window every five seconds, alternating
29 // between windowed and full screen mode
30 //
31 // It also times and logs opening and closing actions and attempts to separate
32 // user initiated window closing from its own
33 //
34 //========================================================================
35
36 #define GLAD_GL_IMPLEMENTATION
37 #include <glad/gl.h>
38 #define GLFW_INCLUDE_NONE
39 #include <GLFW/glfw3.h>
40
41 #include <time.h>
42 #include <stdio.h>
43 #include <stdlib.h>
44
45 #include "linmath.h"
46
47 static const char* vertex_shader_text =
48 "#version 110\n"
49 "uniform mat4 MVP;\n"
50 "attribute vec2 vPos;\n"
51 "void main()\n"
52 "{\n"
53 " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
54 "}\n";
55
56 static const char* fragment_shader_text =
57 "#version 110\n"
58 "void main()\n"
59 "{\n"
60 " gl_FragColor = vec4(1.0);\n"
61 "}\n";
62
63 static const vec2 vertices[4] =
64 {
65 { -0.5f, -0.5f },
66 { 0.5f, -0.5f },
67 { 0.5f, 0.5f },
68 { -0.5f, 0.5f }
69 };
70
error_callback(int error,const char * description)71 static void error_callback(int error, const char* description)
72 {
73 fprintf(stderr, "Error: %s\n", description);
74 }
75
window_close_callback(GLFWwindow * window)76 static void window_close_callback(GLFWwindow* window)
77 {
78 printf("Close callback triggered\n");
79 }
80
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)81 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
82 {
83 if (action != GLFW_PRESS)
84 return;
85
86 switch (key)
87 {
88 case GLFW_KEY_Q:
89 case GLFW_KEY_ESCAPE:
90 glfwSetWindowShouldClose(window, GLFW_TRUE);
91 break;
92 }
93 }
94
close_window(GLFWwindow * window)95 static void close_window(GLFWwindow* window)
96 {
97 double base = glfwGetTime();
98 glfwDestroyWindow(window);
99 printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
100 }
101
main(int argc,char ** argv)102 int main(int argc, char** argv)
103 {
104 int count = 0;
105 double base;
106 GLFWwindow* window;
107
108 srand((unsigned int) time(NULL));
109
110 glfwSetErrorCallback(error_callback);
111
112 if (!glfwInit())
113 exit(EXIT_FAILURE);
114
115 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
116 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
117
118 for (;;)
119 {
120 int width, height;
121 GLFWmonitor* monitor = NULL;
122 GLuint vertex_shader, fragment_shader, program, vertex_buffer;
123 GLint mvp_location, vpos_location;
124
125 if (count & 1)
126 {
127 int monitorCount;
128 GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
129 monitor = monitors[rand() % monitorCount];
130 }
131
132 if (monitor)
133 {
134 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
135 width = mode->width;
136 height = mode->height;
137 }
138 else
139 {
140 width = 640;
141 height = 480;
142 }
143
144 base = glfwGetTime();
145
146 window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
147 if (!window)
148 {
149 glfwTerminate();
150 exit(EXIT_FAILURE);
151 }
152
153 if (monitor)
154 {
155 printf("Opening full screen window on monitor %s took %0.3f seconds\n",
156 glfwGetMonitorName(monitor),
157 glfwGetTime() - base);
158 }
159 else
160 {
161 printf("Opening regular window took %0.3f seconds\n",
162 glfwGetTime() - base);
163 }
164
165 glfwSetWindowCloseCallback(window, window_close_callback);
166 glfwSetKeyCallback(window, key_callback);
167
168 glfwMakeContextCurrent(window);
169 gladLoadGL(glfwGetProcAddress);
170 glfwSwapInterval(1);
171
172 vertex_shader = glCreateShader(GL_VERTEX_SHADER);
173 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
174 glCompileShader(vertex_shader);
175
176 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
177 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
178 glCompileShader(fragment_shader);
179
180 program = glCreateProgram();
181 glAttachShader(program, vertex_shader);
182 glAttachShader(program, fragment_shader);
183 glLinkProgram(program);
184
185 mvp_location = glGetUniformLocation(program, "MVP");
186 vpos_location = glGetAttribLocation(program, "vPos");
187
188 glGenBuffers(1, &vertex_buffer);
189 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
190 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
191
192 glEnableVertexAttribArray(vpos_location);
193 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
194 sizeof(vertices[0]), (void*) 0);
195
196 glfwSetTime(0.0);
197
198 while (glfwGetTime() < 5.0)
199 {
200 float ratio;
201 int width, height;
202 mat4x4 m, p, mvp;
203
204 glfwGetFramebufferSize(window, &width, &height);
205 ratio = width / (float) height;
206
207 glViewport(0, 0, width, height);
208 glClear(GL_COLOR_BUFFER_BIT);
209
210 mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
211
212 mat4x4_identity(m);
213 mat4x4_rotate_Z(m, m, (float) glfwGetTime());
214 mat4x4_mul(mvp, p, m);
215
216 glUseProgram(program);
217 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
218 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
219
220 glfwSwapBuffers(window);
221 glfwPollEvents();
222
223 if (glfwWindowShouldClose(window))
224 {
225 close_window(window);
226 printf("User closed window\n");
227
228 glfwTerminate();
229 exit(EXIT_SUCCESS);
230 }
231 }
232
233 printf("Closing window\n");
234 close_window(window);
235
236 count++;
237 }
238
239 glfwTerminate();
240 }
241
242