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1dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
2dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
3dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
4dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
5dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
6dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
7dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
8dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
9dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
10dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
11dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
12dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
13dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
14dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
15dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
16dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
17dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
18dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
19dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
20dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
21dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
22dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
23dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
24dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
25dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
26dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
27dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
28dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
29dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
30dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
31dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
32dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
33dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
34dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
35dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
36dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
37dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
38dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
39dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
40dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
41dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
42dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
43dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
44dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
45dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
46dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
47dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
48dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
49dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
50dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
51dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
52dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
53dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
54dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
55dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
56dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
57dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
58dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
59dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
60dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
61dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
62dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
63dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
64dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
65dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
66dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
67dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
68dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
69dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
70dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
71dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
72dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
73dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
74dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
75dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
76dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
77dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
78dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
79dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
80dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
81dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
82dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
83dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
84dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
85dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
86dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
87dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
88dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
89dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
90dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
91dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
92dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
93dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
94dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
95dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
96dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
97dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
98dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
99dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
100dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
101dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
102dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
103dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
104dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
105dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
106dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
107dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
108dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
109dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
110dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
111dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
112dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
113dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
114dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
115dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
116dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
117dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
118dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
119dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
120dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
121dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
122dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
123dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
124dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
125dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
126dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
127dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
128dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
129dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
130dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
131dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
132dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
133dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
134dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
135dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
136dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
137dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
138dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
139dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
140dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
141dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
142dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
143dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
144dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
145dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
146dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
147dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
148dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
149dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
150dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
151dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
152dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
153dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
154dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
155dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
156dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
157dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
158dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
159dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
160dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
161dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
162dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
163dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
164dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
165dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
166dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
167dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
168dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
169dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
170dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
171dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
172dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
173dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
174dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
175dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
176dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
177dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
178dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
179dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
180dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
181dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
182dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
183dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
184dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
185dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
186dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
187dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
188dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
189dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
190dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
191dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
192dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
193dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
194dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
195dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
196dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
197dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
198dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
199dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
200dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
201dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
202dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
203dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
204dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
205dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
206dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
207dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
208dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
209dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
210dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
211dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
212dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
213dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
214dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
215dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
216dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
217dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
218dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
219dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
220dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
221dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
222dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
223dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
224dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
225dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
226dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
227dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
228dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
229dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
230dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
231dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
232dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
233dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
234dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
235dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
236dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
237dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
238dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
239dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
240dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
241dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
242dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
243dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
244dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
245dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
246dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
247dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
248dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
249dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
250dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
251dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
252dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
253dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
254dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
255dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
256dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
257dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
258dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
259dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
260dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
261dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
262dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
263dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
264dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
265dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
266dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
267dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
268dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
269dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
270dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
271dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
272dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
273dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
274dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
275dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
276dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
277dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
278dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
279dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
280dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
281dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
282dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
283dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
284dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
285dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
286dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
287dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
288dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
289dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
290dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
291dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
292dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
293dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
294dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
295dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
296dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
297dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
298dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
299dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
300dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
301dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
302dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
303dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
304dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
305dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
306dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
307dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
308dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
309dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
310dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
311dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
312dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
313dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
314dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
315dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
316dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
317dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
318dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
319dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
320dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
321dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
322dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
323dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
324dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
325dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
326dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
327dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
328dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
329dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
330dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
331dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
332dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
333dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
334dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
335dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
336dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
337dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
338dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
339dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
340dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
341dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
342dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
343dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
344dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
345dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
346dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
347dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
348dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
349dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
350dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
351dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
352dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
353dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
354dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
355dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
356dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
357dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
358dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
359dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
360dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
361dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
362dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
363dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
364dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
365dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
366dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
367dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
368dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
369dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
370dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
371dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
372dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
373dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
374dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
375dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
376dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
377dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
378dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
379dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
380dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
381dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
382dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
383dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
384dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
385dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
386dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
387dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
388dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
389dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
390dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
391dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
392dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
393dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
394dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
395dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
396dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
397dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
398dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
399dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
400dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
401dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
402dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
403dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
404dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
405dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
406dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
407dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
408dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
409dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
410dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
411dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
412dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
413dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
414dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
415dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
416dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
417dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
418dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
419dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
420dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
421dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
422dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
423dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
424dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
425dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
426dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
427dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
428dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
429dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
430dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
431dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
432dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
433dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
434dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
435dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
436dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
437dEQP-VK.mesh_shader.nv.builtin.clip_distance
438dEQP-VK.mesh_shader.nv.builtin.cull_distance
439dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
440dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
441dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
442dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
443dEQP-VK.mesh_shader.nv.builtin.layer
444dEQP-VK.mesh_shader.nv.builtin.layer_shared
445dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
446dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
447dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
448dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
449dEQP-VK.mesh_shader.nv.builtin.point_size
450dEQP-VK.mesh_shader.nv.builtin.position
451dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
452dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
453dEQP-VK.mesh_shader.nv.builtin.viewport_index
454dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
455dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
456dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
457dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only
458dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh
459dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only
460dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh
461dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.mesh_only
462dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.task_mesh
463dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.mesh_only
464dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.task_mesh
465dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.mesh_only
466dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.task_mesh
467dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.mesh_only
468dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.task_mesh
469dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.mesh_only
470dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.task_mesh
471dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.mesh_only
472dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.task_mesh
473dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.mesh_only
474dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.task_mesh
475dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.mesh_only
476dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.task_mesh
477dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.mesh_only
478dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.task_mesh
479dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.mesh_only
480dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.task_mesh
481dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only
482dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh
483dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.mesh_only
484dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.task_mesh
485dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.mesh_only
486dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.task_mesh
487dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.mesh_only
488dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.task_mesh
489dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.mesh_only
490dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.task_mesh
491dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.mesh_only
492dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.task_mesh
493dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.mesh_only
494dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.task_mesh
495dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.mesh_only
496dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.task_mesh
497dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.mesh_only
498dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.task_mesh
499dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.mesh_only
500dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.task_mesh
501dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.mesh_only
502dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.task_mesh
503dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only
504dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh
505dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.mesh_only
506dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.task_mesh
507dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.mesh_only
508dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.task_mesh
509dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.mesh_only
510dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.task_mesh
511dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.mesh_only
512dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.task_mesh
513dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.mesh_only
514dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.task_mesh
515dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.mesh_only
516dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.task_mesh
517dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.mesh_only
518dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.task_mesh
519dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.mesh_only
520dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.task_mesh
521dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.mesh_only
522dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.task_mesh
523dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.mesh_only
524dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.task_mesh
525dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.mesh_only
526dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.task_mesh
527dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.mesh_only
528dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.task_mesh
529dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.mesh_only
530dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.task_mesh
531dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.mesh_only
532dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.task_mesh
533dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.mesh_only
534dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.task_mesh
535dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.mesh_only
536dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.task_mesh
537dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.mesh_only
538dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.task_mesh
539dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.mesh_only
540dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.task_mesh
541dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.mesh_only
542dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.task_mesh
543dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.mesh_only
544dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.task_mesh
545dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.mesh_only
546dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.task_mesh
547dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.mesh_only
548dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.task_mesh
549dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.mesh_only
550dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.task_mesh
551dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.mesh_only
552dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.task_mesh
553dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.mesh_only
554dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.task_mesh
555dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.mesh_only
556dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.task_mesh
557dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.mesh_only
558dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.task_mesh
559dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.mesh_only
560dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.task_mesh
561dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.mesh_only
562dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.task_mesh
563dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.mesh_only
564dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.task_mesh
565dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.mesh_only
566dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.task_mesh
567dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.mesh_only
568dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.task_mesh
569dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.mesh_only
570dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.task_mesh
571dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.mesh_only
572dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.task_mesh
573dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.mesh_only
574dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.task_mesh
575dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.mesh_only
576dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.task_mesh
577dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.mesh_only
578dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.task_mesh
579dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.mesh_only
580dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.task_mesh
581dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.mesh_only
582dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.task_mesh
583dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.mesh_only
584dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.task_mesh
585dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.mesh_only
586dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.task_mesh
587dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.mesh_only
588dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.task_mesh
589dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.mesh_only
590dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.task_mesh
591dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.mesh_only
592dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.task_mesh
593dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.mesh_only
594dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.task_mesh
595dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.mesh_only
596dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.task_mesh
597dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.mesh_only
598dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.task_mesh
599dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.mesh_only
600dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.task_mesh
601dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.mesh_only
602dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.task_mesh
603dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.mesh_only
604dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.task_mesh
605dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.mesh_only
606dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.task_mesh
607dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.mesh_only
608dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.task_mesh
609dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.mesh_only
610dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.task_mesh
611dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.mesh_only
612dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.task_mesh
613dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.mesh_only
614dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.task_mesh
615dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.mesh_only
616dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.task_mesh
617dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.mesh_only
618dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.task_mesh
619dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.mesh_only
620dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.task_mesh
621dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only
622dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.task_mesh
623dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only
624dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.task_mesh
625dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only
626dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.task_mesh
627dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.mesh_only
628dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.task_mesh
629dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only
630dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.task_mesh
631dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only
632dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.task_mesh
633dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only
634dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.task_mesh
635dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.mesh_only
636dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.task_mesh
637dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.mesh_only
638dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.task_mesh
639dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.mesh_only
640dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.task_mesh
641dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.mesh_only
642dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.task_mesh
643dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.mesh_only
644dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.task_mesh
645dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only
646dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.task_mesh
647dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only
648dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.task_mesh
649dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only
650dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.task_mesh
651dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.mesh_only
652dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.task_mesh
653dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.mesh_only
654dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.task_mesh
655dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only
656dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.task_mesh
657dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only
658dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.task_mesh
659dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only
660dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.task_mesh
661dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only
662dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.task_mesh
663dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.mesh_only
664dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.task_mesh
665dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only
666dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.task_mesh
667dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only
668dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.task_mesh
669dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only
670dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.task_mesh
671dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only
672dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.task_mesh
673dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.mesh_only
674dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.task_mesh
675dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.mesh_only
676dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.task_mesh
677dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.mesh_only
678dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.task_mesh
679dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.mesh_only
680dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.task_mesh
681dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.mesh_only
682dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.task_mesh
683dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.mesh_only
684dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh
685dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only
686dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.task_mesh
687dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only
688dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.task_mesh
689dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only
690dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.task_mesh
691dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only
692dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.task_mesh
693dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only
694dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.task_mesh
695dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.mesh_only
696dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.task_mesh
697dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.mesh_only
698dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.task_mesh
699dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.mesh_only
700dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.task_mesh
701dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.mesh_only
702dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.task_mesh
703dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.mesh_only
704dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.task_mesh
705dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.mesh_only
706dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.task_mesh
707dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.mesh_only
708dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.task_mesh
709dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.mesh_only
710dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.task_mesh
711dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.mesh_only
712dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.task_mesh
713dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.mesh_only
714dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.task_mesh
715dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.mesh_only
716dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.task_mesh
717dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.mesh_only
718dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.task_mesh
719dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.mesh_only
720dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.task_mesh
721dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.mesh_only
722dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.task_mesh
723dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.mesh_only
724dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.task_mesh
725dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.mesh_only
726dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.task_mesh
727dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.mesh_only
728dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.task_mesh
729dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.mesh_only
730dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.task_mesh
731dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.mesh_only
732dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.task_mesh
733dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.mesh_only
734dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.task_mesh
735dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.mesh_only
736dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.task_mesh
737dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.mesh_only
738dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.task_mesh
739dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.mesh_only
740dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.task_mesh
741dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.mesh_only
742dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.task_mesh
743dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.mesh_only
744dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh
745dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only
746dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh
747dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only
748dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh
749dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only
750dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh
751dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only
752dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh
753dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only
754dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh
755dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only
756dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh
757dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only
758dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh
759dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only
760dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh
761dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only
762dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh
763dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only
764dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh
765dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only
766dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh
767dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only
768dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh
769dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only
770dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh
771dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only
772dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh
773dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only
774dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh
775dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only
776dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh
777dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only
778dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh
779dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only
780dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh
781dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only
782dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh
783dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only
784dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh
785dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only
786dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh
787dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only
788dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh
789dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only
790dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh
791dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only
792dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh
793dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only
794dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh
795dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only
796dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh
797dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only
798dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh
799dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only
800dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh
801dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only
802dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh
803dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only
804dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh
805dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only
806dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh
807dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only
808dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh
809dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only
810dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh
811dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only
812dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh
813dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only
814dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh
815dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only
816dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh
817dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only
818dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh
819dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only
820dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh
821dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only
822dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh
823dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only
824dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh
825dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only
826dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh
827dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only
828dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh
829dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only
830dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh
831dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only
832dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh
833dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only
834dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh
835dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only
836dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh
837dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only
838dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh
839dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only
840dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh
841dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only
842dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh
843dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only
844dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh
845dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only
846dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh
847dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only
848dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh
849dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only
850dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh
851dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only
852dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh
853dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only
854dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh
855dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only
856dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh
857dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only
858dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh
859dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only
860dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh
861dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only
862dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh
863dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only
864dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh
865dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only
866dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh
867dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only
868dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh
869dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only
870dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh
871dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only
872dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh
873dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only
874dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh
875dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only
876dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh
877dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only
878dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh
879dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only
880dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh
881dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only
882dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh
883dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only
884dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh
885dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only
886dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh
887dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only
888dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh
889dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only
890dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh
891dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only
892dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh
893dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only
894dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh
895dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only
896dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh
897dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only
898dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh
899dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only
900dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh
901dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only
902dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh
903dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only
904dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh
905dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only
906dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh
907dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only
908dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh
909dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only
910dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh
911dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only
912dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh
913dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only
914dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh
915dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only
916dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh
917dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only
918dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh
919dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only
920dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh
921dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only
922dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh
923dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only
924dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.task_mesh
925dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.mesh_only
926dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.task_mesh
927dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.mesh_only
928dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.task_mesh
929dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.mesh_only
930dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.task_mesh
931dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.mesh_only
932dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.task_mesh
933dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.mesh_only
934dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.task_mesh
935dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.mesh_only
936dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.task_mesh
937dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.mesh_only
938dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.task_mesh
939dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.mesh_only
940dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.task_mesh
941dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.mesh_only
942dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.task_mesh
943dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.mesh_only
944dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.task_mesh
945dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.mesh_only
946dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.task_mesh
947dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.mesh_only
948dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.task_mesh
949dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.mesh_only
950dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.task_mesh
951dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.mesh_only
952dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.task_mesh
953dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.mesh_only
954dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.task_mesh
955dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.mesh_only
956dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.task_mesh
957dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.mesh_only
958dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.task_mesh
959dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.mesh_only
960dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.task_mesh
961dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.mesh_only
962dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.task_mesh
963dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.mesh_only
964dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.task_mesh
965dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.mesh_only
966dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.task_mesh
967dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.mesh_only
968dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.task_mesh
969dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.mesh_only
970dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.task_mesh
971dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.mesh_only
972dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.task_mesh
973dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.mesh_only
974dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.task_mesh
975dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.mesh_only
976dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.task_mesh
977dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.mesh_only
978dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.task_mesh
979dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.mesh_only
980dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.task_mesh
981dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.mesh_only
982dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.task_mesh
983dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.mesh_only
984dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.task_mesh
985dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.mesh_only
986dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.task_mesh
987dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.mesh_only
988dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.task_mesh
989dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.mesh_only
990dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.task_mesh
991dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.mesh_only
992dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.task_mesh
993dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.mesh_only
994dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.task_mesh
995dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.mesh_only
996dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.task_mesh
997dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.mesh_only
998dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.task_mesh
999dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.mesh_only
1000dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.task_mesh
1001dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.mesh_only
1002dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.task_mesh
1003dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.mesh_only
1004dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.task_mesh
1005dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.mesh_only
1006dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.task_mesh
1007dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.mesh_only
1008dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.task_mesh
1009dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.mesh_only
1010dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.task_mesh
1011dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.mesh_only
1012dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.task_mesh
1013dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.mesh_only
1014dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.task_mesh
1015dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.mesh_only
1016dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.task_mesh
1017dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
1018dEQP-VK.mesh_shader.nv.misc.barrier_in_task
1019dEQP-VK.mesh_shader.nv.misc.complex_task_data
1020dEQP-VK.mesh_shader.nv.misc.custom_attributes
1021dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
1022dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
1023dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
1024dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
1025dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
1026dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
1027dEQP-VK.mesh_shader.nv.misc.max_lines
1028dEQP-VK.mesh_shader.nv.misc.max_points
1029dEQP-VK.mesh_shader.nv.misc.max_triangles
1030dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128
1031dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256
1032dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32
1033dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64
1034dEQP-VK.mesh_shader.nv.misc.maximize_primitives
1035dEQP-VK.mesh_shader.nv.misc.maximize_vertices
1036dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
1037dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
1038dEQP-VK.mesh_shader.nv.misc.no_lines
1039dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
1040dEQP-VK.mesh_shader.nv.misc.no_points
1041dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
1042dEQP-VK.mesh_shader.nv.misc.no_triangles
1043dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
1044dEQP-VK.mesh_shader.nv.misc.push_constant
1045dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader
1046dEQP-VK.mesh_shader.nv.misc.single_line
1047dEQP-VK.mesh_shader.nv.misc.single_point
1048dEQP-VK.mesh_shader.nv.misc.single_triangle
1049dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_mesh
1050dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task
1051dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
1052dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
1053dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
1054dEQP-VK.mesh_shader.nv.property.max_task_output_count
1055dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
1056dEQP-VK.mesh_shader.nv.property.max_task_work_group_invocations
1057dEQP-VK.mesh_shader.nv.property.max_task_work_group_size
1058dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
1059dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
1060dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
1061dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read
1062dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read
1063dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read
1064dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read
1065dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read
1066dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read
1067dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read
1068dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read
1069dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
1070dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
1071dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
1072dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read
1073dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1074dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_image.memory_barrier.shader_write_shader_read
1075dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
1076dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read
1077dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1078dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1079dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1080dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1081dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1082dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_image.memory_barrier.shader_write_shader_read
1083dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
1084dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read
1085dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
1086dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_image.memory_barrier.shader_write_shader_read
1087dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1088dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1089dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1090dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1091dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read
1092dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read
1093dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read
1094dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read
1095dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read
1096dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read
1097dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read
1098dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read
1099dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read
1100dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read
1101dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
1102dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read
1103dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read
1104dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read
1105dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read
1106dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read
1107dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read
1108dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
1109dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read
1110dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read
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