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1dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed
2dEQP-VK.shader_object.misc.on.on.before.null.16.set
3dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed
4dEQP-VK.shader_object.misc.on.on.before.null.32.set
5dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed
6dEQP-VK.shader_object.misc.on.on.before.null.48.set
7dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed
8dEQP-VK.shader_object.misc.on.on.before.null.40.set
9dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed
10dEQP-VK.shader_object.misc.on.on.before.non_null.16.set
11dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed
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14dEQP-VK.shader_object.misc.on.on.before.non_null.48.set
15dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed
16dEQP-VK.shader_object.misc.on.on.before.non_null.40.set
17dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed
18dEQP-VK.shader_object.misc.on.on.after.null.16.set
19dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed
20dEQP-VK.shader_object.misc.on.on.after.null.32.set
21dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed
22dEQP-VK.shader_object.misc.on.on.after.null.48.set
23dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed
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25dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed
26dEQP-VK.shader_object.misc.on.on.after.non_null.16.set
27dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed
28dEQP-VK.shader_object.misc.on.on.after.non_null.32.set
29dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed
30dEQP-VK.shader_object.misc.on.on.after.non_null.48.set
31dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed
32dEQP-VK.shader_object.misc.on.on.after.non_null.40.set
33dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed
34dEQP-VK.shader_object.misc.on.off.before.null.16.set
35dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed
36dEQP-VK.shader_object.misc.on.off.before.null.32.set
37dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed
38dEQP-VK.shader_object.misc.on.off.before.null.48.set
39dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed
40dEQP-VK.shader_object.misc.on.off.before.null.40.set
41dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed
42dEQP-VK.shader_object.misc.on.off.before.non_null.16.set
43dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed
44dEQP-VK.shader_object.misc.on.off.before.non_null.32.set
45dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed
46dEQP-VK.shader_object.misc.on.off.before.non_null.48.set
47dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed
48dEQP-VK.shader_object.misc.on.off.before.non_null.40.set
49dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed
50dEQP-VK.shader_object.misc.on.off.after.null.16.set
51dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed
52dEQP-VK.shader_object.misc.on.off.after.null.32.set
53dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed
54dEQP-VK.shader_object.misc.on.off.after.null.48.set
55dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed
56dEQP-VK.shader_object.misc.on.off.after.null.40.set
57dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed
58dEQP-VK.shader_object.misc.on.off.after.non_null.16.set
59dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed
60dEQP-VK.shader_object.misc.on.off.after.non_null.32.set
61dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed
62dEQP-VK.shader_object.misc.on.off.after.non_null.48.set
63dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed
64dEQP-VK.shader_object.misc.on.off.after.non_null.40.set
65dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed
66dEQP-VK.shader_object.misc.off.on.before.null.16.set
67dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed
68dEQP-VK.shader_object.misc.off.on.before.null.32.set
69dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed
70dEQP-VK.shader_object.misc.off.on.before.null.48.set
71dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed
72dEQP-VK.shader_object.misc.off.on.before.null.40.set
73dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed
74dEQP-VK.shader_object.misc.off.on.before.non_null.16.set
75dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed
76dEQP-VK.shader_object.misc.off.on.before.non_null.32.set
77dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed
78dEQP-VK.shader_object.misc.off.on.before.non_null.48.set
79dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed
80dEQP-VK.shader_object.misc.off.on.before.non_null.40.set
81dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed
82dEQP-VK.shader_object.misc.off.on.after.null.16.set
83dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed
84dEQP-VK.shader_object.misc.off.on.after.null.32.set
85dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed
86dEQP-VK.shader_object.misc.off.on.after.null.48.set
87dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed
88dEQP-VK.shader_object.misc.off.on.after.null.40.set
89dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed
90dEQP-VK.shader_object.misc.off.on.after.non_null.16.set
91dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed
92dEQP-VK.shader_object.misc.off.on.after.non_null.32.set
93dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed
94dEQP-VK.shader_object.misc.off.on.after.non_null.48.set
95dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed
96dEQP-VK.shader_object.misc.off.on.after.non_null.40.set
97dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed
98dEQP-VK.shader_object.misc.off.off.before.null.16.set
99dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed
100dEQP-VK.shader_object.misc.off.off.before.null.32.set
101dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed
102dEQP-VK.shader_object.misc.off.off.before.null.48.set
103dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed
104dEQP-VK.shader_object.misc.off.off.before.null.40.set
105dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed
106dEQP-VK.shader_object.misc.off.off.before.non_null.16.set
107dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed
108dEQP-VK.shader_object.misc.off.off.before.non_null.32.set
109dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed
110dEQP-VK.shader_object.misc.off.off.before.non_null.48.set
111dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed
112dEQP-VK.shader_object.misc.off.off.before.non_null.40.set
113dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed
114dEQP-VK.shader_object.misc.off.off.after.null.16.set
115dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed
116dEQP-VK.shader_object.misc.off.off.after.null.32.set
117dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed
118dEQP-VK.shader_object.misc.off.off.after.null.48.set
119dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed
120dEQP-VK.shader_object.misc.off.off.after.null.40.set
121dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed
122dEQP-VK.shader_object.misc.off.off.after.non_null.16.set
123dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed
124dEQP-VK.shader_object.misc.off.off.after.non_null.32.set
125dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed
126dEQP-VK.shader_object.misc.off.off.after.non_null.48.set
127dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed
128dEQP-VK.shader_object.misc.off.off.after.non_null.40.set
129dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled
130dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled
131dEQP-VK.shader_object.misc.state.shaders.vert.depth.none
132dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled
133dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled
134dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp
135dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip
136dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control
137dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias
138dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled
139dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled
140dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard
141dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled
142dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled
143dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled
144dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled
145dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles
146dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines
147dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled
148dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled
149dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled
150dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled
151dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy
152dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled
153dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled
154dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled
155dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled
156dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used
157dEQP-VK.shader_object.misc.state.shaders.vert.lines.default
158dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular
159dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled
160dEQP-VK.shader_object.misc.state.shaders.vert.cull.none
161dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back
162dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled
163dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled
164dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate
165dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled
166dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false
167dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true
168dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled
169dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled
170dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none
171dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled
172dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled
173dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp
174dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip
175dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control
176dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias
177dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled
178dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled
179dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard
180dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled
181dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled
182dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled
183dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled
184dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles
185dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines
186dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled
187dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled
188dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled
189dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled
190dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy
191dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled
192dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled
193dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled
194dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled
195dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used
196dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default
197dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular
198dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled
199dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none
200dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back
201dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled
202dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled
203dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate
204dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled
205dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false
206dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true
207dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled
208dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled
209dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
210dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
211dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
212dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
213dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
214dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
215dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
216dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
217dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
218dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
219dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
220dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
221dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
222dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
223dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
224dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
225dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
226dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
227dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
228dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
229dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
230dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
231dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
232dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
233dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
234dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
235dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
236dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
237dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
238dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
239dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
240dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
241dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
242dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
243dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
244dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
245dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
246dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled
247dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled
248dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none
249dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled
250dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled
251dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp
252dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip
253dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control
254dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias
255dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled
256dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled
257dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard
258dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled
259dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled
260dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled
261dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled
262dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles
263dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines
264dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled
265dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled
266dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled
267dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled
268dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy
269dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled
270dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled
271dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled
272dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled
273dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled
274dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled
275dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used
276dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default
277dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular
278dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled
279dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none
280dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back
281dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled
282dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled
283dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate
284dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled
285dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false
286dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true
287dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
288dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
289dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
290dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
291dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
292dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
293dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
294dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
295dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
296dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
297dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
298dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
299dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
300dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
301dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
302dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
303dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
304dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
305dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
306dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
307dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
308dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
309dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
310dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
311dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
312dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
313dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
314dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
315dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
316dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
317dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
318dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
319dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
320dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
321dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
322dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
323dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
324dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
325dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
326dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
327dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
328dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled
329dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled
330dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none
331dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled
332dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled
333dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp
334dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip
335dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control
336dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias
337dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled
338dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled
339dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard
340dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled
341dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled
342dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled
343dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled
344dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles
345dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines
346dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled
347dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled
348dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled
349dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled
350dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy
351dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled
352dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled
353dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled
354dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled
355dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used
356dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default
357dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular
358dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled
359dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none
360dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back
361dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled
362dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled
363dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate
364dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled
365dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false
366dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true
367dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled
368dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled
369dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none
370dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled
371dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled
372dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp
373dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip
374dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control
375dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias
376dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled
377dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled
378dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard
379dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled
380dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled
381dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled
382dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled
383dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles
384dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines
385dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled
386dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled
387dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled
388dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled
389dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy
390dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled
391dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled
392dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled
393dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled
394dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used
395dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default
396dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular
397dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled
398dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none
399dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back
400dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled
401dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled
402dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate
403dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled
404dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false
405dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true
406dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled
407dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled
408dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none
409dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled
410dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled
411dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp
412dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip
413dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control
414dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias
415dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled
416dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled
417dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard
418dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled
419dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled
420dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled
421dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled
422dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles
423dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines
424dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled
425dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled
426dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled
427dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled
428dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy
429dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled
430dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled
431dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled
432dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled
433dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used
434dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default
435dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular
436dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled
437dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none
438dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back
439dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled
440dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled
441dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate
442dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled
443dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false
444dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true
445dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled
446dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled
447dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none
448dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled
449dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled
450dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp
451dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip
452dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control
453dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias
454dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled
455dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled
456dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard
457dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled
458dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled
459dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled
460dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled
461dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles
462dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines
463dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled
464dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled
465dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled
466dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled
467dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy
468dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled
469dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled
470dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled
471dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled
472dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used
473dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default
474dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular
475dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled
476dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none
477dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back
478dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled
479dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled
480dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate
481dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled
482dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false
483dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true
484dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled
485dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled
486dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none
487dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled
488dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled
489dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp
490dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip
491dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control
492dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias
493dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled
494dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled
495dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard
496dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled
497dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled
498dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled
499dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled
500dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles
501dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines
502dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled
503dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled
504dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled
505dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled
506dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy
507dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled
508dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled
509dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled
510dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled
511dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled
512dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled
513dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used
514dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default
515dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular
516dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled
517dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none
518dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back
519dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled
520dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled
521dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate
522dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled
523dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false
524dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true
525dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled
526dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled
527dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none
528dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled
529dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled
530dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp
531dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip
532dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control
533dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias
534dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled
535dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled
536dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard
537dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled
538dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled
539dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled
540dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled
541dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles
542dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines
543dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled
544dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled
545dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled
546dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled
547dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy
548dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled
549dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled
550dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled
551dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled
552dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled
553dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled
554dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used
555dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default
556dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular
557dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled
558dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none
559dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back
560dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled
561dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled
562dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate
563dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled
564dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false
565dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true
566dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled
567dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled
568dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none
569dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled
570dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled
571dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp
572dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip
573dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control
574dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias
575dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled
576dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled
577dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard
578dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled
579dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled
580dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled
581dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled
582dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles
583dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines
584dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled
585dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled
586dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled
587dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled
588dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy
589dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled
590dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled
591dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled
592dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled
593dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used
594dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default
595dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular
596dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled
597dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none
598dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back
599dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled
600dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled
601dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate
602dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled
603dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false
604dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true
605dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert
606dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
607dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
608dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
609dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
610dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
611dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
612dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
613dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
614dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
615dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
616dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
617dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
618dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
619dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
620dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
621dEQP-VK.shader_object.misc.tessellation_modes.one.equal
622dEQP-VK.shader_object.misc.tessellation_modes.one.even
623dEQP-VK.shader_object.misc.tessellation_modes.one.odd
624dEQP-VK.shader_object.misc.tessellation_modes.two.equal
625dEQP-VK.shader_object.misc.tessellation_modes.two.even
626dEQP-VK.shader_object.misc.tessellation_modes.two.odd
627