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1// Copyright (c) 2016-2020 Advanced Micro Devices, Inc.
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_AMD_rasterization_order.adoc[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10    2016-04-25
11*IP Status*::
12    No known IP claims.
13*Contributors*::
14  - Matthaeus G. Chajdas, AMD
15  - Jaakko Konttinen, AMD
16  - Daniel Rakos, AMD
17  - Graham Sellers, AMD
18  - Dominik Witczak, AMD
19
20=== Description
21
22This extension introduces the possibility for the application to control the
23order of primitive rasterization.
24In unextended Vulkan, the following stages are guaranteed to execute in _API
25order_:
26
27  * depth bounds test
28  * stencil test, stencil op, and stencil write
29  * depth test and depth write
30  * occlusion queries
31  * blending, logic op, and color write
32
33This extension enables applications to opt into a relaxed, implementation
34defined primitive rasterization order that may allow better parallel
35processing of primitives and thus enabling higher primitive throughput.
36It is applicable in cases where the primitive rasterization order is known
37to not affect the output of the rendering or any differences caused by a
38different rasterization order are not a concern from the point of view of
39the application's purpose.
40
41A few examples of cases when using the relaxed primitive rasterization order
42would not have an effect on the final rendering:
43
44  * If the primitives rendered are known to not overlap in framebuffer
45    space.
46  * If depth testing is used with a comparison operator of
47    ename:VK_COMPARE_OP_LESS, ename:VK_COMPARE_OP_LESS_OR_EQUAL,
48    ename:VK_COMPARE_OP_GREATER, or ename:VK_COMPARE_OP_GREATER_OR_EQUAL,
49    and the primitives rendered are known to not overlap in clip space.
50  * If depth testing is not used and blending is enabled for all attachments
51    with a commutative blend operator.
52
53include::{generated}/interfaces/VK_AMD_rasterization_order.adoc[]
54
55=== Issues
56
571) How is this extension useful to application developers?
58
59*RESOLVED*: Allows them to increase primitive throughput for cases when
60strict API order rasterization is not important due to the nature of the
61content, the configuration used, or the requirements towards the output of
62the rendering.
63
642) How does this extension interact with content optimizations aiming to
65reduce overdraw by appropriately ordering the input primitives?
66
67*RESOLVED*: While the relaxed rasterization order might somewhat limit the
68effectiveness of such content optimizations, most of the benefits of it are
69expected to be retained even when the relaxed rasterization order is used,
70so applications should: still apply these optimizations even if they intend
71to use the extension.
72
733) Are there any guarantees about the primitive rasterization order when
74using the new relaxed mode?
75
76*RESOLVED*: No.
77In this case the rasterization order is completely implementation-dependent,
78but in practice it is expected to partially still follow the order of
79incoming primitives.
80
814) Does the new relaxed rasterization order have any adverse effect on
82repeatability and other invariance rules of the API?
83
84*RESOLVED*: Yes, in the sense that it extends the list of exceptions when
85the repeatability requirement does not apply.
86
87=== Examples
88
89None
90
91=== Issues
92
93None
94
95=== Version History
96
97  * Revision 1, 2016-04-25 (Daniel Rakos)
98  ** Initial draft.
99