1// Copyright 2021-2024 The Khronos Group Inc. 2// 3// SPDX-License-Identifier: CC-BY-4.0 4 5include::{generated}/meta/{refprefix}VK_EXT_graphics_pipeline_library.adoc[] 6 7=== Other Extension Metadata 8 9*Last Modified Date*:: 10 2021-08-17 11*Contributors*:: 12 - Tobias Hector, AMD 13 - Chris Glover, Google 14 - Jeff Leger, Qualcomm 15 - Jan-Harald Fredriksen, Arm 16 - Piers Daniell, NVidia 17 - Boris Zanin, Mobica 18 - Krzysztof Niski, NVidia 19 - Dan Ginsburg, Valve 20 - Sebastian Aaltonen, Unity 21 - Arseny Kapoulkine, Roblox 22 - Calle Lejdfors, Ubisoft 23 - Tiago Rodrigues, Ubisoft 24 - Francois Duranleau, Gameloft 25 26 27=== Description 28 29This extension allows the separate compilation of four distinct parts of 30graphics pipelines, with the intent of allowing faster pipeline loading for 31applications reusing the same shaders or state in multiple pipelines. 32Each part can be independently compiled into a graphics pipeline library, 33with a final link step required to create an executable pipeline that can be 34bound to a command buffer. 35 36include::{generated}/interfaces/VK_EXT_graphics_pipeline_library.adoc[] 37 38=== Version History 39 40 * Revision 1, 2021-08-17 (Tobias Hector) 41 ** Initial draft. 42