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1// Copyright 2021-2024 The Khronos Group Inc.
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_EXT_graphics_pipeline_library.adoc[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10    2021-08-17
11*Contributors*::
12  - Tobias Hector, AMD
13  - Chris Glover, Google
14  - Jeff Leger, Qualcomm
15  - Jan-Harald Fredriksen, Arm
16  - Piers Daniell, NVidia
17  - Boris Zanin, Mobica
18  - Krzysztof Niski, NVidia
19  - Dan Ginsburg, Valve
20  - Sebastian Aaltonen, Unity
21  - Arseny Kapoulkine, Roblox
22  - Calle Lejdfors, Ubisoft
23  - Tiago Rodrigues, Ubisoft
24  - Francois Duranleau, Gameloft
25
26
27=== Description
28
29This extension allows the separate compilation of four distinct parts of
30graphics pipelines, with the intent of allowing faster pipeline loading for
31applications reusing the same shaders or state in multiple pipelines.
32Each part can be independently compiled into a graphics pipeline library,
33with a final link step required to create an executable pipeline that can be
34bound to a command buffer.
35
36include::{generated}/interfaces/VK_EXT_graphics_pipeline_library.adoc[]
37
38=== Version History
39
40  * Revision 1, 2021-08-17 (Tobias Hector)
41  ** Initial draft.
42