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1// Copyright (c) 2019-2020 NVIDIA Corporation
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_NV_coverage_reduction_mode.adoc[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10  2019-01-29
11*Contributors*::
12  - Kedarnath Thangudu, NVIDIA
13  - Jeff Bolz, NVIDIA
14
15=== Description
16
17When using a framebuffer with mixed samples, a per-fragment coverage
18reduction operation is performed which generates color sample coverage from
19the pixel coverage.
20This extension defines the following modes to control how this reduction is
21performed.
22
23  * Merge: When there are more samples in the pixel coverage than color
24    samples, there is an implementation-dependent association of each pixel
25    coverage sample to a color sample.
26    In the merge mode, the color sample coverage is computed such that only
27    if any associated sample in the pixel coverage is covered, the color
28    sample is covered.
29    This is the default mode.
30
31  * Truncate: When there are more raster samples (N) than color samples(M),
32    there is one to one association of the first M raster samples to the M
33    color samples; other raster samples are ignored.
34
35When the number of raster samples is equal to the color samples, there is a
36one to one mapping between them in either of the above modes.
37
38The new command
39flink:vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV can
40be used to query the various raster, color, depth/stencil sample count and
41reduction mode combinations that are supported by the implementation.
42This extension would allow an implementation to support the behavior of both
43`VK_NV_framebuffer_mixed_samples` and `VK_AMD_mixed_attachment_samples`
44extensions simultaneously.
45
46include::{generated}/interfaces/VK_NV_coverage_reduction_mode.adoc[]
47
48=== Version History
49
50  * Revision 1, 2019-01-29 (Kedarnath Thangudu)
51  ** Internal revisions
52