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1// Copyright (c) 2016-2020 NVIDIA Corporation
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_NV_external_memory.adoc[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10    2016-08-19
11*IP Status*::
12    No known IP claims.
13*Contributors*::
14  - James Jones, NVIDIA
15  - Carsten Rohde, NVIDIA
16
17=== Description
18
19Applications may wish to export memory to other Vulkan instances or other
20APIs, or import memory from other Vulkan instances or other APIs to enable
21Vulkan workloads to be split up across application module, process, or API
22boundaries.
23This extension enables applications to create exportable Vulkan memory
24objects such that the underlying resources can be referenced outside the
25Vulkan instance that created them.
26
27include::{generated}/interfaces/VK_NV_external_memory.adoc[]
28
29=== Issues
30
311) If memory objects are shared between processes and APIs, is this
32considered aliasing according to the rules outlined in the
33<<resources-memory-aliasing,Memory Aliasing>> section?
34
35*RESOLVED*: Yes, but strict exceptions to the rules are added to allow some
36forms of aliasing in these cases.
37Further, other extensions may build upon these new aliasing rules to define
38specific support usage within Vulkan for imported native memory objects, or
39memory objects from other APIs.
40
412) Are new image layouts or metadata required to specify image layouts and
42layout transitions compatible with non-Vulkan APIs, or with other instances
43of the same Vulkan driver?
44
45*RESOLVED*: No.
46Separate instances of the same Vulkan driver running on the same GPU should
47have identical internal layout semantics, so applications have the tools
48they need to ensure views of images are consistent between the two
49instances.
50Other APIs will fall into two categories: Those that are Vulkan compatible
51(a term to be defined by subsequent interopability extensions), or Vulkan
52incompatible.
53When sharing images with Vulkan incompatible APIs, the Vulkan image must be
54transitioned to the ename:VK_IMAGE_LAYOUT_GENERAL layout before handing it
55off to the external API.
56
57Note this does not attempt to address cross-device transitions, nor
58transitions to engines on the same device which are not visible within the
59Vulkan API.
60Both of these are beyond the scope of this extension.
61
62=== Examples
63
64[source,c++]
65----
66    // TODO: Write some sample code here.
67----
68
69
70=== Version History
71
72  * Revision 1, 2016-08-19 (James Jones)
73  ** Initial draft
74