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1// Copyright (c) 2017-2020 NVIDIA Corporation
2//
3// SPDX-License-Identifier: CC-BY-4.0
4
5include::{generated}/meta/{refprefix}VK_NV_viewport_array2.adoc[]
6
7=== Other Extension Metadata
8
9*Last Modified Date*::
10    2017-02-15
11*Interactions and External Dependencies*::
12  - This extension provides API support for
13    {GLregistry}/NV/NV_viewport_array2.txt[`GL_NV_viewport_array2`]
14  - This extension requires the pname:geometryShader and pname:multiViewport
15    features.
16  - This extension interacts with the pname:tessellationShader feature.
17*Contributors*::
18  - Piers Daniell, NVIDIA
19  - Jeff Bolz, NVIDIA
20
21=== Description
22
23This extension adds support for the following SPIR-V extension in Vulkan:
24
25  * `SPV_NV_viewport_array2`
26
27which allows a single primitive to be broadcast to multiple viewports and/or
28multiple layers.
29A new shader built-in output code:ViewportMaskNV is provided, which allows a
30single primitive to be output to multiple viewports simultaneously.
31Also, a new SPIR-V decoration is added to control whether the effective
32viewport index is added into the variable decorated with the code:Layer
33built-in decoration.
34These capabilities allow a single primitive to be output to multiple layers
35simultaneously.
36
37This extension allows variables decorated with the code:Layer and
38code:ViewportIndex built-ins to be exported from vertex or tessellation
39shaders, using the code:ShaderViewportIndexLayerNV capability.
40
41This extension adds a new code:ViewportMaskNV built-in decoration that is
42available for output variables in vertex, tessellation evaluation, and
43geometry shaders, and a new code:ViewportRelativeNV decoration that can be
44added on variables decorated with code:Layer when using the
45code:ShaderViewportMaskNV capability.
46
47When using GLSL source-based shading languages, the code:gl_ViewportMask[]
48built-in output variable and code:viewport_relative layout qualifier from
49`GL_NV_viewport_array2` map to the code:ViewportMaskNV and
50code:ViewportRelativeNV decorations, respectively.
51Behaviour is described in the `GL_NV_viewport_array2` extension
52specification.
53
54ifdef::VK_EXT_shader_viewport_index_layer[]
55[NOTE]
56.Note
57====
58The code:ShaderViewportIndexLayerNV capability is equivalent to the
59code:ShaderViewportIndexLayerEXT capability added by
60`apiext:VK_EXT_shader_viewport_index_layer`.
61====
62endif::VK_EXT_shader_viewport_index_layer[]
63
64include::{generated}/interfaces/VK_NV_viewport_array2.adoc[]
65
66=== New or Modified Built-In Variables
67
68  * (modified) <<interfaces-builtin-variables-layer,code:Layer>>
69  * (modified)
70    <<interfaces-builtin-variables-viewportindex,code:ViewportIndex>>
71  * <<interfaces-builtin-variables-viewportmask,code:ViewportMaskNV>>
72
73=== New Variable Decoration
74
75  * <<interfaces-builtin-variables-layer,code:ViewportRelativeNV in
76    code:Layer>>
77
78=== New SPIR-V Capabilities
79
80  * <<spirvenv-capabilities-table-ShaderViewportIndexLayerNV,
81    code:ShaderViewportIndexLayerNV>>
82  * <<spirvenv-capabilities-table-ShaderViewportMaskNV,
83    code:ShaderViewportMaskNV>>
84
85=== Version History
86
87  * Revision 1, 2017-02-15 (Daniel Koch)
88  ** Internal revisions
89