• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd.
2# Licensed under the Apache License, Version 2.0 (the "License");
3# you may not use this file except in compliance with the License.
4# You may obtain a copy of the License at
5#
6#     http://www.apache.org/licenses/LICENSE-2.0
7#
8# Unless required by applicable law or agreed to in writing, software
9# distributed under the License is distributed on an "AS IS" BASIS,
10# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
11# See the License for the specific language governing permissions and
12# limitations under the License.
13
14# framework randomshaders build
15
16import("//build/ohos.gni")
17import("//third_party/vk-gl-cts/vk_gl_cts.gni")
18
19config("randomshaders_config") {
20  cflags_cc = deqp_common_cflags_cc
21  defines = deqp_common_defines
22}
23
24ohos_source_set("randomshaders_source") {
25  sources = [
26    "//third_party/vk-gl-cts/framework/randomshaders/rsgBinaryOps.cpp",
27    "//third_party/vk-gl-cts/framework/randomshaders/rsgBuiltinFunctions.cpp",
28    "//third_party/vk-gl-cts/framework/randomshaders/rsgDefs.cpp",
29    "//third_party/vk-gl-cts/framework/randomshaders/rsgExecutionContext.cpp",
30    "//third_party/vk-gl-cts/framework/randomshaders/rsgExpression.cpp",
31    "//third_party/vk-gl-cts/framework/randomshaders/rsgExpressionGenerator.cpp",
32    "//third_party/vk-gl-cts/framework/randomshaders/rsgFunctionGenerator.cpp",
33    "//third_party/vk-gl-cts/framework/randomshaders/rsgGeneratorState.cpp",
34    "//third_party/vk-gl-cts/framework/randomshaders/rsgNameAllocator.cpp",
35    "//third_party/vk-gl-cts/framework/randomshaders/rsgParameters.cpp",
36    "//third_party/vk-gl-cts/framework/randomshaders/rsgPrettyPrinter.cpp",
37    "//third_party/vk-gl-cts/framework/randomshaders/rsgProgramExecutor.cpp",
38    "//third_party/vk-gl-cts/framework/randomshaders/rsgProgramGenerator.cpp",
39    "//third_party/vk-gl-cts/framework/randomshaders/rsgSamplers.cpp",
40    "//third_party/vk-gl-cts/framework/randomshaders/rsgShader.cpp",
41    "//third_party/vk-gl-cts/framework/randomshaders/rsgShaderGenerator.cpp",
42    "//third_party/vk-gl-cts/framework/randomshaders/rsgStatement.cpp",
43    "//third_party/vk-gl-cts/framework/randomshaders/rsgToken.cpp",
44    "//third_party/vk-gl-cts/framework/randomshaders/rsgUtils.cpp",
45    "//third_party/vk-gl-cts/framework/randomshaders/rsgVariable.cpp",
46    "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableManager.cpp",
47    "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableType.cpp",
48    "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableValue.cpp",
49  ]
50
51  include_dirs = deqp_common_include_dirs
52
53  deps = [
54    "//third_party/libpng:libpng",
55    "//third_party/vk-gl-cts/framework/common:libdeqp_tcutil",
56    "//third_party/vk-gl-cts/framework/referencerenderer:libdeqp_referencerenderer",
57    "//third_party/zlib:libz",
58  ]
59
60  configs = [ ":randomshaders_config" ]
61}
62
63ohos_static_library("libdeqp_randomshaders") {
64  deps = [ ":randomshaders_source" ]
65  part_name = "graphic_2d"
66  subsystem_name = "graphic"
67}
68