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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2018 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief Multiview tests.
22  * Tests functionality provided by the three multiview extensions.
23  */ /*--------------------------------------------------------------------*/
24 
25 #include "es3fMultiviewTests.hpp"
26 
27 #include "deString.h"
28 #include "deStringUtil.hpp"
29 #include "gluContextInfo.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluShaderProgram.hpp"
32 #include "glw.h"
33 #include "glwEnums.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuRenderTarget.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuTestLog.hpp"
38 #include "tcuVector.hpp"
39 
40 using tcu::TestLog;
41 using tcu::Vec4;
42 
43 namespace deqp
44 {
45 namespace gles3
46 {
47 namespace Functional
48 {
49 
50 static const int   NUM_CASE_ITERATIONS = 1;
51 static const float UNIT_SQUARE[16]	 = {
52 	1.0f,  1.0f,  0.05f, 1.0f, // Vertex 0
53 	1.0f,  -1.0f, 0.05f, 1.0f, // Vertex 1
54 	-1.0f, 1.0f,  0.05f, 1.0f, // Vertex 2
55 	-1.0f, -1.0f, 0.05f, 1.0f  // Vertex 3
56 };
57 static const float COLOR_VALUES[] = {
58 	1, 0, 0, 1, // Red for level 0
59 	0, 1, 0, 1, // Green for level 1
60 };
61 
62 class MultiviewCase : public TestCase
63 {
64 public:
65 	MultiviewCase(Context& context, const char* name, const char* description, int numSamples);
66 	~MultiviewCase();
67 	void		  init();
68 	void		  deinit();
69 	IterateResult iterate();
70 
71 private:
72 	MultiviewCase(const MultiviewCase& other);
73 	MultiviewCase& operator=(const MultiviewCase& other);
74 	void setupFramebufferObjects();
75 	void deleteFramebufferObjects();
76 
77 	glu::ShaderProgram* m_multiviewProgram;
78 	deUint32			m_multiviewFbo;
79 	deUint32			m_arrayTexture;
80 
81 	glu::ShaderProgram* m_finalProgram;
82 
83 	int		  m_caseIndex;
84 	const int m_numSamples;
85 	const int m_width;
86 	const int m_height;
87 };
88 
MultiviewCase(Context & context,const char * name,const char * description,int numSamples)89 MultiviewCase::MultiviewCase(Context& context, const char* name, const char* description, int numSamples)
90 	: TestCase(context, name, description)
91 	, m_multiviewProgram(DE_NULL)
92 	, m_multiviewFbo(0)
93 	, m_arrayTexture(0)
94 	, m_finalProgram(DE_NULL)
95 	, m_caseIndex(0)
96 	, m_numSamples(numSamples)
97 	, m_width(512)
98 	, m_height(512)
99 {
100 }
101 
~MultiviewCase()102 MultiviewCase::~MultiviewCase()
103 {
104 	MultiviewCase::deinit();
105 }
106 
setupFramebufferObjects()107 void MultiviewCase::setupFramebufferObjects()
108 {
109 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
110 
111 	// First create the array texture and multiview FBO.
112 
113 	gl.genTextures(1, &m_arrayTexture);
114 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
115 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
116 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
117 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
118 	GLU_EXPECT_NO_ERROR(gl.getError(), "Create array texture");
119 
120 	gl.genFramebuffers(1, &m_multiviewFbo);
121 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
122 	if (m_numSamples == 1)
123 	{
124 		gl.framebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 0 /* mip level */,
125 										  0 /* base view index */, 2 /* num views */);
126 	}
127 	else
128 	{
129 		gl.framebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture,
130 													 0 /* mip level */, m_numSamples /* samples */,
131 													 0 /* base view index */, 2 /* num views */);
132 	}
133 	GLU_EXPECT_NO_ERROR(gl.getError(), "Create multiview FBO");
134 	deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
135 	if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
136 	{
137 		throw tcu::NotSupportedError("Framebuffer unsupported", "", __FILE__, __LINE__);
138 	}
139 	else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
140 	{
141 		throw tcu::TestError("Failed to create framebuffer object", "", __FILE__, __LINE__);
142 	}
143 }
144 
deleteFramebufferObjects()145 void MultiviewCase::deleteFramebufferObjects()
146 {
147 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
148 	gl.deleteTextures(1, &m_arrayTexture);
149 	gl.deleteFramebuffers(1, &m_multiviewFbo);
150 }
151 
init()152 void MultiviewCase::init()
153 {
154 	const glu::ContextInfo& contextInfo = m_context.getContextInfo();
155 	bool					mvsupported = contextInfo.isExtensionSupported("GL_OVR_multiview");
156 	if (!mvsupported)
157 	{
158 		TCU_THROW(NotSupportedError, "Multiview is not supported");
159 	}
160 
161 	if (m_numSamples > 1)
162 	{
163 		bool msaasupported = contextInfo.isExtensionSupported("GL_OVR_multiview_multisampled_render_to_texture");
164 		if (!msaasupported)
165 		{
166 			TCU_THROW(NotSupportedError, "Implicit MSAA multiview is not supported");
167 		}
168 	}
169 
170 	const char* multiviewVertexShader = "#version 300 es\n"
171 										"#extension GL_OVR_multiview : enable\n"
172 										"layout(num_views=2) in;\n"
173 										"layout(location = 0) in mediump vec4 a_position;\n"
174 										"uniform mediump vec4 uColor[2];\n"
175 										"out mediump vec4 vColor;\n"
176 										"void main() {\n"
177 										"  vColor = uColor[gl_ViewID_OVR];\n"
178 										"  gl_Position = a_position;\n"
179 										"}\n";
180 
181 	const char* multiviewFragmentShader = "#version 300 es\n"
182 										  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
183 										  "in mediump vec4 vColor;\n"
184 										  "void main() {\n"
185 										  "  dEQP_FragColor = vColor;\n"
186 										  "}\n";
187 
188 	m_multiviewProgram = new glu::ShaderProgram(
189 		m_context.getRenderContext(), glu::makeVtxFragSources(multiviewVertexShader, multiviewFragmentShader));
190 	DE_ASSERT(m_multiviewProgram);
191 	if (!m_multiviewProgram->isOk())
192 	{
193 		m_testCtx.getLog() << *m_multiviewProgram;
194 		TCU_FAIL("Failed to compile multiview shader");
195 	}
196 
197 	// Draw the first layer on the left half of the screen and the second layer
198 	// on the right half.
199 	const char* finalVertexShader = "#version 300 es\n"
200 									"layout(location = 0) in mediump vec4 a_position;\n"
201 									"out highp vec3 vTexCoord;\n"
202 									"void main() {\n"
203 									"  vTexCoord.x = fract(a_position.x + 1.0);\n"
204 									"  vTexCoord.y = .5 * (a_position.y + 1.0);\n"
205 									"  vTexCoord.z = a_position.x;\n"
206 									"  gl_Position = a_position;\n"
207 									"}\n";
208 
209 	const char* finalFragmentShader = "#version 300 es\n"
210 									  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
211 									  "uniform lowp sampler2DArray uArrayTexture;\n"
212 									  "in highp vec3 vTexCoord;\n"
213 									  "void main() {\n"
214 									  "  highp vec3 uvw = vTexCoord;\n"
215 									  "  uvw.z = floor(vTexCoord.z + 1.0);\n"
216 									  "  dEQP_FragColor = texture(uArrayTexture, uvw);\n"
217 									  "}\n";
218 
219 	m_finalProgram = new glu::ShaderProgram(m_context.getRenderContext(),
220 											glu::makeVtxFragSources(finalVertexShader, finalFragmentShader));
221 	DE_ASSERT(m_finalProgram);
222 	if (!m_finalProgram->isOk())
223 	{
224 		m_testCtx.getLog() << *m_finalProgram;
225 		TCU_FAIL("Failed to compile final shader");
226 	}
227 
228 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
229 	GLU_CHECK_MSG("Case initialization finished");
230 }
231 
deinit()232 void MultiviewCase::deinit()
233 {
234 	deleteFramebufferObjects();
235 	delete m_multiviewProgram;
236 	m_multiviewProgram = DE_NULL;
237 	delete m_finalProgram;
238 	m_finalProgram = DE_NULL;
239 }
240 
iterate()241 MultiviewCase::IterateResult MultiviewCase::iterate()
242 {
243 	TestLog&	log			 = m_testCtx.getLog();
244 	deUint32	colorUniform = glGetUniformLocation(m_multiviewProgram->getProgram(), "uColor");
245 	std::string header = "Case iteration " + de::toString(m_caseIndex + 1) + " / " + de::toString(NUM_CASE_ITERATIONS);
246 	log << TestLog::Section(header, header);
247 
248 	DE_ASSERT(m_multiviewProgram);
249 
250 	// Create and bind the multiview FBO.
251 
252 	try
253 	{
254 		setupFramebufferObjects();
255 	}
256 	catch (tcu::NotSupportedError& e)
257 	{
258 		log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection;
259 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not supported");
260 		return STOP;
261 	}
262 	catch (tcu::InternalError& e)
263 	{
264 		log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection;
265 		m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error");
266 		return STOP;
267 	}
268 
269 	log << TestLog::EndSection;
270 
271 	// Draw full screen quad into the multiview framebuffer.
272 	// The quad should be instanced into both layers of the array texture.
273 
274 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
275 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
276 	gl.viewport(0, 0, m_width / 2, m_height);
277 	gl.useProgram(m_multiviewProgram->getProgram());
278 	gl.uniform4fv(colorUniform, 2, COLOR_VALUES);
279 	gl.enableVertexAttribArray(0);
280 	gl.vertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &UNIT_SQUARE[0]);
281 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
282 
283 	// Sample from the array texture to draw a quad into the backbuffer.
284 
285 	const int backbufferWidth  = m_context.getRenderTarget().getWidth();
286 	const int backbufferHeight = m_context.getRenderTarget().getHeight();
287 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
288 	gl.viewport(0, 0, backbufferWidth, backbufferHeight);
289 	gl.useProgram(m_finalProgram->getProgram());
290 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
291 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
292 
293 	// Read back the framebuffer, ensure that the left half is red and the
294 	// right half is green.
295 
296 	tcu::Surface pixels(backbufferWidth, backbufferHeight);
297 	glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess());
298 	bool failed = false;
299 	for (int y = 0; y < backbufferHeight; y++)
300 	{
301 		for (int x = 0; x < backbufferWidth; x++)
302 		{
303 			tcu::RGBA pixel = pixels.getPixel(x, y);
304 			if (x < backbufferWidth / 2)
305 			{
306 				if (pixel.getRed() != 255 || pixel.getGreen() != 0 || pixel.getBlue() != 0)
307 				{
308 					failed = true;
309 				}
310 			}
311 			else if (x > backbufferWidth / 2)
312 			{
313 				if (pixel.getRed() != 0 || pixel.getGreen() != 255 || pixel.getBlue() != 0)
314 				{
315 					failed = true;
316 				}
317 			}
318 			if (failed)
319 			{
320 				break;
321 			}
322 		}
323 	}
324 
325 	deleteFramebufferObjects();
326 
327 	if (failed)
328 	{
329 		log << TestLog::Image("Result image", "Result image", pixels);
330 	}
331 
332 	log << TestLog::Message << "Test result: " << (failed ? "Failed!" : "Passed!") << TestLog::EndMessage;
333 
334 	if (failed)
335 	{
336 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
337 		return STOP;
338 	}
339 
340 	return (++m_caseIndex < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
341 }
342 
MultiviewTests(Context & context)343 MultiviewTests::MultiviewTests(Context& context) : TestCaseGroup(context, "multiview", "Multiview Tests")
344 {
345 }
346 
~MultiviewTests()347 MultiviewTests::~MultiviewTests()
348 {
349 }
350 
init()351 void MultiviewTests::init()
352 {
353 	addChild(new MultiviewCase(m_context, "samples_1", "Multiview test without multisampling", 1));
354 	addChild(new MultiviewCase(m_context, "samples_2", "Multiview test with MSAAx2", 2));
355 	addChild(new MultiviewCase(m_context, "samples_4", "Multiview test without MSAAx4", 4));
356 }
357 
358 } // namespace Functional
359 } // namespace gles3
360 } // namespace deqp
361