1# Native Vulkan 3D Graphics 2## Introduction 3This sample mainly introduces how developers can use the Native window interface and XComponent to create 3D Graphics. 4 5## Usage 6The application page displays call to the Native window API and Vulkan API. 7 8## Constraints 9This sample can only be run on devices that support [VulkanAPI](https://gitee.com/openharmony/docs/tree/master/en/application-dev/reference/native-lib) drivers.