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1# Native Vulkan 3D Graphics
2## Introduction
3This sample mainly introduces how developers can use the Native window interface and XComponent to create 3D Graphics.
4
5## Usage
6The application page displays call to the Native window API and Vulkan API.
7
8## Constraints
9This sample can only be run on devices that support [VulkanAPI](https://gitee.com/openharmony/docs/tree/master/en/application-dev/reference/native-lib) drivers.