1/* 2 * Copyright (C) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16import { BaseStruct, dataFilterHandler, drawLoadingFrame, isFrameContainPoint, Render } from './ProcedureWorkerCommon'; 17import { TraceRow } from '../../component/trace/base/TraceRow'; 18import { ColorUtils } from '../../component/trace/base/ColorUtils'; 19import { SpSystemTrace } from '../../component/SpSystemTrace'; 20 21export class XpowerGpuFreqCountRender extends Render { 22 renderMainThread( 23 xpowerReq: { 24 context: CanvasRenderingContext2D; 25 useCache: boolean; 26 }, 27 row: TraceRow<XpowerGpuFreqCountStruct> 28 ): void { 29 let xpowerGpuFreqCountList = row.dataList; 30 let xpowerGpuFreqCountFilter = row.dataListCache; 31 let maxValue = 0; 32 if (xpowerGpuFreqCountFilter.length > 0) { // @ts-ignore 33 maxValue = xpowerGpuFreqCountFilter.map((item) => item.value).reduce((a: unknown, b: unknown) => Math.max(a, b)); 34 } 35 dataFilterHandler(xpowerGpuFreqCountList, xpowerGpuFreqCountFilter, { 36 startKey: 'startNS', 37 durKey: 'dur', 38 startNS: TraceRow.range?.startNS ?? 0, 39 endNS: TraceRow.range?.endNS ?? 0, 40 totalNS: TraceRow.range?.totalNS ?? 0, 41 frame: row.frame, 42 paddingTop: 5, 43 useCache: xpowerReq.useCache || !(TraceRow.range?.refresh ?? false), 44 }); 45 drawLoadingFrame(xpowerReq.context, xpowerGpuFreqCountFilter, row); 46 xpowerReq.context.beginPath(); 47 let find = false; 48 for (let re of xpowerGpuFreqCountFilter) { 49 XpowerGpuFreqCountStruct.draw(xpowerReq.context, re, maxValue); 50 if (row.isHover && re.frame && isFrameContainPoint(re.frame, row.hoverX, row.hoverY)) { 51 XpowerGpuFreqCountStruct.hoverXpowerStruct = re; 52 find = true; 53 } 54 } 55 if (!find) { 56 XpowerGpuFreqCountStruct.hoverXpowerStruct = undefined; 57 } 58 xpowerReq.context.closePath(); 59 let maxValueStr = String(maxValue); 60 let textMetrics = xpowerReq.context.measureText(maxValueStr); 61 xpowerReq.context.globalAlpha = 0.8; 62 xpowerReq.context.fillStyle = '#f0f0f0'; 63 xpowerReq.context.fillRect(0, 5, textMetrics.width + 8, 18); 64 xpowerReq.context.globalAlpha = 1; 65 xpowerReq.context.fillStyle = '#333'; 66 xpowerReq.context.textBaseline = 'middle'; 67 xpowerReq.context.fillText(maxValueStr, 4, 5 + 9); 68 } 69} 70 71export class XpowerGpuFreqCountStruct extends BaseStruct { 72 static maxValue: number = 0; 73 static hoverXpowerStruct: XpowerGpuFreqCountStruct | undefined; 74 static selectXpowerStruct: XpowerGpuFreqCountStruct | undefined; 75 static index = 0; 76 value: number = 0; 77 startNS: number = 0; 78 dur: number = 0; //自补充,数据库没有返回 79 80 static draw(xpowerContext: CanvasRenderingContext2D, data: XpowerGpuFreqCountStruct, maxValue: number): void { 81 if (data.frame) { 82 const width = data.frame.width || 0; 83 const drawHeight = this.calculateDrawHeight(data, maxValue); 84 const cutHeight = 0; 85 86 if (XpowerGpuFreqCountStruct.isHover(data)) { 87 this.drawHoverState(xpowerContext, data, width, drawHeight, cutHeight); 88 } else { 89 this.drawNormalState(xpowerContext, data, width, drawHeight, cutHeight); 90 } 91 } 92 this.resetCanvasContext(xpowerContext); 93 } 94 95 private static calculateDrawHeight(data: XpowerGpuFreqCountStruct, maxValue: number): number { 96 let drawHeight = Math.floor(((data.value || 0) * (data.frame!.height || 0) * 1.0) / maxValue); 97 return drawHeight === 0 ? 1 : drawHeight; 98 } 99 100 private static drawHoverState( 101 xpowerContext: CanvasRenderingContext2D, 102 data: XpowerGpuFreqCountStruct, 103 width: number, 104 drawHeight: number, 105 cutHeight: number 106 ): void { 107 xpowerContext.lineWidth = 1; 108 xpowerContext.globalAlpha = 0.6; 109 xpowerContext.fillStyle = ColorUtils.colorForTid(XpowerGpuFreqCountStruct.index); 110 xpowerContext.fillRect( 111 data.frame!.x, 112 data.frame!.y + data.frame!.height - drawHeight - cutHeight, 113 width, 114 drawHeight 115 ); 116 xpowerContext.beginPath(); 117 xpowerContext.arc( 118 data.frame!.x, 119 data.frame!.y + data.frame!.height - drawHeight - cutHeight, 120 3, 121 0, 122 2 * Math.PI, 123 true 124 ); 125 xpowerContext.fill(); 126 xpowerContext.globalAlpha = 1.0; 127 xpowerContext.strokeStyle = ColorUtils.colorForTid(XpowerGpuFreqCountStruct.index); 128 xpowerContext.stroke(); 129 xpowerContext.beginPath(); 130 xpowerContext.moveTo(data.frame!.x + 3, data.frame!.y + data.frame!.height - drawHeight - cutHeight); 131 xpowerContext.lineWidth = 3; 132 xpowerContext.lineTo(data.frame!.x + width, data.frame!.y + data.frame!.height - drawHeight - cutHeight); 133 xpowerContext.stroke(); 134 } 135 136 private static drawNormalState( 137 xpowerContext: CanvasRenderingContext2D, 138 data: XpowerGpuFreqCountStruct, 139 width: number, 140 drawHeight: number, 141 cutHeight: number 142 ): void { 143 xpowerContext.lineWidth = 1; 144 xpowerContext.globalAlpha = 1.0; 145 xpowerContext.strokeStyle = ColorUtils.colorForTid(XpowerGpuFreqCountStruct.index); 146 xpowerContext.strokeRect( 147 data.frame!.x, 148 data.frame!.y + data.frame!.height - drawHeight - cutHeight, 149 width, 150 drawHeight 151 ); 152 xpowerContext.globalAlpha = 0.6; 153 xpowerContext.fillStyle = ColorUtils.colorForTid(XpowerGpuFreqCountStruct.index); 154 xpowerContext.fillRect( 155 data.frame!.x, 156 data.frame!.y + data.frame!.height - drawHeight - cutHeight, 157 width, 158 drawHeight 159 ); 160 } 161 162 private static resetCanvasContext(xpowerContext: CanvasRenderingContext2D): void { 163 xpowerContext.globalAlpha = 1.0; 164 xpowerContext.lineWidth = 1; 165 } 166 167 static isHover(xpower: XpowerGpuFreqCountStruct): boolean { 168 return ( 169 xpower === XpowerGpuFreqCountStruct.hoverXpowerStruct || xpower === XpowerGpuFreqCountStruct.selectXpowerStruct 170 ); 171 } 172} 173