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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GRAPHICS_EFFECT_GE_SHADER_H
17 #define GRAPHICS_EFFECT_GE_SHADER_H
18 
19 #include "draw/canvas.h"
20 #include "utils/rect.h"
21 #include "effect/shader_effect.h"
22 #include "ge_common.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 class GE_EXPORT GEShader {
27 public:
28     GEShader() = default;
29     GEShader(const GEShader&) = delete;
30     virtual ~GEShader() = default;
31 
32     virtual void MakeDrawingShader(const Drawing::Rect& rect, float progress) = 0;
33 
GetDrawingShader()34     virtual const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() { return drShader_; }
35 
Hash()36     uint32_t Hash() const { return hash_; }
37 
38 protected:
39     uint32_t hash_ = 0;
40     std::shared_ptr<Drawing::ShaderEffect> drShader_ = nullptr;
41 };
42 } // namespace Rosen
43 } // namespace OHOS
44 
45 #endif // GRAPHICS_EFFECT_GE_SHADER_H
46