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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef IMAGEJS_H
16 #define IMAGEJS_H
17 #include "BaseObjectJS.h"
18 #include "SceneResourceImpl.h"
19 class ImageJS : public BaseObject<ImageJS>, SceneResourceImpl {
20 public:
21     static constexpr uint32_t ID = 110;
22     static void Init(napi_env env, napi_value exports);
23 
24     ImageJS(napi_env, napi_callback_info);
25     ~ImageJS() override;
26     void* GetInstanceImpl(uint32_t) override;
27 
28 private:
29     void DisposeNative(void*) override;
30     void Finalize(napi_env env) override;
31     // JS properties
32     napi_value GetWidth(NapiApi::FunctionContext<>& ctx);
33     napi_value GetHeight(NapiApi::FunctionContext<>& ctx);
34 };
35 
36 #endif
37