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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef MESH_JS_H
16 #define MESH_JS_H
17 #include <meta/interface/intf_object.h>
18 #include <scene/interface/intf_mesh.h>
19 
20 #include "BaseObjectJS.h"
21 #include "SceneResourceImpl.h"
22 
23 class MeshJS : public BaseObject<MeshJS>, SceneResourceImpl {
24 public:
25     static constexpr uint32_t ID = 120;
26     static void Init(napi_env env, napi_value exports);
27     MeshJS(napi_env, napi_callback_info);
28     ~MeshJS() override;
29     virtual void* GetInstanceImpl(uint32_t) override;
30 
31     // Update the cached submesh at the index and sync all submeshes to scene. Return true for success.
32     bool UpdateSubmesh(uint32_t index, SCENE_NS::ISubMesh::Ptr newSubmesh);
33 
34 private:
35     void DisposeNative(void*) override;
36     void Finalize(napi_env env) override;
37     napi_value GetSubmesh(NapiApi::FunctionContext<>& ctx);
38     napi_value GetAABB(NapiApi::FunctionContext<>& ctx);
39 
40     napi_value GetMaterialOverride(NapiApi::FunctionContext<>& ctx);
41     void SetMaterialOverride(NapiApi::FunctionContext<NapiApi::Object>& ctx);
42 
43     BASE_NS::vector<SCENE_NS::ISubMesh::Ptr> subs_;
44 };
45 #endif
46