1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef MESH_JS_H 16 #define MESH_JS_H 17 #include <meta/interface/intf_object.h> 18 #include <scene/interface/intf_mesh.h> 19 20 #include "BaseObjectJS.h" 21 #include "SceneResourceImpl.h" 22 23 class MeshJS : public BaseObject<MeshJS>, SceneResourceImpl { 24 public: 25 static constexpr uint32_t ID = 120; 26 static void Init(napi_env env, napi_value exports); 27 MeshJS(napi_env, napi_callback_info); 28 ~MeshJS() override; 29 virtual void* GetInstanceImpl(uint32_t) override; 30 31 // Update the cached submesh at the index and sync all submeshes to scene. Return true for success. 32 bool UpdateSubmesh(uint32_t index, SCENE_NS::ISubMesh::Ptr newSubmesh); 33 34 private: 35 void DisposeNative(void*) override; 36 void Finalize(napi_env env) override; 37 napi_value GetSubmesh(NapiApi::FunctionContext<>& ctx); 38 napi_value GetAABB(NapiApi::FunctionContext<>& ctx); 39 40 napi_value GetMaterialOverride(NapiApi::FunctionContext<>& ctx); 41 void SetMaterialOverride(NapiApi::FunctionContext<NapiApi::Object>& ctx); 42 43 BASE_NS::vector<SCENE_NS::ISubMesh::Ptr> subs_; 44 }; 45 #endif 46