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1 /*
2  * Copyright (C) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef MESH_RESOURCE_JS_H
17 #define MESH_RESOURCE_JS_H
18 
19 #include <napi_api.h>
20 
21 #include "BaseObjectJS.h"
22 #include "SceneResourceImpl.h"
23 #include "geometry_definition/GeometryDefinition.h"
24 
25 class MeshResourceJS : public BaseObject<MeshResourceJS>, public SceneResourceImpl {
26 public:
27     static constexpr uint32_t ID = 140;
28 
29     MeshResourceJS(napi_env, napi_callback_info);
30     ~MeshResourceJS() override = default;
31 
32     static void Init(napi_env env, napi_value exports);
33 
34     virtual void* GetInstanceImpl(uint32_t id) override;
35 
36     SCENE_NS::IMesh::Ptr CreateMesh();
37 
38 private:
39     void Finalize(napi_env env) override;
40     void DisposeNative(void*) override;
41     // This is a temporary solution. When IMeshResource is implemented, this can be removed.
42     BASE_NS::unique_ptr<GeometryDefinition::GeometryDefinition> geometryDefinition_;
43 };
44 
45 #endif
46