• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef NAMED_IMPL_H
17 #define NAMED_IMPL_H
18 #include <napi_api.h>
19 class SceneResourceImpl {
20 public:
21     static constexpr uint32_t ID = 1;
22     enum SceneResourceType {
23         /**
24          * The resource is an Unknow.
25          */
26         UNKNOWN = 0,
27         /**
28          * The resource is an Node.
29          */
30         NODE = 1,
31         /**
32          * The resource is an Environment.
33          */
34         ENVIRONMENT = 2,
35         /**
36          * The resource is a Material.
37          */
38         MATERIAL = 3,
39         /**
40          * The resource is a Mesh.
41          */
42         MESH = 4,
43         /**
44          * The resource is an Animation.
45          */
46         ANIMATION = 5,
47         /**
48          * The resource is a Shader.
49          */
50         SHADER = 6,
51 
52         /**
53          * The resource is a Image.
54          */
55         IMAGE = 7,
56         /**
57          * The resource is a MeshResource.
58          */
59         MESH_RESOURCE = 8,
60     };
61     SceneResourceImpl(SceneResourceType type);
62     virtual ~SceneResourceImpl();
63     static void RegisterEnums(NapiApi::Object exports);
64 
65     void* GetInstanceImpl(uint32_t id);
66 
67 protected:
68     static void GetPropertyDescs(BASE_NS::vector<napi_property_descriptor>& props);
69 
70     void SetUri(NapiApi::StrongRef uri);
71     napi_value GetObjectType(NapiApi::FunctionContext<>& ctx);
72     napi_value GetName(NapiApi::FunctionContext<>& ctx);
73     void SetName(NapiApi::FunctionContext<BASE_NS::string>& ctx);
74     napi_value GetUri(NapiApi::FunctionContext<>& ctx);
75     napi_value Dispose(NapiApi::FunctionContext<>& ctx);
76 
77     NapiApi::WeakRef scene_;
78     NapiApi::StrongRef uri_;
79 
80     // returns false if owning scene has been destroyed.
81     bool validateSceneRef();
82 
83 private:
84     SceneResourceType type_;
85 };
86 #endif
87