1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SHADER_JS_H 17 #define SHADER_JS_H 18 #include <scene/interface/intf_material.h> 19 20 #include <base/containers/unordered_map.h> 21 22 #include "BaseObjectJS.h" 23 #include "PropertyProxy.h" 24 #include "SceneResourceImpl.h" 25 26 class ShaderJS : BaseObject<ShaderJS>, SceneResourceImpl { 27 public: 28 static constexpr uint32_t ID = 40; 29 static void Init(napi_env env, napi_value exports); 30 ShaderJS(napi_env, napi_callback_info); 31 ~ShaderJS() override; 32 void* GetInstanceImpl(uint32_t) override; 33 34 private: 35 void DisposeNative(void*) override; 36 void Finalize(napi_env env) override; 37 void BindToMaterial(NapiApi::Object meJs, NapiApi::Object); 38 void UnbindInputs(); 39 40 NapiApi::StrongRef inputs_; 41 BASE_NS::unordered_map<BASE_NS::string, BASE_NS::shared_ptr<PropertyProxy>> proxies_; 42 }; 43 44 #endif // _SHADER_JS_H 45