• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "sequential_animation.h"
17 
18 #include <meta/api/util.h>
19 
20 META_BEGIN_NAMESPACE()
21 
22 namespace Internal {
23 
GetParams()24 AnimationState::AnimationStateParams SequentialAnimation::GetParams()
25 {
26     AnimationState::AnimationStateParams params;
27     params.owner = GetSelf<IAnimation>();
28     params.runningProperty = META_ACCESS_PROPERTY(Running);
29     params.progressProperty = META_ACCESS_PROPERTY(Progress);
30     params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
31     return params;
32 }
33 
Build(const IMetadata::Ptr & data)34 bool SequentialAnimation::Build(const IMetadata::Ptr& data)
35 {
36     if (Super::Build(data)) {
37         if (auto changed = GetState().OnChildrenChanged()) {
38             changed->AddHandler(MakeCallback<IOnChanged>(this, &SequentialAnimation::ChildrenChanged));
39         }
40         return true;
41     }
42     return false;
43 }
44 
Evaluate()45 void SequentialAnimation::Evaluate()
46 {
47     if (GetState().Evaluate() == AnyReturn::SUCCESS) {
48         NotifyChanged();
49     }
50 }
51 
ChildrenChanged()52 void SequentialAnimation::ChildrenChanged()
53 {
54     SetValue(META_ACCESS_PROPERTY(Valid), GetState().IsValid());
55     NotifyChanged();
56 }
57 
58 } // namespace Internal
59 
60 META_END_NAMESPACE()
61