• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "gpu_program_util.h"
17 
18 #include <algorithm>
19 #include <cstdint>
20 
21 #include <render/device/pipeline_layout_desc.h>
22 #include <render/namespace.h>
23 
24 #include "util/log.h"
25 
26 using namespace BASE_NS;
27 
28 RENDER_BEGIN_NAMESPACE()
29 namespace GpuProgramUtil {
AddBindings(const DescriptorSetLayout & inDescriptorSetLayout,DescriptorSetLayout & outDescriptorSetLayout)30 bool AddBindings(const DescriptorSetLayout& inDescriptorSetLayout, DescriptorSetLayout& outDescriptorSetLayout)
31 {
32     const auto& inBindings = inDescriptorSetLayout.bindings;
33     auto& outBindings = outDescriptorSetLayout.bindings;
34     if (outBindings.size() < inBindings.size()) {
35         outBindings.reserve(inBindings.size());
36     }
37     bool validCombination = true;
38     for (const auto& inBinding : inDescriptorSetLayout.bindings) {
39         bool bindingAlreadyFound = false;
40         const uint32_t currBindingIndex = inBinding.binding;
41         for (auto& outRef : outBindings) {
42             if (currBindingIndex == outRef.binding) {
43                 bindingAlreadyFound = true;
44                 outRef.shaderStageFlags |= inBinding.shaderStageFlags;
45                 if ((inBinding.descriptorType != outRef.descriptorType) ||
46                     (inBinding.descriptorCount != outRef.descriptorCount)) {
47                     validCombination = false;
48                     PLUGIN_LOG_E(
49                         "Invalid descriptor set combination with binding %u. Descriptor type %u = %u. Descriptor count "
50                         "%u = %u",
51                         currBindingIndex, inBinding.descriptorType, outRef.descriptorType, inBinding.descriptorCount,
52                         outRef.descriptorCount);
53                     // more error log printed in higher level with more info
54                 }
55             }
56         }
57         if (!bindingAlreadyFound) {
58             outBindings.push_back(inBinding);
59         }
60     }
61     return validCombination;
62 }
63 
CombinePipelineLayouts(const array_view<const PipelineLayout> inPl,PipelineLayout & outPl)64 void CombinePipelineLayouts(const array_view<const PipelineLayout> inPl, PipelineLayout& outPl)
65 {
66     auto& descriptorSetLayouts = outPl.descriptorSetLayouts;
67     for (const auto& plRef : inPl) {
68         for (uint32_t idx = 0; idx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++idx) {
69             if (plRef.descriptorSetLayouts[idx].set != PipelineLayoutConstants::INVALID_INDEX) {
70                 descriptorSetLayouts[idx].set = plRef.descriptorSetLayouts[idx].set;
71                 const bool validComb =
72                     GpuProgramUtil::AddBindings(plRef.descriptorSetLayouts[idx], descriptorSetLayouts[idx]);
73                 if (!validComb) {
74                     PLUGIN_LOG_E(
75                         "Invalid shader module descriptor set combination for shader program. Descriptor set %u.", idx);
76                 }
77             }
78         }
79         outPl.pushConstant.shaderStageFlags |= plRef.pushConstant.shaderStageFlags;
80         outPl.pushConstant.byteSize = Math::max(outPl.pushConstant.byteSize, plRef.pushConstant.byteSize);
81     }
82 
83     uint32_t descriptorSetCount = 0;
84     for (const DescriptorSetLayout& currLayout : outPl.descriptorSetLayouts) {
85         if (currLayout.set != PipelineLayoutConstants::INVALID_INDEX) {
86             descriptorSetCount++;
87         }
88     }
89     outPl.descriptorSetCount = descriptorSetCount;
90 
91     // sort bindings inside sets
92     for (DescriptorSetLayout& currSet : outPl.descriptorSetLayouts) {
93         if (currSet.set != PipelineLayoutConstants::INVALID_INDEX) {
94             std::sort(currSet.bindings.begin(), currSet.bindings.end(),
95                 [](auto const& lhs, auto const& rhs) { return (lhs.binding < rhs.binding); });
96         }
97     }
98 }
99 
SpecializationByteSize(ShaderSpecialization::Constant::Type type)100 uint32_t SpecializationByteSize(ShaderSpecialization::Constant::Type type)
101 {
102     switch (type) {
103         case RENDER_NS::ShaderSpecialization::Constant::Type::BOOL:
104             [[fallthrough]];
105         case RENDER_NS::ShaderSpecialization::Constant::Type::UINT32:
106             [[fallthrough]];
107         case RENDER_NS::ShaderSpecialization::Constant::Type::INT32:
108             [[fallthrough]];
109         case RENDER_NS::ShaderSpecialization::Constant::Type::FLOAT:
110             return 4;
111         default:
112             break;
113     }
114     return 4;
115 }
116 
AddSpecializationConstants(const array_view<const ShaderSpecialization::Constant> inSpecializationConstants,vector<ShaderSpecialization::Constant> & outSpecializationConstants)117 void AddSpecializationConstants(const array_view<const ShaderSpecialization::Constant> inSpecializationConstants,
118     vector<ShaderSpecialization::Constant>& outSpecializationConstants)
119 {
120     uint32_t offset = 0;
121     if (!outSpecializationConstants.empty()) {
122         offset =
123             outSpecializationConstants.back().offset + SpecializationByteSize(outSpecializationConstants.back().type);
124     }
125     for (auto const& constant : inSpecializationConstants) {
126         outSpecializationConstants.push_back(
127             ShaderSpecialization::Constant { constant.shaderStage, constant.id, constant.type, offset });
128         offset += SpecializationByteSize(constant.type);
129     }
130 }
131 
CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc,BASE_NS::vector<ShaderSpecialization::Constant> & outSc)132 void CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc,
133     BASE_NS::vector<ShaderSpecialization::Constant>& outSc)
134 {
135     if (!inSc.empty()) {
136         GpuProgramUtil::AddSpecializationConstants(inSc, outSc);
137     }
138     // sorted based on offset due to offset mapping with shader combinations
139     // NOTE: id and name indexing
140     std::sort(outSc.begin(), outSc.end(), [](const auto& lhs, const auto& rhs) { return (lhs.offset < rhs.offset); });
141 }
142 
FormatByteSize(Format format)143 uint32_t FormatByteSize(Format format)
144 {
145     switch (format) {
146         case BASE_FORMAT_UNDEFINED:
147             return 0;
148 
149         case BASE_FORMAT_R4G4_UNORM_PACK8:
150             return 1;
151 
152         case BASE_FORMAT_R4G4B4A4_UNORM_PACK16:
153         case BASE_FORMAT_B4G4R4A4_UNORM_PACK16:
154         case BASE_FORMAT_R5G6B5_UNORM_PACK16:
155         case BASE_FORMAT_B5G6R5_UNORM_PACK16:
156         case BASE_FORMAT_R5G5B5A1_UNORM_PACK16:
157         case BASE_FORMAT_B5G5R5A1_UNORM_PACK16:
158         case BASE_FORMAT_A1R5G5B5_UNORM_PACK16:
159             return 2;
160 
161         case BASE_FORMAT_R8_UNORM:
162         case BASE_FORMAT_R8_SNORM:
163         case BASE_FORMAT_R8_USCALED:
164         case BASE_FORMAT_R8_SSCALED:
165         case BASE_FORMAT_R8_UINT:
166         case BASE_FORMAT_R8_SINT:
167         case BASE_FORMAT_R8_SRGB:
168             return 1;
169 
170         case BASE_FORMAT_R8G8_UNORM:
171         case BASE_FORMAT_R8G8_SNORM:
172         case BASE_FORMAT_R8G8_USCALED:
173         case BASE_FORMAT_R8G8_SSCALED:
174         case BASE_FORMAT_R8G8_UINT:
175         case BASE_FORMAT_R8G8_SINT:
176         case BASE_FORMAT_R8G8_SRGB:
177             return 2;
178 
179         case BASE_FORMAT_R8G8B8_UNORM:
180         case BASE_FORMAT_R8G8B8_SNORM:
181         case BASE_FORMAT_R8G8B8_USCALED:
182         case BASE_FORMAT_R8G8B8_SSCALED:
183         case BASE_FORMAT_R8G8B8_UINT:
184         case BASE_FORMAT_R8G8B8_SINT:
185         case BASE_FORMAT_R8G8B8_SRGB:
186         case BASE_FORMAT_B8G8R8_UNORM:
187         case BASE_FORMAT_B8G8R8_SNORM:
188         case BASE_FORMAT_B8G8R8_UINT:
189         case BASE_FORMAT_B8G8R8_SINT:
190         case BASE_FORMAT_B8G8R8_SRGB:
191             return 3;
192 
193         case BASE_FORMAT_R8G8B8A8_UNORM:
194         case BASE_FORMAT_R8G8B8A8_SNORM:
195         case BASE_FORMAT_R8G8B8A8_USCALED:
196         case BASE_FORMAT_R8G8B8A8_SSCALED:
197         case BASE_FORMAT_R8G8B8A8_UINT:
198         case BASE_FORMAT_R8G8B8A8_SINT:
199         case BASE_FORMAT_R8G8B8A8_SRGB:
200         case BASE_FORMAT_B8G8R8A8_UNORM:
201         case BASE_FORMAT_B8G8R8A8_SNORM:
202         case BASE_FORMAT_B8G8R8A8_UINT:
203         case BASE_FORMAT_B8G8R8A8_SINT:
204         case BASE_FORMAT_B8G8R8A8_SRGB:
205         case BASE_FORMAT_A8B8G8R8_UNORM_PACK32:
206         case BASE_FORMAT_A8B8G8R8_SNORM_PACK32:
207         case BASE_FORMAT_A8B8G8R8_USCALED_PACK32:
208         case BASE_FORMAT_A8B8G8R8_SSCALED_PACK32:
209         case BASE_FORMAT_A8B8G8R8_UINT_PACK32:
210         case BASE_FORMAT_A8B8G8R8_SINT_PACK32:
211         case BASE_FORMAT_A8B8G8R8_SRGB_PACK32:
212         case BASE_FORMAT_A2R10G10B10_UNORM_PACK32:
213         case BASE_FORMAT_A2R10G10B10_UINT_PACK32:
214         case BASE_FORMAT_A2R10G10B10_SINT_PACK32:
215         case BASE_FORMAT_A2B10G10R10_UNORM_PACK32:
216         case BASE_FORMAT_A2B10G10R10_SNORM_PACK32:
217         case BASE_FORMAT_A2B10G10R10_USCALED_PACK32:
218         case BASE_FORMAT_A2B10G10R10_SSCALED_PACK32:
219         case BASE_FORMAT_A2B10G10R10_UINT_PACK32:
220         case BASE_FORMAT_A2B10G10R10_SINT_PACK32:
221             return 4;
222 
223         case BASE_FORMAT_R16_UNORM:
224         case BASE_FORMAT_R16_SNORM:
225         case BASE_FORMAT_R16_USCALED:
226         case BASE_FORMAT_R16_SSCALED:
227         case BASE_FORMAT_R16_UINT:
228         case BASE_FORMAT_R16_SINT:
229         case BASE_FORMAT_R16_SFLOAT:
230             return 2;
231 
232         case BASE_FORMAT_R16G16_UNORM:
233         case BASE_FORMAT_R16G16_SNORM:
234         case BASE_FORMAT_R16G16_USCALED:
235         case BASE_FORMAT_R16G16_SSCALED:
236         case BASE_FORMAT_R16G16_UINT:
237         case BASE_FORMAT_R16G16_SINT:
238         case BASE_FORMAT_R16G16_SFLOAT:
239             return 4;
240 
241         case BASE_FORMAT_R16G16B16_UNORM:
242         case BASE_FORMAT_R16G16B16_SNORM:
243         case BASE_FORMAT_R16G16B16_USCALED:
244         case BASE_FORMAT_R16G16B16_SSCALED:
245         case BASE_FORMAT_R16G16B16_UINT:
246         case BASE_FORMAT_R16G16B16_SINT:
247         case BASE_FORMAT_R16G16B16_SFLOAT:
248             return 6;
249 
250         case BASE_FORMAT_R16G16B16A16_UNORM:
251         case BASE_FORMAT_R16G16B16A16_SNORM:
252         case BASE_FORMAT_R16G16B16A16_USCALED:
253         case BASE_FORMAT_R16G16B16A16_SSCALED:
254         case BASE_FORMAT_R16G16B16A16_UINT:
255         case BASE_FORMAT_R16G16B16A16_SINT:
256         case BASE_FORMAT_R16G16B16A16_SFLOAT:
257             return 8;
258 
259         case BASE_FORMAT_R32_UINT:
260         case BASE_FORMAT_R32_SINT:
261         case BASE_FORMAT_R32_SFLOAT:
262             return 4;
263 
264         case BASE_FORMAT_R32G32_UINT:
265         case BASE_FORMAT_R32G32_SINT:
266         case BASE_FORMAT_R32G32_SFLOAT:
267             return 8;
268 
269         case BASE_FORMAT_R32G32B32_UINT:
270         case BASE_FORMAT_R32G32B32_SINT:
271         case BASE_FORMAT_R32G32B32_SFLOAT:
272             return 24;
273 
274         case BASE_FORMAT_R32G32B32A32_UINT:
275         case BASE_FORMAT_R32G32B32A32_SINT:
276         case BASE_FORMAT_R32G32B32A32_SFLOAT:
277         case BASE_FORMAT_B10G11R11_UFLOAT_PACK32:
278         case BASE_FORMAT_E5B9G9R9_UFLOAT_PACK32:
279             return 32;
280 
281         case BASE_FORMAT_D16_UNORM:
282             return 2;
283 
284         case BASE_FORMAT_X8_D24_UNORM_PACK32:
285         case BASE_FORMAT_D32_SFLOAT:
286             return 4;
287 
288         case BASE_FORMAT_S8_UINT:
289             return 1;
290 
291         case BASE_FORMAT_D24_UNORM_S8_UINT:
292             return 4;
293 
294         default:
295             return 0;
296     }
297 }
298 } // namespace GpuProgramUtil
299 RENDER_END_NAMESPACE()
300