1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_NODE_RENDER_MOTION_BLUR_H 17 #define RENDER_NODE_RENDER_MOTION_BLUR_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/math/vector.h> 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 25 #include <render/nodecontext/intf_render_node.h> 26 #include <render/render_data_structures.h> 27 #include <render/resource_handle.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 class IRenderCommandList; 31 32 class RenderMotionBlur final { 33 public: 34 RenderMotionBlur() = default; 35 ~RenderMotionBlur() = default; 36 37 struct MotionBlurInfo { 38 RenderHandle input; 39 RenderHandle output; 40 RenderHandle velocity; 41 RenderHandle depth; 42 RenderHandle globalUbo; 43 uint32_t globalUboByteOffset { 0U }; 44 BASE_NS::Math::UVec2 size { 0U, 0U }; 45 }; 46 void Init(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo); 47 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo, 48 const PostProcessConfiguration& ppConfig); 49 void Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 50 const MotionBlurInfo& blurInfo, const PostProcessConfiguration& ppConfig); 51 52 static DescriptorCounts GetDescriptorCounts(); 53 54 private: 55 void ExecuteTileVelocity( 56 IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, const MotionBlurInfo& blurInfo); 57 void UpdateDescriptorSet0(IRenderCommandList& cmdList, const MotionBlurInfo& blurInfo); 58 RenderHandle GetTileVelocityForMotionBlur() const; 59 60 struct RenderDataHandles { 61 RenderHandle shader; 62 RenderHandle pso; 63 PipelineLayout pipelineLayout; 64 }; 65 RenderDataHandles renderData_; 66 RenderDataHandles renderTileMaxData_; 67 struct RenderDataHandlesTileNeighborhood { 68 RenderHandle shader; 69 PipelineLayout pipelineLayout; 70 RenderHandle psoNeighborhood; 71 RenderHandle psoHorizontal; 72 RenderHandle psoVertical; 73 bool doublePass { true }; 74 }; 75 RenderDataHandlesTileNeighborhood renderTileNeighborData_; 76 77 IDescriptorSetBinder::Ptr globalSet0_; 78 IDescriptorSetBinder::Ptr localSet1_; 79 IDescriptorSetBinder::Ptr localTileMaxSet1_; 80 IDescriptorSetBinder::Ptr localTileNeighborhoodSet1_[2U]; 81 RenderHandle samplerHandle_; 82 RenderHandle samplerNearestHandle_; 83 MotionBlurInfo motionBlurInfo_; 84 85 RenderHandleReference tileVelocityImages_[2U]; 86 BASE_NS::Math::UVec2 tileImageSize_ { 0U, 0U }; 87 }; 88 RENDER_END_NAMESPACE() 89 90 #endif // CORE__RENDER__NODE__RENDER_MOTION_BLUR_H 91