• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_IINTERNAL_SCENE_H
17 #define SCENE_EXT_IINTERNAL_SCENE_H
18 
19 #include "3d/namespace.h"
20 #include "3d/util/intf_render_util.h"
21 #include <scene/ext/intf_internal_camera.h>
22 #include <scene/interface/intf_camera.h>
23 #include <scene/interface/intf_node.h>
24 
25 #include <3d/intf_graphics_context.h>
26 #include <render/intf_render_context.h>
27 
28 #include <meta/api/task_queue.h>
29 #include <meta/ext/object.h>
30 #include <meta/interface/animation/intf_animation.h>
31 #include <meta/interface/engine/intf_engine_value.h>
32 
33 SCENE_BEGIN_NAMESPACE()
34 
35 class IScene;
36 class IEcsObject;
37 class IComponentFactory;
38 class IEcsContext;
39 
40 class IInternalScene : public CORE_NS::IInterface {
41     META_INTERFACE(CORE_NS::IInterface, IInternalScene, "24c69cfe-1d25-4546-a5cb-b63c2262065e")
42 public:
43     virtual bool Initialize() = 0;
44     virtual void Uninitialize() = 0;
45 
46     virtual void RegisterComponent(const BASE_NS::Uid&, const BASE_NS::shared_ptr<IComponentFactory>&) = 0;
47     virtual void UnregisterComponent(const BASE_NS::Uid&) = 0;
48     virtual BASE_NS::shared_ptr<IComponentFactory> FindComponentFactory(const BASE_NS::Uid&) const = 0;
49 
50     virtual META_NS::ITaskQueue::Ptr GetEngineTaskQueue() const = 0;
51     virtual META_NS::ITaskQueue::Ptr GetAppTaskQueue() const = 0;
52 
53     virtual META_NS::IObject::Ptr CreateObject(META_NS::ObjectId id) = 0;
54     //-- node handling
55     virtual INode::Ptr CreateNode(BASE_NS::string_view path, META_NS::ObjectId id) = 0;
56     virtual INode::Ptr FindNode(BASE_NS::string_view path, META_NS::ObjectId id) const = 0;
57     virtual INode::Ptr FindNode(CORE_NS::Entity, META_NS::ObjectId id) const = 0;
58 
59     virtual bool ReleaseNode(INode::Ptr&& node, bool recursive) = 0;
60     virtual bool RemoveNode(const INode::Ptr& node) = 0;
61 
62     virtual BASE_NS::vector<INode::Ptr> GetChildren(const BASE_NS::shared_ptr<IEcsObject>&) const = 0;
63     virtual bool RemoveChild(
64         const BASE_NS::shared_ptr<IEcsObject>& object, const BASE_NS::shared_ptr<IEcsObject>& child) = 0;
65     virtual bool AddChild(const BASE_NS::shared_ptr<IEcsObject>& object, const INode::Ptr& child, size_t index) = 0;
66     //--
67 
68     virtual BASE_NS::vector<ICamera::Ptr> GetCameras() const = 0;
69     virtual BASE_NS::vector<META_NS::IAnimation::Ptr> GetAnimations() const = 0;
70 
71     virtual IEcsContext& GetEcsContext() = 0;
72     virtual BASE_NS::shared_ptr<IScene> GetScene() const = 0;
73     virtual RENDER_NS::IRenderContext& GetRenderContext() = 0;
74     virtual CORE3D_NS::IGraphicsContext& GetGraphicsContext() = 0;
75 
76     virtual void SchedulePropertyUpdate(const BASE_NS::shared_ptr<IEcsObject>& obj) = 0;
77     virtual void SyncProperties() = 0;
78     virtual void Update(bool syncProperties = true) = 0;
79 
80     virtual bool SyncProperty(const META_NS::IProperty::ConstPtr& p, META_NS::EngineSyncDirection dir) = 0;
81 
82     virtual void AddRenderingCamera(const IInternalCamera::Ptr& camera) = 0;
83     virtual void RemoveRenderingCamera(const IInternalCamera::Ptr& camera) = 0;
84 
85     virtual bool SetRenderMode(RenderMode) = 0;
86     virtual RenderMode GetRenderMode() const = 0;
87     virtual void SetSystemGraphUri(const BASE_NS::string& uri) = 0;
88     virtual BASE_NS::string GetSystemGraphUri() = 0;
89 
90 #ifdef __PHYSICS_MODULE__
91     virtual void SetCustomRngGroup() = 0;
92     virtual void SetCustomRngGroupUri(const Core3D::IRenderUtil::CustomRngGroup& rngGroup) = 0;
93     virtual const Core3D::IRenderUtil::CustomRngGroup& GetCustomRngGroupUri() const = 0;
94 #endif
95 
96     virtual void AppendCustomRenderNodeGraph(RENDER_NS::RenderHandleReference rng) = 0;
97     virtual void RenderFrame() = 0;
98     virtual bool HasPendingRender() const = 0;
99 
100 public:
101     template<typename Func>
AddTask(Func && func)102     auto AddTask(Func&& func)
103     {
104         return AddTask(BASE_NS::forward<Func>(func), GetEngineTaskQueue());
105     }
106     template<typename Func>
AddTask(Func && func,const META_NS::ITaskQueue::Ptr & queue)107     auto AddTask(Func&& func, const META_NS::ITaskQueue::Ptr& queue)
108     {
109         return META_NS::AddFutureTaskOrRunDirectly(queue, BASE_NS::forward<Func>(func));
110     }
111 };
112 
113 inline Future<bool> SyncProperty(const IInternalScene::Ptr& scene, const META_NS::IProperty::ConstPtr& p,
114     META_NS::EngineSyncDirection dir = META_NS::EngineSyncDirection::AUTO)
115 {
116     return scene->AddTask([=] { return scene->SyncProperty(p, dir); });
117 }
118 
119 SCENE_END_NAMESPACE()
120 
121 META_INTERFACE_TYPE(SCENE_NS::IInternalScene)
122 
123 #endif