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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_EXT_SCENE_PROPERTY_H
17 #define SCENE_EXT_SCENE_PROPERTY_H
18 
19 #include <scene/base/namespace.h>
20 #include <scene/ext/intf_engine_property_init.h>
21 
22 #include <meta/ext/implementation_macros.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 template<typename Type, bool IsDynamic>
27 META_NS::Internal::MetadataCtor* CreateScenePropertyCtor()
28 {
29     return [](const BASE_NS::shared_ptr<META_NS::IOwner>& owner, const META_NS::StaticMetadata& d) {
30         auto engOwner = interface_cast<IEnginePropertyInit>(owner);
31         if (!engOwner) {
32             CORE_ASSERT("Invalid use of scene property without IEnginePropertyInit");
33             return META_NS::SharedPtrIInterface {};
34         }
35         if (auto prop = META_NS::CreatePropertyImpl<Type>(
36                 d.name, d.runtimeValue, META_NS::ObjectFlagBitsValue(META_NS::ObjectFlagBits::NATIVE))) {
37             const char* component = static_cast<const char*>(d.data);
38             if constexpr (IsDynamic) {
39                 if (engOwner->InitDynamicProperty(prop, component)) {
40                     return interface_pointer_cast<CORE_NS::IInterface>(prop);
41                 }
42             } else {
43                 if (engOwner->AttachEngineProperty(prop, component)) {
44                     return interface_pointer_cast<CORE_NS::IInterface>(prop);
45                 }
46             }
47             CORE_LOG_E("Failed to attach to engine property %s [%s]", d.name, component);
48         }
49         return META_NS::SharedPtrIInterface {};
50     };
51 }
52 
53 //--- PROPERTY DATA
54 #define SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, dynamic)                                                \
55     { META_NS::MetadataType::PROPERTY, intf::INTERFACE_INFO, #name,                                               \
56         SCENE_NS::CreateScenePropertyCtor<type, dynamic>(), [] { return META_NS::ConstructAnyHelper<type>({}); }, \
57         ppath },
58 
59 #define SCENE_STATIC_PROPERTY_DATA(intf, type, name, ppath) SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, false)
60 #define SCENE_STATIC_DYNINIT_PROPERTY_DATA(intf, type, name, ppath) \
61     SCENE_IMPL_PROPERTY_DATA(intf, type, name, ppath, true)
62 //---
63 
64 //--- ARRAY PROPERTY DATA
65 #define SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, dynamic) \
66     { META_NS::MetadataType::PROPERTY, intf::INTERFACE_INFO, #name,      \
67         SCENE_NS::CreateScenePropertyCtor<type[], dynamic>(),            \
68         [] { return META_NS::IAny::Ptr(META_NS::ConstructArrayAnyHelper<type>({})); }, ppath },
69 
70 #define SCENE_STATIC_ARRAY_PROPERTY_DATA(intf, type, name, ppath) \
71     SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, false)
72 #define SCENE_STATIC_DYNINIT_ARRAY_PROPERTY_DATA(intf, type, name, ppath) \
73     SCENE_IMPL_ARRAY_PROPERTY_DATA(intf, type, name, ppath, true)
74 //---
75 
76 SCENE_END_NAMESPACE()
77 
78 #endif