1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_INTERFACE_IMESHRESOURCE_H 17 #define SCENE_INTERFACE_IMESHRESOURCE_H 18 19 #include <core/plugin/intf_interface.h> 20 SCENE_BEGIN_NAMESPACE()21SCENE_BEGIN_NAMESPACE() 22 23 /** 24 * @brief Hold GPU resources for meshes-to-be-created. 25 * @note Nothing implement yet. This is a placeholder interface. 26 */ 27 class IMeshResource : public CORE_NS::IInterface { 28 META_INTERFACE(CORE_NS::IInterface, IMeshResource, "dfaaac5a-337c-4bbe-8aa6-3f09827419c2") 29 public: 30 }; 31 32 META_REGISTER_CLASS(MeshResource, "82a96082-5089-4778-be70-dfb8b36fbb75", META_NS::ObjectCategoryBits::NO_CATEGORY) 33 34 SCENE_END_NAMESPACE() 35 36 META_INTERFACE_TYPE(SCENE_NS::IMeshResource) 37 38 #endif 39