1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_INTERFACE_SHADER_UTIL_H 17 #define SCENE_INTERFACE_SHADER_UTIL_H 18 19 #include <scene/base/namespace.h> 20 #include <scene/base/types.h> 21 #include <scene/interface/intf_shader.h> 22 23 #include <meta/base/interface_macros.h> 24 SCENE_BEGIN_NAMESPACE()25SCENE_BEGIN_NAMESPACE() 26 27 class IShaderUtil : public CORE_NS::IInterface { 28 META_INTERFACE(CORE_NS::IInterface, IShaderUtil, "bc7f1cd1-c70c-47a6-8deb-8f8772d9b711") 29 public: 30 virtual Future<IShader::Ptr> CreateDefaultShader() const = 0; 31 }; 32 33 META_REGISTER_CLASS(ShaderUtil, "bf3bfbfa-1aff-48bf-b6a1-4943caf7f9fb", META_NS::ObjectCategoryBits::NO_CATEGORY) 34 35 SCENE_END_NAMESPACE() 36 37 META_INTERFACE_TYPE(SCENE_NS::IShaderUtil) 38 39 #endif