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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_INTERFACE_SHADER_UTIL_H
17 #define SCENE_INTERFACE_SHADER_UTIL_H
18 
19 #include <scene/base/namespace.h>
20 #include <scene/base/types.h>
21 #include <scene/interface/intf_shader.h>
22 
23 #include <meta/base/interface_macros.h>
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 class IShaderUtil : public CORE_NS::IInterface {
28     META_INTERFACE(CORE_NS::IInterface, IShaderUtil, "bc7f1cd1-c70c-47a6-8deb-8f8772d9b711")
29 public:
30     virtual Future<IShader::Ptr> CreateDefaultShader() const = 0;
31 };
32 
33 META_REGISTER_CLASS(ShaderUtil, "bf3bfbfa-1aff-48bf-b6a1-4943caf7f9fb", META_NS::ObjectCategoryBits::NO_CATEGORY)
34 
35 SCENE_END_NAMESPACE()
36 
37 META_INTERFACE_TYPE(SCENE_NS::IShaderUtil)
38 
39 #endif