1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_INTERFACE_ITEXTURE_H 17 #define SCENE_INTERFACE_ITEXTURE_H 18 19 #include <scene/base/namespace.h> 20 #include <scene/interface/intf_bitmap.h> 21 22 #include <meta/base/interface_macros.h> 23 #include <meta/interface/interface_macros.h> 24 25 SCENE_BEGIN_NAMESPACE() 26 27 /** 28 * @brief Predefined sampler types 29 */ 30 enum class TextureSampler { 31 UNKNOWN, 32 /** Default sampler, nearest repeat */ 33 NEAREST_REPEAT, 34 /** Default sampler, nearest clamp */ 35 NEAREST_CLAMP, 36 /** Default sampler, linear repeat */ 37 LINEAR_REPEAT, 38 /** Default sampler, linear clamp */ 39 LINEAR_CLAMP, 40 /** Default sampler, linear mipmap repeat */ 41 LINEAR_MIPMAP_REPEAT, 42 /** Default sampler, linear mipmap clamp */ 43 LINEAR_MIPMAP_CLAMP, 44 END_OF_LIST 45 }; 46 47 class ITexture : public CORE_NS::IInterface { 48 META_INTERFACE(CORE_NS::IInterface, ITexture, "38c66860-d325-4256-becd-ffd2f94fbd8a") 49 public: 50 /** 51 * @brief Texture Image 52 */ 53 META_PROPERTY(IBitmap::Ptr, Image) 54 /** 55 * @brief Sampler type to be used with texture. 56 */ 57 META_PROPERTY(TextureSampler, Sampler) 58 /** 59 * @brief Factor 60 */ 61 META_PROPERTY(BASE_NS::Math::Vec4, Factor) 62 /** 63 * @brief Translation of the texture. 64 */ 65 META_PROPERTY(BASE_NS::Math::Vec2, Translation) 66 /** 67 * @brief Rotation of the texture. 68 */ 69 META_PROPERTY(float, Rotation) 70 /** 71 * @brief Scale of the texture. 72 */ 73 META_PROPERTY(BASE_NS::Math::Vec2, Scale) 74 }; 75 76 SCENE_END_NAMESPACE() 77 78 META_TYPE(SCENE_NS::TextureSampler) 79 META_INTERFACE_TYPE(SCENE_NS::ITexture) 80 81 #endif 82