1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_INTERFACE_ITRANSFORM_H 17 #define SCENE_INTERFACE_ITRANSFORM_H 18 19 #include <scene/base/types.h> 20 21 #include <base/math/quaternion.h> 22 #include <base/math/vector.h> 23 24 SCENE_BEGIN_NAMESPACE() 25 26 class IScene; 27 28 class ITransform : public CORE_NS::IInterface { 29 META_INTERFACE(CORE_NS::IInterface, ITransform, "bdf2e935-dc73-40b7-bb6e-242c131c8543") 30 public: 31 /** 32 * @brief Transform of the node Position 33 */ 34 META_PROPERTY(BASE_NS::Math::Vec3, Position) 35 /** 36 * @brief Transform of the node Scale 37 */ 38 META_PROPERTY(BASE_NS::Math::Vec3, Scale) 39 /** 40 * @brief Transform of the node Rotation 41 */ 42 META_PROPERTY(BASE_NS::Math::Quat, Rotation) 43 /** 44 * @brief Enable node in 3D scene. 45 */ 46 }; 47 48 SCENE_END_NAMESPACE() 49 50 META_INTERFACE_TYPE(SCENE_NS::ITransform) 51 52 #endif 53