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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "asset_object.h"
17 
18 #include <ecs_serializer/api.h>
19 #include <ecs_serializer/intf_ecs_asset_loader.h>
20 #include <ecs_serializer/intf_ecs_asset_manager.h>
21 #include <ecs_serializer/intf_entity_collection.h>
22 #include <scene/ext/intf_ecs_context.h>
23 #include <scene/ext/intf_internal_scene.h>
24 
25 
SCENE_BEGIN_NAMESPACE()26 SCENE_BEGIN_NAMESPACE()
27 
28 bool AssetObject::Load(const IScene::Ptr& sc, BASE_NS::string_view uri)
29 {
30     using ECS_SERIALIZER_NS::CreateEcsAssetLoader;
31     using ECS_SERIALIZER_NS::CreateEcsAssetManager;
32     using ECS_SERIALIZER_NS::CreateEntityCollection;
33     auto scene = sc->GetInternalScene();
34     auto& ecs = scene->GetEcsContext();
35 
36     if (!entities_) {
37         entities_ = CreateEntityCollection(*ecs.GetNativeEcs(), "scene", {});
38         if (!entities_) {
39             CORE_LOG_E("Failed to create entity collection");
40             return false;
41         }
42     }
43     auto manager = CreateEcsAssetManager(scene->GetGraphicsContext());
44     if (!manager) {
45         CORE_LOG_E("Failed to create ecs asset manager");
46         return false;
47     }
48     auto loader = CreateEcsAssetLoader(*manager, scene->GetGraphicsContext(), *entities_, uri, {});
49     if (!loader) {
50         CORE_LOG_E("Failed to create ecs asset loader");
51         return false;
52     }
53 
54     loader->LoadAsset();
55 
56     if (entities_->GetEntityCount() == 0) {
57         CORE_LOG_E("Entity count is zero in loaded scene");
58         return false;
59     }
60 
61     if (!ecs.CreateUnnamedRootNode()) {
62         CORE_LOG_E("Failed to create root node");
63         return false;
64     }
65     return true;
66 }
67 
68 
69 SCENE_END_NAMESPACE()
70