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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "camera.h"
17 
18 #include <scene/ext/intf_render_resource.h>
19 
20 #include <3d/ecs/components/camera_component.h>
21 #include <3d/ecs/components/render_handle_component.h>
22 #include <render/device/gpu_resource_desc.h>
23 #include <render/device/intf_gpu_resource_manager.h>
24 
25 #include "../util.h"
26 
SCENE_BEGIN_NAMESPACE()27 SCENE_BEGIN_NAMESPACE()
28 
29 bool EnableCamera(const IEcsObject::Ptr& camera, bool enabled)
30 {
31     if (auto c = GetScopedHandle<CORE3D_NS::CameraComponent>(camera)) {
32         if (enabled) {
33             c->sceneFlags |= CORE3D_NS::CameraComponent::ACTIVE_RENDER_BIT;
34         } else {
35             c->sceneFlags &=
36                 ~(CORE3D_NS::CameraComponent::ACTIVE_RENDER_BIT | CORE3D_NS::CameraComponent::MAIN_CAMERA_BIT);
37         }
38         return true;
39     }
40     return false;
41 }
42 
UpdateCameraRenderTarget(const IEcsObject::Ptr & camera,const IRenderTarget::Ptr & target)43 bool UpdateCameraRenderTarget(const IEcsObject::Ptr& camera, const IRenderTarget::Ptr& target)
44 {
45     if (auto ecs = GetEcs(camera)) {
46         CORE_NS::EntityReference ent;
47         if (auto resource = interface_cast<IEcsResource>(target)) {
48             ent = ecs->GetEntityReference(resource->GetEntity());
49         } else if (target) {
50             ent = HandleFromRenderResource(camera->GetScene(), target->GetRenderHandle());
51         }
52         if (auto c = GetScopedHandle<CORE3D_NS::CameraComponent>(camera)) {
53             if (ent) {
54                 auto size = target->Size()->GetValue();
55                 c->renderResolution[0] = static_cast<float>(size.x);
56                 c->renderResolution[1] = static_cast<float>(size.y);
57                 c->customColorTargets = { ent };
58             } else {
59                 c->renderResolution[0] = 0.0;
60                 c->renderResolution[1] = 0.0;
61                 c->customColorTargets = {};
62             }
63             return true;
64         }
65     }
66     CORE_LOG_W("Failed to set camera render target");
67     return false;
68 }
69 
70 SCENE_END_NAMESPACE()
71