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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_MESH_MESH_H
17 #define SCENE_SRC_MESH_MESH_H
18 
19 #include <mutex>
20 #include <scene/ext/intf_create_entity.h>
21 #include <scene/ext/named_scene_object.h>
22 #include <scene/interface/intf_mesh.h>
23 
24 #include <meta/ext/implementation_macros.h>
25 #include <meta/ext/object.h>
26 #include <meta/interface/intf_owner.h>
27 
28 #include "../component/mesh_component.h"
29 
SCENE_BEGIN_NAMESPACE()30 SCENE_BEGIN_NAMESPACE()
31 
32 class Mesh : public META_NS::IntroduceInterfaces<NamedSceneObject, IMesh, ICreateEntity, META_NS::IPropertyOwner> {
33     META_OBJECT(Mesh, ClassId::Mesh, IntroduceInterfaces)
34 public:
35     META_BEGIN_STATIC_DATA()
36     META_STATIC_PROPERTY_DATA(IMesh, IMaterial::Ptr, MaterialOverride)
37     META_END_STATIC_DATA()
38 
39     META_IMPLEMENT_PROPERTY(IMaterial::Ptr, MaterialOverride)
40     META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMin, mesh_->AABBMin())
41     META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMax, mesh_->AABBMax())
42 
43     Future<BASE_NS::vector<ISubMesh::Ptr>> GetSubmeshes() const override;
44     Future<bool> SetSubmeshes(const BASE_NS::vector<ISubMesh::Ptr>&) override;
45 
46 public:
47     bool SetEcsObject(const IEcsObject::Ptr&) override;
48     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
49 
50 private:
51     void OnPropertyChanged(const META_NS::IProperty&) override;
52 
53     void SetInternalMesh(IInternalMesh::Ptr m);
54     BASE_NS::vector<CORE3D_NS::MeshComponent::Submesh> ConstructComponentSubmeshes(
55         const BASE_NS::vector<ISubMesh::Ptr>& submeshes) const;
56     void ApplyMaterialOverride(BASE_NS::vector<CORE3D_NS::MeshComponent::Submesh>& submeshes, bool forceStore = false);
57     void RestoreOriginalMaterials(BASE_NS::vector<CORE3D_NS::MeshComponent::Submesh>& submeshes);
58     void OnMaterialOverrideChanged();
59 
60     IEcsObject::Ptr GetMeshEcsObject() const;
61 
62 protected:
63     mutable std::mutex mutex_;
64     CORE_NS::EntityReference meshEntity_;
65     IInternalMesh::Ptr mesh_;
66     BASE_NS::vector<CORE_NS::Entity> submeshMaterials_;
67 };
68 
69 SCENE_END_NAMESPACE()
70 
71 #endif