1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_SRC_MESH_SHADER_UTIL_H 17 #define SCENE_SRC_MESH_SHADER_UTIL_H 18 19 #include <scene/ext/named_scene_object.h> 20 #include <scene/interface/intf_shader_util.h> 21 22 #include <meta/ext/implementation_macros.h> 23 #include <meta/ext/object.h> 24 SCENE_BEGIN_NAMESPACE()25SCENE_BEGIN_NAMESPACE() 26 27 class ShaderUtil : public META_NS::IntroduceInterfaces<META_NS::BaseObject, IShaderUtil> { 28 META_OBJECT(ShaderUtil, ClassId::ShaderUtil, IntroduceInterfaces) 29 public: 30 Future<IShader::Ptr> CreateDefaultShader() const override; 31 32 bool Build(const META_NS::IMetadata::Ptr&) override; 33 34 private: 35 IInternalScene::WeakPtr scene_; 36 }; 37 38 SCENE_END_NAMESPACE() 39 40 #endif