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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_MESH_SHADER_UTIL_H
17 #define SCENE_SRC_MESH_SHADER_UTIL_H
18 
19 #include <scene/ext/named_scene_object.h>
20 #include <scene/interface/intf_shader_util.h>
21 
22 #include <meta/ext/implementation_macros.h>
23 #include <meta/ext/object.h>
24 
SCENE_BEGIN_NAMESPACE()25 SCENE_BEGIN_NAMESPACE()
26 
27 class ShaderUtil : public META_NS::IntroduceInterfaces<META_NS::BaseObject, IShaderUtil> {
28     META_OBJECT(ShaderUtil, ClassId::ShaderUtil, IntroduceInterfaces)
29 public:
30     Future<IShader::Ptr> CreateDefaultShader() const override;
31 
32     bool Build(const META_NS::IMetadata::Ptr&) override;
33 
34 private:
35     IInternalScene::WeakPtr scene_;
36 };
37 
38 SCENE_END_NAMESPACE()
39 
40 #endif