1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "submesh.h" 17 18 #include "../util.h" 19 SCENE_BEGIN_NAMESPACE()20SCENE_BEGIN_NAMESPACE() 21 22 BASE_NS::string SubMesh::GetName() const 23 { 24 return Name()->GetValue(); 25 } 26 GetSubMesh() const27CORE3D_NS::MeshComponent::Submesh SubMesh::GetSubMesh() const 28 { 29 submesh_.aabbMin = AABBMin()->GetValue(); 30 submesh_.aabbMax = AABBMax()->GetValue(); 31 if (auto mat = interface_cast<IEcsObjectAccess>(Material()->GetValue())) { 32 submesh_.material = mat->GetEcsObject()->GetEntity(); 33 } else { 34 submesh_.material = CORE_NS::Entity {}; 35 } 36 return submesh_; 37 } SetSubMesh(IEcsContext & context,const CORE3D_NS::MeshComponent::Submesh & sm)38bool SubMesh::SetSubMesh(IEcsContext& context, const CORE3D_NS::MeshComponent::Submesh& sm) 39 { 40 submesh_ = sm; 41 AABBMin()->SetValue(submesh_.aabbMin); 42 AABBMax()->SetValue(submesh_.aabbMax); 43 if (CORE_NS::EntityUtil::IsValid(submesh_.material)) { 44 if (auto obj = context.GetEcsObject(submesh_.material)) { 45 if (auto mat = META_NS::GetObjectRegistry().Create<IMaterial>(ClassId::Material)) { 46 if (auto i = interface_cast<IEcsObjectAccess>(mat)) { 47 if (!i->SetEcsObject(obj)) { 48 return false; 49 } 50 } 51 Material()->SetValue(mat); 52 } 53 } 54 } 55 return true; 56 } 57 58 SCENE_END_NAMESPACE() 59