1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_MESH_SUBMESH_H
17 #define SCENE_SRC_MESH_SUBMESH_H
18
19 #include <scene/interface/intf_mesh.h>
20 #include <scene/interface/intf_shader.h>
21
22 #include <meta/ext/implementation_macros.h>
23 #include <meta/ext/object.h>
24
25 #include "../component/mesh_component.h"
26
SCENE_BEGIN_NAMESPACE()27 SCENE_BEGIN_NAMESPACE()
28
29
30 class SubMesh : public META_NS::IntroduceInterfaces<META_NS::MetaObject, ISubMesh, IInternalSubMesh, META_NS::INamed> {
31 META_OBJECT(SubMesh, ClassId::SubMesh, IntroduceInterfaces)
32
33 public:
34 META_BEGIN_STATIC_DATA()
35 META_STATIC_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name)
36 META_STATIC_PROPERTY_DATA(ISubMesh, IMaterial::Ptr, Material)
37 META_STATIC_PROPERTY_DATA(ISubMesh, BASE_NS::Math::Vec3, AABBMin)
38 META_STATIC_PROPERTY_DATA(ISubMesh, BASE_NS::Math::Vec3, AABBMax)
39 META_END_STATIC_DATA()
40
41 META_IMPLEMENT_PROPERTY(BASE_NS::string, Name)
42 META_IMPLEMENT_PROPERTY(IMaterial::Ptr, Material)
43 META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec3, AABBMin)
44 META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec3, AABBMax)
45
46 BASE_NS::string GetName() const override;
47
48 CORE3D_NS::MeshComponent::Submesh GetSubMesh() const override;
49 bool SetSubMesh(IEcsContext&, const CORE3D_NS::MeshComponent::Submesh&) override;
50
51 private:
52 mutable CORE3D_NS::MeshComponent::Submesh submesh_;
53 };
54
55 SCENE_END_NAMESPACE()
56
57 #endif