1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENE_SRC_MESH_TEXTURE_H 17 #define SCENE_SRC_MESH_TEXTURE_H 18 19 #include <scene/ext/named_scene_object.h> 20 #include <scene/interface/intf_texture.h> 21 22 #include <meta/ext/implementation_macros.h> 23 #include <meta/ext/object.h> 24 25 #include "../component/material_component.h" 26 27 SCENE_BEGIN_NAMESPACE() 28 29 META_REGISTER_CLASS(Texture, "07e6dc19-57ca-4a3a-aa71-a53db9bf2e58", META_NS::ObjectCategoryBits::NO_CATEGORY) 30 31 class Texture : public META_NS::IntroduceInterfaces<EcsLazyPropertyFwd, META_NS::INamed, ITexture> { 32 META_OBJECT(Texture, ClassId::Texture, IntroduceInterfaces) 33 34 public: 35 META_BEGIN_STATIC_DATA() 36 META_STATIC_PROPERTY_DATA(META_NS::INamed, BASE_NS::string, Name) 37 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, IBitmap::Ptr, Image, "image") 38 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, TextureSampler, Sampler, "sampler") 39 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec4, Factor, "factor") 40 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec2, Translation, "transform.translation") 41 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, float, Rotation, "transform.rotation") 42 SCENE_STATIC_DYNINIT_PROPERTY_DATA(ITexture, BASE_NS::Math::Vec2, Scale, "transform.scale") 43 META_END_STATIC_DATA() 44 45 META_IMPLEMENT_PROPERTY(BASE_NS::string, Name) 46 META_IMPLEMENT_PROPERTY(IBitmap::Ptr, Image) 47 META_IMPLEMENT_PROPERTY(TextureSampler, Sampler) 48 META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, Factor) 49 META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec2, Translation) 50 META_IMPLEMENT_PROPERTY(float, Rotation) 51 META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec2, Scale) 52 53 bool Build(const META_NS::IMetadata::Ptr&) override; 54 bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override; 55 GetName()56 BASE_NS::string GetName() const override 57 { 58 return Name()->GetValue(); 59 } 60 61 private: 62 size_t index_ = -1; 63 }; 64 65 SCENE_END_NAMESPACE() 66 67 #endif