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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_NODE_LIGHT_NODE_H
17 #define SCENE_SRC_NODE_LIGHT_NODE_H
18 
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_light.h>
21 
22 #include "node.h"
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 class LightNode : public META_NS::IntroduceInterfaces<Node, ILight, ICreateEntity> {
27     using Super = IntroduceInterfaces;
28     META_IMPLEMENT_OBJECT_TYPE_INTERFACE(ClassId::LightNode)
29     META_DEFINE_OBJECT_TYPE_INFO(LightNode, ClassId::LightNode)
30 
31 public:
32     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Color, Color, "LightComponent")
33     SCENE_USE_COMPONENT_PROPERTY(float, Intensity, "LightComponent")
34     SCENE_USE_COMPONENT_PROPERTY(float, NearPlane, "LightComponent")
35     SCENE_USE_COMPONENT_PROPERTY(bool, ShadowEnabled, "LightComponent")
36     SCENE_USE_COMPONENT_PROPERTY(float, ShadowStrength, "LightComponent")
37     SCENE_USE_COMPONENT_PROPERTY(float, ShadowDepthBias, "LightComponent")
38     SCENE_USE_COMPONENT_PROPERTY(float, ShadowNormalBias, "LightComponent")
39     SCENE_USE_COMPONENT_PROPERTY(float, SpotInnerAngle, "LightComponent")
40     SCENE_USE_COMPONENT_PROPERTY(float, SpotOuterAngle, "LightComponent")
41     SCENE_USE_COMPONENT_PROPERTY(LightType, Type, "LightComponent")
42     SCENE_USE_COMPONENT_PROPERTY(BASE_NS::Math::Vec4, AdditionalFactor, "LightComponent")
43     SCENE_USE_COMPONENT_PROPERTY(uint64_t, LightLayerMask, "LightComponent")
44     SCENE_USE_COMPONENT_PROPERTY(uint64_t, ShadowLayerMask, "LightComponent")
45 
46     bool SetEcsObject(const IEcsObject::Ptr&) override;
47 
48 public:
49     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
50 };
51 
52 SCENE_END_NAMESPACE()
53 
54 #endif