1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_NODE_MESH_NODE_H
17 #define SCENE_SRC_NODE_MESH_NODE_H
18
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_mesh.h>
21
22 #include "../component/mesh_component.h"
23 #include "../mesh/mesh.h"
24 #include "node.h"
25
SCENE_BEGIN_NAMESPACE()26 SCENE_BEGIN_NAMESPACE()
27
28 class MeshNode : public META_NS::IntroduceInterfaces<Node, IMesh, IMeshAccess, ICreateEntity> {
29 META_OBJECT(MeshNode, ClassId::MeshNode, IntroduceInterfaces)
30
31 public:
32 META_FORWARD_PROPERTY(IMaterial::Ptr, MaterialOverride, mesh_->MaterialOverride())
33
34
35 META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMin, mesh_->AABBMin())
36 META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMax, mesh_->AABBMax())
37
38 Future<BASE_NS::vector<ISubMesh::Ptr>> GetSubmeshes() const override;
39 Future<bool> SetSubmeshes(const BASE_NS::vector<ISubMesh::Ptr>&) override;
40
41 Future<bool> SetMesh(const IMesh::Ptr&) override;
42 Future<IMesh::Ptr> GetMesh() const override;
43 bool SetEcsObject(const IEcsObject::Ptr&) override;
44
45 public:
46 CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
47 void SetOwnedEntity(CORE_NS::Entity ent);
48
49 private:
50 bool Init(IInternalRenderMesh::Ptr);
51 bool Init(IEcsObject::Ptr);
52
53 private:
54 IMesh::Ptr mesh_;
55 };
56
57 SCENE_END_NAMESPACE()
58
59 #endif