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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "node.h"
17 
18 #include <scene/ext/intf_ecs_context.h>
19 #include <scene/ext/util.h>
20 
21 #include "../core/ecs.h"
22 
SCENE_BEGIN_NAMESPACE()23 SCENE_BEGIN_NAMESPACE()
24 
25 bool Node::Build(const META_NS::IMetadata::Ptr& d)
26 {
27     return Super::Build(d);
28 }
29 
GetName() const30 BASE_NS::string Node::GetName() const
31 {
32     return object_ ? object_->GetName() : "";
33 }
34 
SetEcsObject(const IEcsObject::Ptr & o)35 bool Node::SetEcsObject(const IEcsObject::Ptr& o)
36 {
37     object_ = o;
38     return true;
39 }
40 
GetEcsObject() const41 IEcsObject::Ptr Node::GetEcsObject() const
42 {
43     return object_;
44 }
45 
GetScene() const46 IScene::Ptr Node::GetScene() const
47 {
48     if (auto s = object_->GetScene()) {
49         return s->GetScene();
50     }
51     return nullptr;
52 }
53 
GetParent() const54 Future<INode::Ptr> Node::GetParent() const
55 {
56     if (auto s = object_->GetScene()) {
57         return s->AddTask([=] {
58             if (s->GetEcsContext().GetRootEntity() == object_->GetEntity()) {
59                 return INode::Ptr {};
60             }
61             return s->FindNode(ParentPath(object_->GetPath()), {});
62         });
63     }
64     return {};
65 }
66 
GetChildren() const67 Future<BASE_NS::vector<INode::Ptr>> Node::GetChildren() const
68 {
69     if (auto s = object_->GetScene()) {
70         return s->AddTask([=] { return s->GetChildren(object_); });
71     }
72     return {};
73 }
74 
RemoveChild(const INode::Ptr & child)75 Future<bool> Node::RemoveChild(const INode::Ptr& child)
76 {
77     if (auto s = object_->GetScene()) {
78         if (auto ecsobj = interface_pointer_cast<IEcsObjectAccess>(child)) {
79             return s->AddTask([=] { return s->RemoveChild(object_, ecsobj->GetEcsObject()); });
80         }
81     }
82     return {};
83 }
AddChild(const INode::Ptr & child,size_t index)84 Future<bool> Node::AddChild(const INode::Ptr& child, size_t index)
85 {
86     if (auto s = object_->GetScene()) {
87         return s->AddTask([=] { return s->AddChild(object_, child, index); });
88     }
89     return {};
90 }
SetName(const BASE_NS::string & name)91 Future<bool> Node::SetName(const BASE_NS::string& name)
92 {
93     if (auto s = object_->GetScene()) {
94         return s->AddTask([=] { return object_->SetName(name); });
95     }
96     return {};
97 }
GetPath() const98 Future<BASE_NS::string> Node::GetPath() const
99 {
100     if (auto s = object_->GetScene()) {
101         return s->AddTask([=] { return object_->GetPath(); });
102     }
103     return {};
104 }
105 
ImportChild(const INode::ConstPtr & node)106 Future<INode::Ptr> Node::ImportChild(const INode::ConstPtr& node)
107 {
108     IEcsObject::Ptr eobj;
109     if (auto i = interface_cast<IEcsObjectAccess>(node)) {
110         eobj = i->GetEcsObject();
111     }
112     if (eobj) {
113         if (auto s = object_->GetScene()) {
114             return s->AddTask([=] {
115                 auto ent = CopyExternalAsChild(*object_, *eobj);
116                 return CORE_NS::EntityUtil::IsValid(ent) ? s->FindNode(ent, {}) : nullptr;
117             });
118         }
119     }
120     return {};
121 }
122 
ImportChildScene(const IScene::ConstPtr & scene,const BASE_NS::string & nodeName)123 Future<INode::Ptr> Node::ImportChildScene(const IScene::ConstPtr& scene, const BASE_NS::string& nodeName)
124 {
125     if (auto s = object_->GetScene()) {
126         return s->AddTask([=] {
127             auto ent = CopyExternalAsChild(*object_, *scene);
128             auto node = CORE_NS::EntityUtil::IsValid(ent) ? s->FindNode(ent, {}) : nullptr;
129             if (node) {
130                 node->SetName(nodeName);
131             }
132             return node;
133         });
134     }
135     return {};
136 }
137 
138 SCENE_END_NAMESPACE()